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Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items.

## MechanicsEdit

Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again. Neither the duration nor the effects of the Arcane stack.

### StackingEdit

Two Arcanes of the same type can be equipped together. They are divided into two categories:

1. Arcanes whose effects change as they rank up:
• E.g. , ,
• These Arcanes act completely independent of each other. Upon meeting their trigger condition it is possible to trigger none, either or both.
• Note: The buff icon will only display the Arcane that triggered last.
• As example, using two Rank 3 will result in a chance of 0.36 to trigger neither, 0.48 to trigger either and 0.16 for both to activate, in the last case providing +200% damage to secondaries.
• Either Arcane can Trigger again, even while the other remains active or isn't triggered as well. They are independent of each other.
• The same rules apply for Arcanes of different ranks.
• As lower ranked Arcanes have lower buff duration (when applicable) they will obviously run out quicker, if both were triggered at once.
• Note: If the buff icon was shown for the shorter one, it will be removed from the UI even while the longer one remains active.
2. Arcanes whose effects stay the same when ranked up:
• E.g. , ,
• For these the trigger chance stacks additively.
• As example using two unranked (20% each), one will have an total chance of 40% to not be affected by a Toxin status effect.
• As example a Rank 1 and a Rank 2 (40% and 60%) together grant immunity to magnetic procs as the combined chance to resist a proc is 100%.

### ApplicationEdit

A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Arcanes can be equipped across multiple items, similar to mods, though they have a unique progress bar of their own to the right of the Foundry selection.

### Ranking UpEdit

An Arcane can be ranked up by sacrificing duplicate Arcanes of the same type, granting up to four times the base effect in a single upgraded Arcane. Every successive rank-up requires one more Arcane than the last, depicted below. Up to 10 Arcanes in total are required to reach the maximum rank of 4.

Rank 0 1 2 Arcanes consumed 1 Arcane 3 Arcanes (+2) 6 Arcanes (+3) 10 Arcanes (+4)

## Warframe ArcanesEdit

Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralyst, Gantulyst, and Hydrolyst, though capturing will yield more exquisite reward than simply killing it. For example, if Teralyst is simply killed, it will only yield common arcanes, but capturing it will yield a chance to drop the more uncommon ones.
Name Criteria Chance Effect Duration / Range Location and Rarity
CRITICAL HIT 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Fire Rate to Rifles
1.5 / 3 / 4.5 / 6
Seconds
Gantulyst - Uncommon
DAMAGED 1.5% / 3% / 4.5% / 6% 15 / 30 / 45 / 60
Shield Regen/sec
5 / 10 / 15 / 20
Seconds
Gantulyst - Rare
DAMAGED 3% / 6% / 9% / 12% 10% / 20% / 30% / 40%
Parkour Velocity
2 / 4 / 6 / 8
Seconds
Gantulyst - Uncommon
WALL LATCH 15% / 30% / 45% / 60% 100% Bonus Damage Next Hit Hydrolyst - Rare
DAMAGED 3.5% / 7% / 10.5% / 14% 7.5% / 15% / 22.5% / 30%
Critical Chance
2 / 4 / 6 / 8
Seconds
Hydrolyst - Rare
RELOAD 10% / 20% / 30% / 40% 25% / 50% / 75% / 100%
Damage to Secondaries
4 / 8 / 12 / 16
Seconds
Gantulyst - Uncommon
DAMAGED 1% / 2% / 3% / 4% Full Shield Recovery N/A Hydrolyst - Legendary
HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40%
Parkour Velocity
3 / 6 / 9 / 12
Seconds

Teralyst - Common

PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Uncommon
ENERGY PICKUP 10% / 20% / 30% / 40% Replenish 25 / 50 / 75 / 100 additional energy to you and nearby allies 5 / 10 / 15 / 20
Meters

