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Acid Shells is a Sobek-exclusive mod that causes enemies killed by the Sobek to explode, dealing a flat amount of Corrosive b Corrosive damage plus a percentage of the enemy's maximum health in an area of effect.

Stats Edit

Rank Flat Damage Percentage of Max Health Radius Cost
0 75 7.5% 2.5m 4
1 150 15% 5m 5
2 225 22.5% 7.5m 6
3 300 30% 10m 7
4 375 37.5% 12.5m 8
5 450 45% 15m 9

NotesEdit

  • The explosion itself cannot apply Corrosive b Corrosive procs, and if the enemy dies under the effect of a Viral b Viral proc (thus halving the max HP), the explosion damage remains the same.
  • The explosion caused by Acid Shells can proc into itself and create another explosion on kill, creating a chain reaction that lead to very large areas being cleared in lower level missions.
  • Enemies killed by Acid Shells will have their corpses disintegrate, good for Stealth gameplay if silenced due to bodies being left behind.

TipsEdit

  • Due to the nature of this mod, prioritizing heavy units will result in other enemies taking high damage or dying due to the resulting explosion, reducing the time to kill entire crowds significantly.
  • Modding the Sobek for Corrosive b Corrosive or Viral b Viral damage and punch through can be effective to soften up enemies at higher levels with procs before the explosion occurs, thus amplifying the damage inflicted by Acid Shells' burst.
  • Against the Infested, this mods scales tremendously well since most of them have no armor.
  • Faction damage mods and Rhino's Roar directly affect the mod's explosion damage.

TriviaEdit

  • Prior to Hotfix 18.10.6, this mod's polarity was Zenurik.
  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Vengeful Revenant.
  • At the time of Operation: Rathuum's announcement, this mod was referred to as Execution Shells, likely an earlier name for the mod. This initially caused confusion with players trying to look for the nonexistent mod.
  • The mod is used by Executioner Nok, although his version can remove armor.

BugsEdit

  • The blast seems not to be radial as advertized, but instead damages targets on either side and in front of the target killed.

MediaEdit

Patch HistoryEdit

Hotfix 20.2.3
  • Fixed Infested Runners/Crawlers missing the Acid Shells FX when killed

Hotfix 19.9.2

  • Fixed missing enemy death FX when using Sobek with Acid Shells as per: this thread

Hotfix 19.3.2

  • Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies.

Hotfix 18.10.6

  • Changed the Acid Shells to a Madurai polarity.