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Acrid

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Acrid
Acrid2
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Semi-Auto
Utility
Projectile Speed 65.0
Noise Level ~10.0m
Firing Rate 6.7 rounds/sec
Accuracy 100
Magazine Size 15 rounds/mag
Max Ammo 210 rounds
Reload Time 1.2s
Normal Attacks
Elemental Type Toxin b Toxin
Elemental Dmg 35.0
Crit Damage 200%
Miscellaneous
Polarities None
Introduced Update 8.0
Acrid fires an acidic-infused needle.

The Acrid is a Grineer weapon unlockable through Bio Lab Research in the dojo. It is a toxic weapon system that delivers toxin-filled flechettes, rather similar to the rounds from the Boltor. Unlike the Boltor rounds, the Acrid's rounds are not susceptible to gravity.

This weapon can be sold for Credits64 ‍2,500

Manufacturing Requirements
Credits64
30,000
MutagenMass64
5
Salvage64
6,000
NanoSpores64
5,000
Forma64
1
Time: 24 hr
Rush: Platinum64 35
Market Price: N/A Blueprint Price: Credits64 15,000
Bio Lab Research Requirements
Credits64
7,500
MutagenSample64
10
Ferrite64
150
PolymerBundle64
500
NanoSpores64
1,000
Time: 72 hr
Prereq: Torid
Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100

Characteristics

Advantages:

  • Deals Toxin b Toxin damage.
    • 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making this weapon very effective against Grineer without any elemental mods.
    • Has 100% Toxin proc chance on each hit.
    • Toxin proc chance remains, regardless of the damage types it actually deals.
  • Fast reloading speed.
  • High rate of fire.
  • Volatile Runners do not explode upon death.
  • Perfect accuracy.
  • Good status chance.
  • Decent ammo efficiency due to the damage over time effect.
  • No recoil.

Disadvantages:

  • Needles have a travel time.
    • Delay can make it difficult to hit moving targets at a distance.
  • Damage cannot be increased with Slash b Slash , Impact b Impact or Puncture b Puncture mods.
  • May take time to completely kill enemies, if relying on DoT.
  • DoT is only affected by base damage (adding elemental damage will not increase it)
  • Toxin damage deals less damage to Robotics, Machinery and Fossilized.
  • Low critical chance. 

Weapon Loadouts

Main article: Category:Acrid Build

See the user build section for builds using this weapon.

Notes

  • A tiny Grineer emblem is visible on both sides of the weapon's reciever.
  • As of a recent update, the Acrid is no longer silent. It appears to be actually quite loud in game terms. This can still be countered by using the Suppress mod.
  • The Acrid leaves a stackable damage-over-time (DoT) effect due to its Toxin b Toxin proc, which ticks 9 times over 9 seconds. Each tick deals Toxin damage.
  • Enemies disintegrate when killed, similar to Saryn's Miasma. This effect is unique to the Acrid and is not shared with other Toxin b Toxin weapons like the Torid or the Embolist.
  • Does not damage explosive barrels, except the ones in the Void and Orokin Derelict.
  • As of Update 10.3, the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 
  • As of Update 11.3, the Toxin b Toxin effect's DoT scales with Acrid's base damage, not including elemental mods. To clarify further, only Hornet Strike and Magnum Force directly affect the DoT. Damage per tick is 50% of this base damage (a rank 10 Hornet Strike will yield a base damage of 112, with the DoT dealing 56 Toxin damage per tick).
  • Considering its accuracy and effectiveness, sloting a Pistol Ammo Mutation won't be necessary unless you're playing long sessions of Survival or Defense.
  • Oddly, despite its incredibly high base accuracy the Acrid's accuracy value is heavily degraded by Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.
  • To clarify on how the weapon proc works: the weapon will proc toxin on every single shot, unless another elemental status procs. So if you mod the weapon to deal only corrosive damage using an electricity mod, the weapon will proc toxin on every shot unless the corrosive procs. The proc chance listed on the weapon is actually for any other elemental damage that is created by the weapon. 

Tips

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.

Trivia

  • Before Update 10, Saryn + Mire + Torid + Acrid would give you the only loadout consisting solely of toxin.
  • As of Update 11.4 the Acrid is physically the largest handgun in Warframe.
  • One definition for Acrid is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • As of Update 9.5, the Acrid uses a different reload animation than other pistols. It consists of disconnecting the barrel for a short period of time and reattaching it to the gun.
  • The writing near the barrel says "Obey" in Grineer language.

Bugs

Media

  • Acrid default stats post Update 11 & Damage 2.0
  • Acrid as sidearm carried on the leg
WeaponsWeapon TypesDamageCompare AllCosmetics

Start a Discussion Discussions about Acrid

  • ACRID VS EMBOLIST

    9 messages
    • Even an unmodded Acrid can do 100 damage/tick on a target effected by Sonar. 15 rounds with perfect accuracy - 1500 damage per tick against a b...
    • Acrid is probably better because Embolist can only shoot in close range and going against high level enemies to use Embolist would be suicide.
  • The Acrid doesnt apply the puncture dmg. I cant see it on its stats.

    5 messages
    • it doesn't have any base puncture dmg. The mod works like this= 0%*60%=0%
    • In short, since it have 0 puncture damage: 0 x 160% = 0 Punctures. Therefore useless for Acrid.

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