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Akbolto

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Akbolto
Akbolto
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Semi-Auto
Utility
Projectile Speed 65.0m/s
Noise Level 10.0m
Firing Rate 10.0 rounds/sec
Accuracy 26.7
Magazine Size 30 rounds/mag
Max Ammo 210 rounds
Reload Time 2.6s
Normal Attacks
Impact wImpact 4.5
Puncture wPuncture 40.5
Crit Multiplier 2.0x
Miscellaneous
Introduced Update 6.0
A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.

The Akbolto is a dual form of the Bolto. Like other dual weapons they have a doubled magazine capacity and fire-rate whilst having doubled reload time.

This weapon can be sold for Credits64‍ 5,000.

Manufacturing Requirements
Credits64
20,000
Bolto
1
Bolto
1
OrokinCell64
1

Time: 12 hr
Rush: Platinum64 25
Market Price: Platinum64 225 Blueprint Price: Credits64 15,000

The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos, is Credits64‍ 135,000.

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • High base damage.
  • High rate of fire.
  • Large magazine size.
  • A D polarity slot.
  • No initial spread. Spread increases very slightly on subsequent shots.
  • Ragdolls and pins the target to the wall on a kill.
    • Ragdolled bodies fly in a straight line and can damage other enemies in its path.

Disadvantages:

  • Projectiles have travel time, making it more difficult to hit moving targets at long distances.
  • Semi-auto trigger, making it difficult to fully utilize the high rate of fire.
  • Long reload time.
  • Low status chance.

Weapon LoadoutsEdit

Main article: Category:Akbolto Build

See the user build section for builds using this weapon.

TipsEdit

  • Focused on Puncture b Puncture damage, therefore effective against armored enemies, like the Grineer and most Corrupted.
  • For effective use of non-hitscan weapons, it is strongly recommended to learn Leading. In short, Leading means aiming ahead of your target so the projectile still hits him.
  • Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
  • Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
  • With decently leveled Magnum Force and fully leveled multishot mods such as Barrel Diffusion and Lethal Torrent these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
  • The bolts spawn as physical objects at the muzzle of the Akbolto.
    • If an enemy is standing right in front of you, so that the muzzle is inside of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
    • Also if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you, if the muzzle is inside of that object.
  • The innate D polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.

NotesEdit

  • This weapon was introduced on January 30, 2013.
  • Bolts pins targets to the walls upon death.
  • Bolto can puncture a container and has a 100% chance to destroy the container behind it. The Akbolto does not have this capability. [citation needed]
  • Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.

MediaEdit

  • Akbolto Colour Choices
  • Akbolto

See alsoEdit

WeaponsWeapon TypesDamageCompare AllCosmetics

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