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Akbolto

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Akbolto
Akbolto
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Semi-Auto
Utility
Projectile Speed 65
Noise Level ~10.0m
Firing Rate 10.0 rounds/sec
Accuracy 26.7
Magazine Size 30 rounds/mag
Max Ammo 210 rounds
Reload Time 2.6s
Normal Attacks
Impact wImpact 4.5
Puncture wPuncture 40.5
Crit Damage 200%
Miscellaneous
Introduced Update 6.0
A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.

The Akbolto is a dual form of the Bolto. Like other dual weapons they have a doubled magazine capacity and fire-rate whilst having reduced reload speed.

This weapon can be sold for Credits64‍5,000.

Manufacturing Requirements
Credits64
20,000
Bolto
1
Bolto
1
OrokinCell64
1

Time: 12 hr
Rush: Platinum64 25
Market Price: Platinum64 225 Blueprint Price: Credits64 15,000

The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos, is Credits64‍135,000.

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • High rate of fire.
  • Large magazine size.
  • A D polarity slot.
  • No initial spread. Spread increases very slightly on subsequent shots.
  • Ragdolls and pins the target to the wall on a kill.
    • Ragdolled bodies fly in a straight line and can damage other enemies in its path.
  • Comparing to the single Bolto:
    • Doubled magazine size.
    • 47% increase in fire rate.

Disadvantages:

  • Projectiles have travel time, making it more difficult to hit moving targets at long distances.
  • Semi-auto trigger, making it difficult to fully utilize the high rate of fire.
  • Long reload time.
  • Low status chance.
  • Comparing to the single Bolto:
    • 50% slower reload.

Weapon LoadoutsEdit

Main article: Category:Akbolto Build

See the user build section for builds using this weapon.

TipsEdit

  • Focused on Puncture b Puncture damage, therefore effective against armored enemies, like the Grineer and most Corrupted.
  • For effective use of non-hitscan weapons, it is strongly recommended to learn Leading. In short, Leading means aiming ahead of your target so the projectile still hits him.
  • Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
  • Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
  • With decently leveled Magnum Force and fully leveled multishot mods such as Barrel Diffusion and Lethal Torrent these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
  • The bolts spawn as physical objects at the muzzle of the Akbolto.
    • If an enemy is standing right in front of you, so that the muzzle is inside of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
    • Also if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you, if the muzzle is inside of that object.

NotesEdit

  • This weapon was introduced on January 30, 2013.
  • Bolts pins targets to the walls upon death.
  • Bolto can puncture a container and has a 100% chance to destroy the container behind it. The Akbolto does not have this capability. [citation needed]
  • Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.

MediaEdit

  • Akbolto Colour Choices
  • Akbolto

See alsoEdit

  • Bolto, the single counterpart of the Akbolto.
  • Boltor, the rifle counterpart of the Akbolto.
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