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Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.

The Amphis is a IconGrineerOn Grineer staff with high DmgImpactSmall64 Impact damage and produces DmgElectricitySmall64 Electricity damage on Slam Attacks. It is a favored weapon of Grineer Guardsmen and Prosecutors.

This weapon can be sold for Credits64 5,000. It is also a requisite ingredient for the Sydon Sydon.

Characteristics[]

Advantages over other Melee weapons (excluding modular weapons):

  • Tied with BrokenScepter Broken Scepter for the second fastest attack speed of all staves, behind Tipedo Tipedo.
  • Normal Attack (wiki attack index 1)
    • Very high attack speed (1.25x animation speed)
    • High attack range (3.00 m)
    • Very high disposition (●●●●● (1.50x))

Disadvantages over other Melee weapons (excluding modular weapons):

  • Third lowest base damage of all staves, after Tipedo Tipedo and MK1-Bo MK1-Bo.
  • Lowest critical multiplier of all staves.
  • Normal Attack (wiki attack index 1)
    • Low crit chance (13.00%)
    • Very low total damage (130)
    • Below average status chance (21.00%)
    • Low crit multiplier (1.70x)

Acquisition[]

The Amphis's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Ceres to Jupiter Junction.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Neurodes
2
Salvage
500
Circuits
600
AlloyPlate
600
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits15,000

Trivia[]

  • Until Update 13.0 (2014-04-09), the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova Prova.
  • This weapon's name is probably a reference to the Amphisbaena, a two-headed serpent from Greek legend.

Media[]

Amphis Skins

Edit

Patch History[]

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 5.
  • Damage increased from 55 to 130.
  • Range increased from 2 to 3.
  • Status Chance increased from 10% to 21%.
  • Critical Chance increased from 7.5% to 13%.
  • Critical Damage increased from 1.5x to 1.7x.
  • Slam Attack increased from 40 to 390.
  • Slide Attack increased from 75 to 130.
  • Parry Angle set to 60.
  • (Undocumented) Follow Through decreased from 0.7 to 0.5.

Hotfix 18.6.3 (2016-03-23)

  • Fixed visual FX on the Amphis that shone too brightly.

Update 17.4.5 (2015-09-23)

  • The Amphis is now available for use in Conclave.

Update 12.3 (2014-02-27)

  • Fixed Amphis not using energy colour.

Update 11.3 (2013-12-12)

  • Amphis now deals Electricity damage on Ground Slams

Update 6.5 (2013-02-22)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]

  • Quatz Quatz, the secondary counterpart of this weapon.
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