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CosmeticEnhancer

Arcane Enhancements are special items that are rewarded for completing a Trial mission. These enhancements can be applied to any Warframe Helmet or Syandana, and provide buffs that can be activated by achieving certain conditions within a mission.

ApplicationEdit

Arcane Enhancements are applied to an item by using the Arcane button at the bottom of the foundry. Arcanes can be applied to either a Helmet or Syandana. After an Arcane has reached Rank 1, meaning there is at least one Arcane Enhancement applied, it will move to the "Installed" tab where further Arcanes can be applied to the item. If you possess any Arcane Distillers you can also remove them from a given item on that tab. Arcane Distillers can be purchased from any Syndicate for 50,000 standing.

As cosmetic helmets are exclusive to their frames, an Arcane Syandana is more flexible and can be attached to any frame. Arcane Enhancements cannot be applied to the older stat modifying Arcane Helmets.

Ranking UpEdit

Arcane Manager

Arcane management interface.

Arcane effects can be reapplied to increase in power up to four times the base value. Each application takes an additional Arcane and they must all be of the same type. Ten total Arcanes are required to reach rank 4. Using a different Arcane type will overwrite the old effect with the new effect at rank 1.

Arcanes consumed Rank
1 2 3 4
Total CosmeticEnhancer1 Arcane CosmeticEnhancer3 Arcanes (+2) CosmeticEnhancer6 Arcanes (+3) CosmeticEnhancer10 Arcanes (+4)

EffectsEdit

When their trigger condition is met, Arcane cosmetics provide a short duration buff. While the effect is active the duration will be renewed by triggering it again. Duplicate Arcanes can be equipped on both helmet and syandana, stacking their trigger chance and effect. Stacking does not affect its duration or range, however.

Name Criteria Chance Effect Duration / Range Rarity Location
Arcane Acceleration CRITICAL HIT 1% / 2% / 3% / 4% 5% / 10% / 15% / 20%
Fire Rate to Rifles
1.5 / 3 / 4.5 / 6
Seconds
Uncommon LoR
Arcane Aegis DAMAGED 1.5% / 3% / 4.5% / 6% 15 / 30 / 45 / 60
Shield Regen/sec
5 / 10 / 15 / 20
Seconds
Rare JV
Arcane Agility DAMAGED 1% / 2% / 3% / 4% 5% / 10% / 15% / 20%
Movement Speed
2 / 4 / 6 / 8
Seconds
Uncommon LoR
Arcane Arachne WALL LATCH 15% / 30% / 45% / 60% 100% Bonus Damage Next Hit Uncommon JV
Arcane Avenger DAMAGED 3.5% / 7% / 10.5% / 14% 7.5% / 15% / 22.5% / 30%
Additive Critical Chance[1]
2 / 4 / 6 / 8
Seconds
Uncommon LoR
Arcane Awakening RELOAD 3% / 6% / 9% / 12% 15% / 30% / 45% / 60%
Damage to Secondaries
4 / 8 / 12 / 16
Seconds
Common LoR
Arcane Barrier DAMAGED 1% / 2% / 3% / 4% Full Shield Recovery N/A Rare LoR
Arcane Consequence HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40%
Aim Glide/Wall Latch
3 / 6 / 9 / 12
Seconds
Uncommon JV
Arcane Deflection PASSIVE 10% / 20% / 30% / 40% Resist Slash b Slash proc N/A Rare LoR
Arcane Energize ENERGY PICKUP 10% / 20% / 30% / 40% Replenish energy to nearby allies 5 / 10 / 15 / 20
Meters
Rare JV
Arcane Eruption ENERGY PICKUP 5% / 10% / 15% / 20% Knockdown nearby Enemies 5 / 10 / 15 / 20
Meters
Uncommon LoR
Arcane Fury CRITICAL HIT 5% / 10% / 15% / 20% 10% / 20% / 30% / 40%
Damage on Melee
3 / 6 / 9 / 12
Seconds
Uncommon JV
Arcane Grace DAMAGED 1.5% / 3% / 4.5% / 6% 1% / 2% / 3% / 4%
Health Regen/sec
1.5 / 3 / 4.5 / 6
Seconds
Rare LoR
Arcane Guardian DAMAGED 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Armor
5 / 10 / 15 / 20
Seconds
Common LoR
Arcane Healing PASSIVE 10% / 20% / 30% / 40% Resist Radiation b Radiation proc N/A Rare LoR
Arcane Ice PASSIVE 10% / 20% / 30% / 40% Resist Heat b Heat proc N/A Uncommon LoR
Arcane Momentum CRITICAL HIT 1% / 2% / 3% / 4% 25% / 50% / 75% / 100%
Fire Rate on Snipers
2 / 4 / 6 / 8
Seconds
Common JV
Arcane Nullifier PASSIVE 10% / 20% / 30% / 40% Resist Magnetic b Magnetic proc N/A Uncommon LoR
Arcane Phantasm PARRY 4% / 8% / 12% / 16% 5% / 10% / 15% / 20%
Movement Speed
3 / 6 / 9 / 12
Seconds
Uncommon LoR
Arcane Precision HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Damage on Secondaries
2 / 4 / 6 / 8
Seconds
Uncommon JV
Arcane Pulse HEALTH PICKUP 5% / 10% / 15% / 20% Heals nearby Allies 5 / 10 / 15 / 20
Meters
Rare LoR
Arcane Rage HEADSHOT 2.5% / 5% / 7.5% / 10% 5% / 10% / 15% / 20%
Damage on Primaries
4 / 8 / 12 / 16
Seconds
Uncommon LoR
Arcane Resistance PASSIVE 10% / 20% / 30% / 40% Resist Electricity b Electric proc N/A Rare LoR
Arcane Strike HIT 2.5% / 5% / 7.5% / 10% 5% / 10% / 15% / 20%
Attack Speed on Melee
3 / 6 / 9 / 12
Seconds
Common LoR
Arcane Tempo CRITICAL HIT 2.5% / 5% / 7.5% / 10% 15% / 30% / 45% / 60%
Fire Rate on Shotguns
2 / 4 / 6 / 8 Seconds Common JV
Arcane Trickery FINISHER 2.5% / 5% / 7.5% / 10% Go invisible 5 / 10 / 15 / 20
Seconds
Common LoR
Arcane Ultimatum FINISHER 25% / 50% / 75% / 100% 15% / 30% / 45% / 60%
Armor
10 / 20 / 30 / 40
Seconds
Common JV
Arcane Velocity CRITICAL HIT 5% / 10% / 20% / 30% 5% / 10% / 15% / 20%
Fire Rate on Secondaries
1.5 / 3 / 4.5 / 6
Seconds
Common JV
Arcane Victory HEADSHOT 2% / 4% / 6% / 8% 0.5% / 1.0% / 1.5% / 2.0%
Health Regen/sec
2 / 4 / 6 / 8
Seconds
Rare LoR
Arcane Warmth PASSIVE 10% / 20% / 30% / 40% Resist Cold b Cold proc N/A Uncommon LoR
  1. Bug: The Arcane Avenger in-game UI is strangely formatted and rounded, showing +0.1 / +0.2 / +0.2 / +0.3

