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Amphis
File:DEAmphis.png
Statistics
Weapon Slot Melee
Weapon Type Staff
Utility
Normal Attacks
Impact wImpact 38.5
Puncture wPuncture 8.25
Slash wSlash 8.25
Slam Attacks
Elemental Type Script error: The function "Proc" does not exist.
Radius 5.0 meters
Slide Attacks
Miscellaneous
Stagger Yes
Polarities Script error: The function "Pol" does not exist.
Stance Polarity Script error: The function "Pol" does not exist.
Introduced Update 6.5
Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.


The Amphis causes a stun effect with high Script error: The function "Proc" does not exist. damage, making it very effective against Corpus shields. This weapon can be sold for Credits 5,000. It is the choice weapon of Guardsmen and Prosecutors.

Manufacturing Requirements
Credits64
30,000
Neurodes
2
Salvage
500
Circuits
600
AlloyPlate
600
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: PlatinumLarge150 Blueprint2 Blueprints Price: Credits 15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • Innate stun effect.
  • Has high Script error: The function "Proc" does not exist. damage, very effective against Corpus shields.
  • Has an AoE Script error: The function "Proc" does not exist. jump-attack with relatively high damage.
  • Has a Script error: The function "Pol" does not exist. polarity slot.
  • High attack speed, which allows it to perform coptering effectively.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matches Clashing Forest stance.

Disadvantages

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage making it ineffective against Armor and Infested.
  • When equipped with a Stance, high attack speed may make performing certain combos difficult.
  • Low critical chance.

Weapon Loadouts

Main article: Category:Amphis Build

See the user build section for builds using this weapon.

Notes

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • The Amphis is excellent against Grineer/Corpus, as the innate electric stun on jump attacks is great against high armor and MOAs.
  • Lethal blows send enemies flying like the Bo
  • As of Update 13.0, both the Amphis and the Scoliac out-perform the Dual Zoren as mobility tools (a.k.a. "Coptering").  The Melee 2.0 system introduced in U13 also enhanced "coptering" in general, causing aerial slide attacks (sprint>jump>crouch>melee) to launch players significantly farther than previously possible.  When the weapon attack speed is maximized with enough practice players can traverse entire tiles in one swing.

Trivia

  • Until Update 13, the Amphis was not used by any Grineer unit.
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.

Media

See also

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