Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.
The Amphis causes a stun effect with high Script error: The function "Proc" does not exist. damage, making it very effective against Corpus shields. This weapon can be sold for 5,000. It is the choice weapon of Guardsmen and Prosecutors.
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
Innate stun effect.
Has high Script error: The function "Proc" does not exist. damage, very effective against Corpus shields.
Has an AoE Script error: The function "Proc" does not exist. jump-attack with relatively high damage.
Has a Script error: The function "Pol" does not exist. polarity slot.
High attack speed, which allows it to perform coptering effectively.
Stance slot has Script error: The function "Pol" does not exist. polarity, matches Clashing Forest stance.
Disadvantages
Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage making it ineffective against Armor and Infested.
When equipped with a Stance, high attack speed may make performing certain combos difficult.
As of Update 13.0, both the Amphis and the Scoliac out-perform the Dual Zoren as mobility tools (a.k.a. "Coptering"). The Melee 2.0 system introduced in U13 also enhanced "coptering" in general, causing aerial slide attacks (sprint>jump>crouch>melee) to launch players significantly farther than previously possible. When the weapon attack speed is maximized with enough practice players can traverse entire tiles in one swing.
Trivia
Until Update 13, the Amphis was not used by any Grineer unit.
On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.