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Each successive kill from this massive electron hammer builds an electron charge that is unleashed on with slam attacks.

Arca Titron is a IconCorpusOn Corpus hammer with high damage, critical chance and status chance, but suffers in attack speed. Kills with the weapon increases the damage of the next Slam Attack while also applying an DmgElectricitySmall64 Electricity proc.

This weapon can be sold for Credits64 5,000.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Kills with the weapon grant the Slam Capacitor buff, increasing the damage of the next Slam Attack by 250% and its range by 2 meter per charge, along with a guaranteed DmgElectricitySmall64 Electricity proc.
    • Slam Capacitor stacks up to 5 times.
    • Damage increase is additive to Mod TT 20px Seismic Wave.
  • Stance polarity Madurai Pol matches Mod TT 20px Crushing Ruin.
  • Innate Madurai Pol and Naramon Pol polarities.

Advantages over other Melee weapons (excluding modular weapons):

  • Highest base damage of all melee weapons, tied with Innodem Innodem.
  • Second highest status chance of all hammers, behind SynoidHeliocor Synoid Heliocor.
  • Normal Attack (wiki attack index 1)
    • Above average crit chance (24.00%)
    • Very high total damage (360)
    • Above average attack range (2.60 m)
    • Very high status chance (38.00%)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Slowest attack speed of all hammers.
  • Normal Attack (wiki attack index 1)
    • Very low attack speed (0.73x animation speed)

Acquisition[]

The Arca Titron's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ArgonCrystal
2
Gallium
6
Circuits
2,150
PolymerBundle
1,200
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 180 Blueprint2 Blueprints Price:Credits30,000

Notes[]

  • Slam Capacitor charges have infinite duration and are only consumed on a slam attack.
    • Up to 5 charges can be collected.
    • Damage and range bonuses stack additively with each charge, for a maximum slam damage increase of +1250% and a slam range increase of +10m with 5 charges.
  • Melee combos in both stances for Hammers have built-in slam attacks which will not consume charges.
  • Kills made with slam attacks do not grant Slam Capacitor charges, even on slams with no charges.
    • Kills from status effects will however grant charges, including procs from slam attacks.

Media[]

Patch History[]

Hotfix 35.5.6 (2024-04-10)

Arca Titron “Slam Capacity” Trait Changes

Arca Titron was an outlier to the Slam Attack rework in Dante Unbound, as its Unique Trait allowed for ludicrous damage numbers. We aimed to change its damage output to a more reasonable level, but as a result made the weapon too underpowered.

To address this, we’ve made the following changes to the Titron based on the community feedback we received after the adjustments we made to the buff in last week’s Hotfix:

  • Reduced the max charges from 10 to 5.
    • We wanted to make it easier for players to achieve max charges so that they can benefit from the Slam Damage and Range increase more often.
  • We’ve also adjusted the Slam Damage and Range per charge increase to accommodate for the change of max charges:
    • Increased the Slam Damage increase per charge to +250% (was +100%) for a total of +1,250% (was +1,000%).
    • Increased the Slam Range increase per charge to 2m (was 1m) for a total of 10m (same as before!).
  • Fixed Slam Capacity’s guaranteed Electricity Status proc to Slam Attack not occurring.

Hotfix 35.5.3 (2024-04-04)

Arca Triton’s “Slam Capacitor” Buff Changes & Fixes:

With the changes we made to Slam Attacks in the Dante Unbound Update, the Arcan Triton in particular benefitted from the overall buff to Slam Attacks thanks to its Unique Trait “Slam Capacitor.” Since Slam Attacks are now entirely Radial Damage, scale with Mods, and have a 2x Multiplier applied across all Melee weapons, Slam Attacking with the Arca Triton was leading to ludicrous damage numbers (even reaching into the billions).

With that in mind, we’ve made the following two changes to bring it back to a more balanced state:

1. Changed Slam Capacitor’s Slam Damage buff from multiplicative to additive.

  • Before: Each Slam Capacitor charge multiplied base Slam Damage by 2 up to a max of 10 charges, which would total out to a 1024x multiplier. A combination of the multiplier at max and the buffs we made to Slam Attacks allowed players to ramp up to those unruly damage numbers in no time.
  • Now: Each Slam Capacitor charge additively stacks the base Slam Damage up to a max of 10 charges. For comparison sake, it calculates similarly to the Seismic Wave Mod, but at max charges grants a +1000% damage Slam Damage increase.

2. Changed Slam Capacitor’s charge duration from 20 seconds to infinite.

  • Before: Charges expired after 20 seconds unless they were refreshed by killing enemies or using them.
  • Now: Charges are now stored indefinitely, meaning you can use them at any point without having to constantly refresh them.

While we were investigating the Arca Triton for the above changes, we found other elements that we can change/fix:

  • Slam Attacks performed in Stance Combos for the Arca Triton no longer consume Slam Capacitor charges.
    • They were always ineligible to receive the buff in the first place, which meant they were consuming charges without any benefit. So now, you can continue to perform your Combos without worrying about the charges being consumed accidentally.
  • Fixed an issue where one player doing a Slam Attack with the Arca Triton would clear everyone else's Arca Triton charges in the Squad.

Update 27.4 (2020-05-01)

  • Fixed the Hammers Palatine skin changing sizes when equipped on the Arca Triton. It will now be the same size across the board.

Hotfix 27.3.13 (2020-04-14)

  • Fixed Clients not seeing the "Slam Capacitors" buff being given when using the Arca Titron.

Update 27.2 (2020-03-05)

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.

  • Damage increased from 180 to 360.
  • Range increased from 2 to 2.6.
  • Slam Attack increased from 360 to 1080.
  • Slide Attack increased from 360 to 720.
  • Parry Angle set to 50.
  • Follow Through decreased from 0.9 to 0.4.

Hotfix 21.7.1 (2017-09-12)

  • Tweaked the Arca Titron’s handle to be longer.

Update 21.7 (2017-09-09)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]

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