Hydrolyst - Legendary

ENERGY PICKUP 5% / 10% / 15% / 20% Knockdown nearby Enemies 5 / 10 / 15 / 20
Meters
Gantulyst - Uncommon
CRITICAL HIT 10% / 20% / 30% / 40% 30% / 60% / 90% / 120%
Damage on Melee
3 / 6 / 9 / 12
Seconds
Hydrolyst - Rare
DAMAGED 1.5% / 3% / 4.5% / 6% 1% / 2% / 3% / 4%
Health Regen/sec
1.5 / 3 / 4.5 / 6
Seconds
Hydrolyst - Legendary
DAMAGED 5% / 10% / 15% / 20% 150 / 300 / 450 / 600
Armor
5 / 10 / 15 / 20
Seconds
Gantulyst - Uncommon
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Uncommon
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Common
CRITICAL HIT 10% / 20% / 30% / 40% 25% / 50% / 75% / 100%
Reload Speed on Snipers
2 / 4 / 6 / 8
Seconds
Teralyst - Common
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Common
PARRY 8% / 16% / 24% / 32% 10% / 20% / 30% / 40%
Movement Speed
3 / 6 / 9 / 12
Seconds
Gantulyst - Uncommon
HEADSHOT 20% / 40% / 60% / 80% 30% / 60% / 90% / 120%
Damage on Secondaries
2 / 4 / 6 / 8
Seconds
Gantulyst - Rare
HEALTH PICKUP 5% / 10% / 15% / 20% Replenish 25 / 50 / 75 / 100 additional health to you and nearby allies 5 / 10 / 15 / 20
Meters
Gantulyst - Rare
HEADSHOT 2.5% / 5% / 7.5% / 10% 30% / 60% / 90% / 120%
Damage on Primaries
4 / 8 / 12 / 16
Seconds
Hydrolyst - Rare
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Uncommon
HIT 2.5% / 5% / 7.5% / 10% 10% / 20% / 30% / 40%
Attack Speed on Melee
3 / 6 / 9 / 12
Seconds
Gantulyst - Uncommon
CRITICAL HIT 2.5% / 5% / 7.5% / 10% 15% / 30% / 45% / 60%
Fire Rate on Shotguns
2 / 4 / 6 / 8 Seconds Teralyst - Common
FINISHER 2.5% / 5% / 7.5% / 10% Go invisible 5 / 10 / 15 / 20
Seconds
Hydrolyst - Uncommon
FINISHER 25% / 50% / 75% / 100% 150 / 300 / 450 / 600
Armor
5 / 10 / 15 / 20
Seconds
Gantulyst - Rare
CRITICAL HIT 15% / 30% / 45% / 60% 20% / 40% / 60% / 80%
Fire Rate on Secondaries
1.5 / 3 / 4.5 / 6
Seconds
Hydrolyst - Uncommon
HEADSHOT 2% / 4% / 6% / 8% 0.5% / 1.0% / 1.5% / 2.0%
Health Regen/sec
2 / 4 / 6 / 8
Seconds
Teralyst - Uncommon
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Common

### Arcane RevivesEdit

Arcane Revives is a feature that is only gained from equipped Warframe Arcanes. Virtuos (Amp), Magus (Operator) or Exodia (Zaw) Arcanes do not confer this benefit.

With each Rank 3 Warframe Arcane equipped, players will be able to revive their Warframes an additional time in a mission using an Arcane Revive.

### RarityEdit

Rarity is indicated by the color and design complexity of the Arcane: higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons. Common Arcanes are colored Bronze, Uncommon, Silver; Rare, Gold and Legendary Arcanes, Platinum.

Common Arcanes

Consequence

Ice

Momentum

Nullifier

Tempo

Warmth
Uncommon Arcanes

Acceleration

Agility

Awakening

Deflection

Eruption

Guardian

Healing

Phantasm

Resistance

Strike

Trickery

Velocity

Victory
Rare Arcanes

Aegis

Arachne

Avenger

Fury

Precision

Pulse

Rage

Ultimatum
Legendary Arcanes

Barrier

Energize

Grace

## Magus ArcanesEdit

Magus Arcanes affect the Operator or Warframe. Magus Arcane blueprints are purchasable from the Quills.

