Akbronco Prime
Weapon Slot Secondary
Weapon Type Shotgun Sidearm
Trigger Type Semi-Auto
Flight Speed Hit-Scan
Fire Rate 8.3 rounds/sec
Pellet Count 7 pellets/round
Accuracy 3.7
Magazine Size 6 rounds/mag
Max Ammo 210 rounds
Disposition Strong
Normal Attacks
Impact wImpact 63.0
Puncture wPuncture 10.5
Slash wSlash 31.5
Introduced Update 12.4
Used together, these Orokin pistols feed off each other, inflicting greater damage with an enhanced chance for inducing elemental effects on targets

The Akbronco Prime is the dual wielding version of the Bronco Prime. Compared to Akbronco, they lower Impact b Impact damage to increase Slash b Slash damage, while gaining increased firing rate, critical damage, status chance and magazine size compared to the non-prime version. The Akbronco Prime was added into the game in Update 12.4.

This weapon can be sold for Credits64‍ 5,000.

Manufacturing Requirements

Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprint Price: N/A
Drop Locations

BlueprintLith S2 Common*
Lith S3 Common*
Meso O1 Common
Meso S3 Common*
GenericComponentPrimePlugLith A2 Uncommon
Lith N1 Uncommon*
Lith S5 Uncommon*
Axi S1 Uncommon*

BlueprintLith S2 Common*
Lith S3 Common*
Meso S3 Common
GenericComponentPrimePlugLith N1 Uncommon*
Lith S5 Uncommon
Axi S1 Uncommon*

BlueprintLith S2 Common*
Lith S3 Common*
Meso S3 Common
GenericComponentPrimePlugLith N1 Uncommon*
Lith S5 Uncommon
Axi S1 Uncommon*

Lith/Meso/Neo/Axi refer to Void Relics
* Denotes Vaulted Void Relics


This weapon deals primarily Impact b Impact damage.


  • High damage.
  • Extremely effective at close range.
  • Good ammo efficiency.
  • High damage scales well with elemental mods.
  • Two Madurai Pol polarity slots.
  • Potent status chance.
    • Can reach 100% status, making every pellet proc a status effect.
  • No damage falloff.


  • Sees limited use beyond medium range due to its large spread cone.
  • Low critical chance.
  • Small Magazine


  • Compared to the Akbronco:
    • Same total damage per shot (105) with a different distribution:
      • Lower Impact b Impact damage (63.0 vs. 84.0).
      • Higher Slash b Slash damage (31.5 vs. 10.5).
    • Larger magazine (6 vs. 4).
    • Higher status chance (30.0% vs. 14.0%).
    • Additional Madurai Pol polarity.
  • Compared to the Bronco Prime:
    • Lower total damage per shot (105 vs 140)
      • Lower Impact b Impact damage (63 vs 112)
      • Lower Puncture b Puncture damage (10.5 vs 14)
      • Higher Slash b Slash damage (31.5 vs 14)
    • Higher Critical Hit multiplier (2x vs 1.5x)
    • Higher Fire Rate (8.3 vs. 4.2)
    • Higher magazine size (6 vs 4)
    • Slightly slower reload speed (2.3 vs 2)
    • Higher status chance (30% vs 17.5%)
    • Two additional Madurai Polpolarities

Weapon LoadoutsEdit


  • Weapon's spread cone can be shrunken by zooming in.
  • Quickdraw or Stunning Speed is a must to compensate the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
  • Using a maxed Seeker mod is recommended to upgrade its crowd controlling capability.
  • Can reach 100% status, allowing every pellet to proc a status effect, making it an excellent weapon to spread status effects on crowds, like radiation to confuse enemies or corrosive to reduce armor.


  • The Akbronco Prime is a viable alternative to the Brakk, sharing its wide spread with no damage drop-off. This makes it fare very well against a large group of enemies from a greater distance.
    • The Brakk has a smaller magazine, faster reload, and a relatively high rate of fire. This makes it better at quickly firing and reloading.
  • The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 9 Impact b Impact, 1.5 Puncture b Puncture and 4.5 Slash b Slash.
    • The Akbronco Prime deals the same amount of damage compared to its normal counterpart, but it trades out some of its Impact b Impact damage for additional Slash b Slash damage, making it more effective against low-armored fleshy units and the Infested.
  • The single Bronco Prime has a magazine size of 4, whereas the Akbronco Prime has 6.
  • Unlike other single/double weapon variants including the non-prime versions, the Akbronco Prime deals significantly less damage per shot than it's single Bronco Prime variant, while all others deal the same damage as their solo counterpart.
    • The high status chance, however, allows the Akbronco Prime to compensate for the damage it has to sacrifice.
  • Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.


  • The Akbronco Prime is the first primed Dual secondary.
  • Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
    • 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
  • The Akbronco Prime's gold parts can be recolored as of Update 15.13.


Patch HistoryEdit

See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Akbronco Prime

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