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Acrid
File:Acrid2.png
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Semi-Auto
Utility
Fire Rate 6.7 rounds/sec
Accuracy 100
Recoil 0.0
Magazine Size 15 rounds/mag
Max Ammo 210 rounds
Normal Attacks
Elemental Type
Lotusiconsmall
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Toxin b Toxin
Miscellaneous
Polarities None
Acrid fires an acidic-infused needle.

The Acrid is a weapon unlockable through Bio Lab Research in the dojo. It appears to be a needle gun which kills enemies with toxic injections. 

This weapon can be sold for Credits64 2,500

Manufacturing Requirements
Credits64
30,000
MutagenMass
5
Salvage
6,000
NanoSpores
5,000
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Bio Lab Research
Credits64
7,500
MutagenSample
10
Ferrite
150
PolymerBundle
500
NanoSpores
1,000
Time: 72 hrs
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

Advantages:

  • Deals
    Lotusiconsmall
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    Toxin b Toxin damage.
    • 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making this weapon very effective against Grineer without any elemental mods.
    • Has 100% Toxin proc chance on each hit.
    • Toxin proc chance remains, regardless of the damage types it actually deals.
  • Fast reloading speed.
  • High rate of fire.
  • Volatile Runners do not explode upon death.
  • Perfect accuracy.
  • Good status chance.
  • Decent ammo efficiency due to the damage over time effect.
  • No recoil.

Disadvantages:

  • Needles have a travel time.
    • Delay can make it difficult to hit moving targets at a distance.
  • Damage cannot be increased with
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    Slash b Slash ,
    Lotusiconsmall
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    Impact b Impact or
    Lotusiconsmall
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    Puncture b Puncture mods.
  • May take time to completely kill enemies, if relying on DoT.
  • It is a Dojo research weapon and requires a large amount of materials, including a Forma.
  • Requires Mastery Rank 7.
  • Toxin damage deals 25% less to Robotics.

Weapon Loadouts

Main article: Category:Acrid Build

See the user build section for builds using this weapon.

Notes

  • As of a recent update, the Acrid is no longer silent. It appears to be actually quite loud in game terms. This can still be countered by using the Suppress mod.
  • The Acrid leaves a stackable damage-over-time (DoT) effect due to its Toxin proc, which ticks 9 times over 9 seconds. Each tick deals Toxin damage.
  • Enemies disintegrate when killed due to toxin damage type (similar to Saryn's Miasma).
  • Does not damage explosive barrels, except the ones in the Void and Orokin Derelict.
  • As of Update 9.5, the Acrid uses a different reload animation than other pistols.
  • As of Update 10.3, the toxin mixture in the barrel is affected by your energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 
  • As of Update 11.3, the Toxin effect's DoT scales with Acrid's base damage, not including elemental mods. To clarify further, only Hornet Strike and Magnum Force directly affect the DoT. Damage per tick is 50% of this base damage (a rank 10 Hornet Strike will yield a base damage of 64, with the DoT doing 32 Toxin damage per tick).
  • Considering its accuracy and effectiveness, sloting a Pistol Ammo Mutation won't be necessary unless you're playing an endless mode.
  • Whereas perfectly accurate, it's not recommended to slot Magnum Force at all as it will only result in an (paradoxically) inaccurate mess wasting your ammo.

Tips

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.

Trivia

  • Before Update 10, Saryn + Mire + Torid + Acrid would give you the only loadout consisting solely of toxin.
    • Alternatively, one can use the Dual Ichors in place of the Mire for more damage. They also deal pure Toxin damage vs. the Physical damage of the Mire.
  • As of Update 11.4, the Acrid is physically the largest handgun in Warframe.

Bugs

  • Acrid will not change its proc damage type in game regardless of mods. (e.g., changing it to viral will still show toxin procs in game). This causes less DoT damage to robotics.
  • Currently procs every single shot, or a very high percentage. 

Media

See also

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