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Amesha Elytron Itzal Odonata(Prime)

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Transform into a winged guardian.

The Amesha is a support-type Archwing that sacrifices offensive power in exchange for area-of-effect defensive abilities that can buff and heal allies and weaken enemies.

Manufacturing Requirements
Credits64
25,000
GenericArchwingHarness
1
GenericArchwingWings
1
GenericArchwingSystems
1
DENitainExtract
4
Time: 12 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 15,000
Harness
Credits64
15,000
DENitainExtract
2
Circuits64
900
PolymerBundle64
3,600
AlloyPlate64
5,500
Time: 6 hrs
Rush: Platinum64 25
Wings
Credits64
15,000
AlloyPlate64
5,600
Neurode64
5
PolymerBundle64
4,200
DENitainExtract
2
Time: 6 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
DENitainExtract
2
Salvage64
6,700
Circuits64
2,800
Time: 6 hrs
Rush: Platinum64 25
Tenno Lab Research Requirements
Blueprint • ClanAffinity643,000
Credits64
10,000
DENitainExtract
2
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
Time: 72 hrs
Prereq: N/A
Harness • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
Salvage64
6,200
Cryotic
1,250
Tellurium64
1
Time: 72 hrs
Prereq: Amesha
Wings • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Ferrite64
7,250
Plastids64
1,350
Tellurium64
1
Time: 72 hrs
Prereq: Amesha
Systems • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
PolymerBundle64
5,650
Oxium64
2,200
Tellurium64
1
Time: 72 hrs
Prereq: Amesha
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

AcquisitionEdit

TriviaEdit

  • The Amesha is possibly named after the Amesha Spenta, divine entities in Zoroastrianism comparable to angels. The word "Amesha" (همیشه) is Middle Persian for "always" or alternatively, "immortal".

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WatchfulSwarmMod WatchfulSwarm
ENERGY
25
KEY
1
Watchful Swarm
Tiny drones orbit the Warframe or an ally, and intercept enemy fire.
Strength:6 / 9 / 12 / 15 Drones
Duration:N/A
Range:? / ? / ? / 250 m (needs precision testing)

  • Amesha provides defensive 6 / 9 / 12 / 15 drones that block a number of instances of damage equal to the number of drones. This ability can be cast on targeted allies, otherwise the caster will receive the ability if there are no allies targeted or present.
  • Will block all instances of damage, including area-of-effect explosive abilities.
  • Has an instant cast and does not interrupt other activities.

  • It is recommended not to use Watchful Swarm when using Vengeful Rush, as Watchful Swarm will prevent Vengeful Rush's energy conversion ability from activating due to the former ability blocking all sources of damage.
  • Can be applied to Archwing Mobile Defense Satellites.
  • Can be used to prevent damage and stagger from high speed collisions with the environment.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


BenevolentDecoyMod BenevolentDecoy
ENERGY
50
KEY
2
Benevolent Decoy
Creates beacons that draw enemy fire, converting the damage into healing pulses.
Strength:1 / 1.25 / 1.3 / 1.5x healing multiplier
Duration:10 / 15 / 20 /25 s
Range:20 / 40 / 60 / 80 m bubble radius
40 / 60 / 80 / 100 m heal radius

  • Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 40 / 60 / 80 / 100 meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within the larger bubble to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
  • It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
  • Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
  • Has an instant cast and does not interrupt other activities.

  • Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
  • Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration.
  • Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


WardingGraceMod WardingGrace
ENERGY
25
KEY
3
Warding Grace
Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby enemies.
Energy Drain: 10 s-1
Strength:20 / 30 / 40 / 50% slow
Duration:N/A
Range:160 / 240 / 320 / 400 m

  • Amesha creates an invisible field with a 160 / 240 / 320 / 400 meters radius which renders it and all nearby allies immune to Status Effects, as well as removing any existing negative status procs. Any enemies caught within the field will have their movement and attack speed slowed down by 20% / 30% / 40% / 50%.
  • Warding Grace is a channeled ability that costs 25 Energy to cast, and will drain 10 Energy per second while active. This ability will remain active until the ability key is pressed again (default 3 ), or Amesha runs out of energy.

  • Warding Grace can be helpful navigating tight corridors, as it will prevent stagger from collisions with the environment for the caster and any ally within range.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


VengefulRushMod VengefulRush
ENERGY
100
KEY
4
Vengeful Rush
All damage taken is transformed into Energy, while abilities gain enhanced range, duration and power. Affects the caster and nearby allies.
Strength:100% Conversion
10% Power Range/Strength/Duration bonus
Duration:15 / 20 / 25 / 30 s
Range:160 / 240 / 320 / 400 m

  • While active, Vengeful Rush creates an energy field that lasts 15 / 20 / 25 / 30 seconds which converts 100% of all damage taken by Amesha into Energy. Additionally, both Amesha and all allies within 160 / 240 / 320 / 400 meters will receive a 10% bonus to Power Range, Power Strength, and Power Duration.
    • Vengeful Rush itself does not benefit from its own ability enhancements; however, the ability enhancements will apply to Amesha's three other abilities.
    • Damage to energy conversion percent is affected by Power Strength.
    • Ability radius is affected by Power Range.
    • Duration is affected by Power Duration.
  • The ability makes Amesha invulnerable as long as is has less than full energy.
  • When the Amesha's energy pool is full, the damage conversion stops, making the Amesha vulnerable again.

  • The player can cast Vengful Rush before, or while in an environmental trap to quickly max out their energy pool.
  • The player can use Warding Grace or other abilities to stay below max energy to remain invulnerable.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Strength Mods

MorphicTransformer

Duration Mods

EfficientTransferral

Range Mods

EnergyAmplifierMod

WatchfulSwarm
BenevolentDecoy BenevolentDecoy BenevolentDecoy
WardingGrace WardingGrace
VengefulRush VengefulRush VengefulRush

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See AlsoEdit

WeaponsDamageCompare AllCosmetics

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