Magus Criteria Chance Effect Duration / Range Price
N/A 100% 50 / 100 / 150 / 200
Increased Health
N/A 2,000
N/A 100% 25 / 50 / 75 / 100
Increased Armor
N/A 5,000
VOID DASH 25% / 50% / 75% / 100% 15% / 30% / 45% / 60%
Increased sprint speed
2 / 4 / 6 / 8
Seconds
10,000
VOID DASH 25% / 50% / 75% / 100% Immunity to fall damage 2 / 4 / 6 / 8 seconds 10,000
VOID DASH 25% / 50% / 75% / 100% Heal 5% / 10% / 15% / 20% Instant 10,000
ENTER WARFRAME 30% / 40% / 50% / 75% Heal warframe for
50 / 100 / 150 / 200
Instant 12,500
EXIT WARFRAME 100% Heal warframe by
10 / 15 / 20 / 25 per second
While Transference (Operator Mode) is active. 12,500

## Virtuos ArcanesEdit

Virtuos Arcanes affect Amps. Virtuos Arcane blueprints are purchasable from the Quills.

Virtuos Criteria Chance Effect Duration / Range Price
KILL 100% 5% / 10% / 15% / 20%
Increased Amp energy regen
1 / 2 / 3 / 4
Seconds
2,000
KILL 15% / 30% / 45% / 60% 15% / 30% / 45% / 60%
Increased Amp fire rate
2 / 4 / 6 / 8
Seconds
5,000
STATUS EFFECT 5% / 10% / 15% / 20% 7.5% / 15% / 22.5% / 30%
Increased Amp Damage
1 / 2 / 3 / 4
Seconds
7,500
CRITICAL 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Increased Amp Critical Damage
1 / 2 / 3 / 4
Seconds
10,000
HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Multiplicative Amp Critical Chance
3 / 6 / 9 / 12
Seconds
12,500
HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Increased Amp Status Chance
3 / 6 / 9 / 12
Seconds
12,500

## Exodia ArcanesEdit

Exodia Arcanes affect Zaws. Exodia blueprints are purchasable from Hok for 12,500 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.

Exodia Criteria Chance Effect Duration / Range
CHANNEL KILL 100% 1.25 / 2.50 / 3.75 / 5.00
Increased Energy regen
1 / 2 / 3 / 4
Seconds
STATUS EFFECT 5% / 20% / 35% / 50% Burst inflicted target for
50% / 100% / 150% / 200%
weapon damage
3m / 4m / 5m / 6m
SLAM ATTACK 20% / 30% / 40% / 50% Pull in nearby enemies 6m / 8m / 10m / 12m
FINISHER 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
2 / 4 / 6 / 8
Seconds
STATUS EFFECT 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Increased Channeling damage
3 / 6 / 9 / 12
Seconds
CRITICAL HIT 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Increased Channeling damage
3 / 6 / 9 / 12
Seconds
AIR ATTACK1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity
SLAM ATTACK1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s

[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.

## NotesEdit

• Built Arcanes can be traded between players, however Arcane blueprints cannot.
• The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe.
• The amount of arcanes$A$ required for rank$n$ follows the sequence of triangular numbers given by:$A = \frac{n(n+1)}{2}$

## Patch HistoryEdit

Hotfix 22.14.2

Arcane Manager Changes: As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

• When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
• When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
• The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
• Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

Update 22.14
Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2, Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

What’s New/Changed:

• Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
• Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
• Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
• You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
• You can now trade Upgraded Arcanes!
• Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
• You can now search/sort within the Arcane Manager screen.
• You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
• Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
• Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
• All 3 Teralysts have a 100% chance of dropping an Arcane.
• The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
• How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
Arcanes

## Start a Discussion Discussions about Arcane Enhancement

• #### How you obtain these has completely changed

• In Devstream #106 they said they were going to turn off Raids shortly. These will eventually be replaced with better content, specifically D...
• #### Arcane helmets vs arcane enhancements?

7 messages
• I am well aware what arcane helmets are, i own all of them. I was pointing out that there is no reason to waste an arcane enhancement on a hel...
• arcane helmets are far superior but for the newer warframes that will never see such a helmet there is nothing agains having an arcane enhancem...