Dual Broncos
Weapon Slot Secondary
Weapon Type Shotgun Sidearm
Trigger Type Semi-Auto
Flight Speed Hit-Scan
Fire Rate 8.3 rounds/sec
Pellet Count 7 pellets/round
Accuracy 3.7
Magazine Size 4 rounds/mag
Max Ammo 210 rounds
Disposition Strong
Normal Attacks
Impact wImpact 84.0
Puncture wPuncture 10.5
Slash wSlash 10.5
Introduced Update 8.0
A Bronco equipped in each hand.

This weapon can be sold for Credits64‍ 5,000.

Manufacturing Requirements

Time: 12 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64225 Blueprint2 Blueprint Price: Credits6420,000

The total credit cost of crafting the Akbronco, including the blueprint and crafting costs of its two constituent Broncos, is Credits64‍ 110,000.


This weapon deals primarily Impact b Impact damage.


  • High damage.
  • High rate of fire.
  • Extremely effective at close range.
  • One Madurai Pol slot.
  • Good ammo efficiency.
  • No damage dropoff over distance.


  • Wide pellet spread cone, rendering the weapon inefficient against single targets beyond medium range.
  • Small magazine size.
  • Slow reload speed.
  • Low critical chance.


  • Compared to the Akbronco Prime:
    • Higher Impact b Impact damage (84.0 vs. 63.0 ).
    • Lower Slash b Slash damage (10.5 vs. 31.5).
    • Smaller magazine (4 vs. 6).
    • Lower status chance (14.0% vs. 30.0%).
    • Fewer polarities.

Weapon LoadoutsEdit


  • Even a maxed Slip Magazine can only give a maximum magazine size of 5.
    • It is recommended to use Ice Storm instead of Slip Magazine, as both mods have the same amount of mod capacities required, and that maxed Ice Storm can give a maximum magazine size of 6 (plus, you get 40% more cold damage).
  • Surprisingly effective at scattering damage over groups of enemies, even at long range due to the fact that Bronco series weapon does not have damage falloff.
    • Using maxed Seeker is recommended to upgrade its crowd controlling capability, making it the best scatter-damaging sidearm.
  • The weapon's spread cone can be reduced by zooming in.


  • Weapon will create six holes in scenery and objects such as walls, regardless of having multishot on, even though seven are actually registered on enemies, this includes multishot which shoots more pellets but only registers six holes regardless. Most likely to reduce lag.
  • Listed firing rate does not reflect the actual firing rate. The actual fire rate is lower than 8.33 shots/seconds.
  • The damage listed is actually the combination of all seven pellets' damage values. The actual damage per pellet is 12 impact, 1 puncture, and 1 slash.


  • In closed beta, this weapon used to deal 204 damage and there was a glitch with reloading for an infinite magazine.
  • This weapon was previously named Dual Broncos.


Patch HistoryEdit

See alsoEdit

WeaponsDamageCompare AllCosmetics

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