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AbsorbModU15 Nyx Absorb
ENERGY
25
KEY
4
Absorb
Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge.
Energy Drain: 7 / 6 / 5 / 4 s-1
Strength:160 / 170 / 180 / 200 (passive damage gain)
800 / 900 / 1000 / 1500 (minimum damage)
Duration:N/A
Range:5 / 7 / 8 / 10 m

  • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 damage at max rank). This threshold has a minimum damage potential of 800 / 900 / 1000 / 1500. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted as Magnetic b Magnetic damage to every enemy in a 5 / 7 / 8 / 10 meter explosion of psychic energy. Otherwise, the damage threshold is inflicted as Magnetic b Magnetic damage over the same area.
    • Minimum damage and passive damage gain are affected by Ability Strength but absorbed damage is not.
    • Only 10% of all incoming Magnetic damage can be absorbed.
    • Explosion damage bypasses obstacles in the environment and diminishes with distance. Affected enemies suffer a Knockdown.
    • Explosion radius is affected by Ability Range.
  • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
  • Nyx is immune to all effects by enemies. This does not include the energy drain from Energy Leech Eximus, which can still constantly drain energy as they are near.
  • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
    • Absorb will stop any movement achieved prior to casting the skill when used in the air.
    • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
    • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
  • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
  • Nyx's threat level is raised while Absorb is active.
  • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
  • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.

AssimilateMod
Main article: Assimilate

Assimilate is a Warframe Augment Mod for Nyx that allows her to move and attack while channeling Absorb and prevents friendly fire from being absorbed, at the cost of shrinking Absorb's effective radius by 50%.

Rank Movement Speed Cost
0 30% 6
1 40% 7
2 45% 8
3 50% 9

  • Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output.
    • Explosive weapons (ex: Penta and Ogris) contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate.
  • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
  • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
  • If playing solo, this ability is a good candidate to combine Maximized Ability Efficiency and Maximized Ability Strength. When combined, the ability will:
    • Cost 12.5 energy to activate, 7 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed.
    • Deal 4260 damage to targets within 10 meters.
    • Ragdoll all enemies, throwing them backwards. (minus exceptions listed above)
  • Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain.
  • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
    • Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage (ex: Penta).
    • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the ability.
      • This enables Nyx to self-inflict absorb-able damage (ex: Ogris).
  • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
    • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
  • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
    • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 1.42 energy per second.
    • Reduces range to 3.4 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy, channeling cost to 1 energy per second, and drain cost to 2 energy per 1000 damage.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases range to 28 meters.
    • Reduces minimum damage to 600 and passive damage gain to 80 per second.
  • Maximized Ability Strength increases minimum damage to 5595 and passive damage gain to 746 per second.
    • Without Energy Conversion, increases minimum damage to 4845 and passive damage gain to 646 per second.
    • Increases activation cost to 38.75 energy, channeling cost to 7 energy per second, and drain cost to 12.4 energy per 1000 damage.


See AlsoEdit

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