CODEX Entry: Akbolto
A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.
Akbolto are a dual form of the Bolto. Like other dual weapons they have a doubled magazine capacity and fire-rate whilst having reduced reload speed.
This weapon can be sold for
This weapon deals primarily
Decent base Physical damage.
No initial spread. Spread increases very slightly on fast subsequent shoots.
High rate of fire.
Large magazine size.
A polarity slot.
Ragdolls and pins target to the wall on kill. Makes shooting enemies behind it easier.
Radolled body fly in a straight path and can damage or kill other enemies while flying.
Comparing to the single Bolto:
Doubled magazine size.
47% increase in fire rate.
Non-hitscan weapon. Projectiles have travel time, giving more challenge against moving targets at long distances.
Semi-Auto trigger: difficult to utilize full potential of high rate of fire.
Long reload time.
Difficult and expensive to make: You can make the Aklato by buying the pistols, however you must build this by building the two Boltos first.
Low status chance.
Comparing to the single Bolto:
The Akbolto can be purchased for
225. Its blueprint can be purchased for 15,000.
The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos, is
Orokin Cell 1
See the user build section for builds using this weapon.
Focused on Puncture damage, therefore effective against armored enemies, like the Grineer and most Corrupted.
For effective use of non-hitscan weapons, it is strongly recommended to learn Leading. In short, Leading means aiming ahead of your target so the projectile still hits him.
Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
With decently leveled Magnum Force and fully leveled Multishot mods such as Barrel Diffusion and Lethal Torrent these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
The bolts spawn as physical objects at the muzzle of the Akbolto.
If an enemy is standing right in front of you, so that the muzzle is inside of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
Also if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you, if the muzzle is inside of that object.
This weapon was introduced on January 30, 2013.
Has pin-point accuracy in spite of having only 26.7 in stats.
Bolts pins targets to the walls upon death.
Bolto can puncture a container and has a 100% chance to destroy the container behind it. The Akbolto does not have this capability.
[ citation needed] Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.
Bolto, the single counterpart of the Akbolto.
Boltor, the rifle counterpart of the Akbolto