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Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Semi-Auto
Projectile Speed 65.0
Firing Rate 6.7 rounds/sec
Accuracy 100
Recoil 0.0
Magazine Size 15 rounds/mag
Max Ammo 210 rounds
Reload Time 1.2s
Normal Attacks
Elemental Type
Elemental Dmg 20.0
Crit Damage 150%
Polarities None

CODEX Entry: AcridCodexbw
Acrid fires an acidic-infused needle.

The Acrid is a weapon unlockable through Bio Lab Research in the dojo. It appears to be a needle gun which kills enemies with toxic injections. 

This weapon can be sold for Credits 32px ‍2,500

Manufacturing Requirements
Credits 32px
Mutagen Mass2
Nano Spores 32px
Forma 32px
Time: 24 hr
Rush: Platinumicon 35
Market Price: N/A Blueprint Price: Credits 32px 15,000
Bio Lab Research Requirements
Credits 32px
Mutagen Sample Icon
Ferrite 32px
Polymer Bundle 32px
Nano Spores 32px
Time: 72 hrs
Prereq: Torid
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100



  • Deals damage.
    • 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making this weapon very effective against Grineer without any elemental mods.
    • Has 100% Toxin proc chance on each hit.
    • Toxin proc chance remains, regardless of the damage types it actually deals.
  • Fast reloading speed.
  • High rate of fire.
  • Volatile Runners do not explode upon death.
  • Perfect accuracy.
  • Good status chance.
  • Decent ammo efficiency due to the damage over time effect.
  • No recoil.


  • Needles have a travel time.
    • Delay can make it difficult to hit moving targets at a distance.
  • Damage cannot be increased with , or mods.
  • May take time to completely kill enemies, if relying on DoT.
  • It is a Dojo research weapon and requires a large amount of materials, including a Forma.
  • Requires Mastery Rank 7.
  • Toxin damage deals 25% less to Robotics.

Weapon Loadouts

Main article: Category:Acrid Build

See the user build section for builds using this weapon.


  • As of a recent update, the Acrid is no longer silent. It appears to be actually quite loud in game terms. This can still be countered by using the Suppress mod.
  • The Acrid leaves a stackable damage-over-time (DoT) effect due to its Toxin proc, which ticks 9 times over 9 seconds. Each tick deals Toxin damage.
  • Enemies disintegrate when killed due to toxin damage type (similar to Saryn's Miasma).
  • Does not damage explosive barrels, except the ones in the Void and Orokin Derelict.
  • As of Update 9.5, the Acrid uses a different reload animation than other pistols.
  • As of Update 10.3, the toxin mixture in the barrel is affected by your energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 
  • As of Update 11.3, the Toxin effect's DoT scales with Acrid's base damage, not including elemental mods. To clarify further, only Hornet Strike and Magnum Force directly affect the DoT. Damage per tick is 50% of this base damage (a rank 10 Hornet Strike will yield a base damage of 64, with the DoT doing 32 Toxin damage per tick).
  • Considering its accuracy and effectiveness, sloting a Pistol Ammo Mutation won't be necessary unless you're playing an endless mode.
  • Whereas perfectly accurate, it's not recommended to slot Magnum Force at all as it will only result in an (paradoxically) inaccurate mess wasting your ammo.


  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.


  • Before Update 10, Saryn + Mire + Torid + Acrid would give you the only loadout consisting solely of toxin.
    • Alternatively, one can use the Dual Ichors in place of the Mire for more damage. They also deal pure Toxin damage vs. the Physical damage of the Mire.
  • As of Update 11.4, the Acrid is physically the largest handgun in Warframe.


  • Acrid will not change its proc damage type in game regardless of mods. (e.g., changing it to viral will still show toxin procs in game). This causes less DoT damage to robotics.
  • Currently procs every single shot, or a very high percentage. 


  • Acrid default stats post Update 11 & Damage 2.0
  • Acrid as sidearm carried on the leg

See also

Start a Discussion Discussions about Acrid


    9 messages
    • Even an unmodded Acrid can do 100 damage/tick on a target effected by Sonar. 15 rounds with perfect accuracy - 1500 damage per tick against a b...
    • Acrid is probably better because Embolist can only shoot in close range and going against high level enemies to use Embolist would be suicide.
  • The Acrid doesnt apply the puncture dmg. I cant see it on its stats.

    5 messages
    • it doesn't have any base puncture dmg. The mod works like this= 0%*60%=0%
    • In short, since it have 0 puncture damage: 0 x 160% = 0 Punctures. Therefore useless for Acrid.
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