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Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.


The Amphis causes a stun effect with high Impact b Impact damage, making it very effective against Corpus shields. This weapon can be sold for Credits64 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.

This weapon is a requisite ingredient for the Sydon.


Manufacturing Requirements
Credits64
30,000
Neurode64
2
Salvage64
500
Circuits64
600
AlloyPlate64
600
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price: Credits64 15,000

Completing the Jupiter Junction also awards an Amphis blueprint.

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages

Disadvantages

  • Low Puncture b Puncture and Slash b Slash damage – less effective against armor and health.
  • When equipped with a Stance, high attack speed may make performing certain combos difficult.
  • Low critical chance.

Weapon LoadoutsEdit

NotesEdit

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • Lethal blows send enemies flying like the Bo
  • Needed to build the Sydon
  • If equipped with Primed Reach the AoE jump attack blows up Bombard rockets. 

TriviaEdit

  • Until Update 13.0, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.

MediaEdit

  • Taken by Sherbniz
  • Taken by Sherbniz

Amphis Skins

Patch HistoryEdit

Hotfix 18.6.3
  • Fixed visual FX on the Amphis that shone too brightly.

Hotfix 17.4.5

  • The Amphis is now available for use in Conclave.

Update 12.3

  • Fixed Amphis not using energy colour.

Update 11.3

  • Amphis now deals Electricity damage on Ground Slams

Update 6.5

  • Introduced.

See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Amphis

  • Amphis = Best starter Melee?

    6 messages
    • 79.98.199.230 wrote:id go with orthos Aaaaand that would be a big mistake. Amphis still has higher damage, higher attack speed and a polari...
    • And Orthos's stance mod is pretty hard to find. 1 out of 1000 chance.
  • No knockback?

    2 messages
    • Hey there, I just got the amphis but the charge attack doesn't seem to punt the enemy into the air as I've seen before. Was ther...
    • I've noticed it only knocks back enemies when it kills them, on Ancients for example it doesn't seem to stun or knock back.

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