Arcane RevivesEdit

If the player has a fully ranked Arcane cosmetic (passive arcanes when fully maxed now also give revives) equipped, they will be able to revive themselves one additional time each mission using an Arcane Revive. This number is increased to 2 if two fully ranked Arcane cosmetics are equipped.

RarityEdit

Common arcane enhancements are, as implied by its rarity, very easy to come by and most of the time, finishing one of the Trials will award one of these. Finishing the nightmare version of said mission however will guarantee an arcane enhancements of the rare tier as rewards, which makes the uncommon tier arcanes arguably the rarest arcanes in the game.

Rarity is indicated by the number of connectors on the bottom and the number of chevrons on the top of the inventory icon.

Common
Arcane Awakening 160
Awakening
Arcane Guardian 160
Guardian
Arcane Momentum 160
Momentum
Arcane Strike 160
Strike
Arcane Tempo 160
Tempo
Arcane Trickery 160
Trickery
Arcane Ultimatum 160
Ultimatum
Arcane Velocity 160
Velocity
Uncommon
Arcane Acceleration 160
Acceleration
Arcane Agility 160
Agility
Arcane Arachne 160
Arachne
Arcane Avenger 160
Avenger
Arcane Consequence 160
Consequence
Arcane Eruption 160
Eruption
Arcane Fury 160
Fury
Arcane Ice 160
Ice
Arcane Nullifier 160
Nullifier
Arcane Phantasm 160
Phantasm
Arcane Precision 160
Precision
Arcane Rage 160
Rage
Arcane Warmth 160
Warmth
Rare
Arcane Aegis 160
Aegis
Arcane Barrier LQ
Barrier
Arcane Deflection 160
Deflection
Arcane Energize 160
Energize
Arcane Grace Icon
Grace
Arcane Healing 160
Healing
Arcane Pulse 160
Pulse
Arcane Resistance 160
Resistance
Arcane Victory 160
Victory

NotesEdit

  • When applied to a cosmetic item that you have 2 or more of (Such as the Phased Asa Syandana item on Steam), the Enhancement can be used even as the cosmetic is in the Foundry being upgraded.
  • Adding an Arcane Enhancement to a Steam Item does not change the item on Steam, but trading that item specifically via Steam will cause the item to lose the Arcane Enhancement.
  • Trading an Arcane Enhanced item on Steam does NOT convey the enhancement to anyone else.[DE]Seline - If the item with the enhancement is traded, the other user would not receive the enhancement. If you were to re-gain a Syandana later it would no longer be enhanced. There will be no indication on Steam of the enhancement as this is a Warframe specific feature. You may look at your Steam trades like as you have sold an item that had a reactor installed on it from your inventory, but if you were to re-purchase or craft the same item it does not have the Reactor in it anymore as it's a brand new one.
  • A maximum of 10 arcane enhancements of the same type can be applied to a single cosmetic item.


Start a Discussion Discussions about Arcane Enhancement

  • whats the best arcane enhancement???

    14 messages
    • I think Arcane Trickery would be really nice on Loki or Ash, although I don't own it myself. If stealth takedowns count as finishers, t...
    • See , there are many arcane enhancements , which can be applied for different reasons to suit different warframes , sometimes 2 . I use arc...
  • Arcane helmets vs arcane enhancements?

    6 messages
    • Thanks guys! I've since found after some testing and asking clan mates that generally arcane helmets are far superior, thanks for your input! -OP
    • I am well aware what arcane helmets are, i own all of them. I was pointing out that there is no reason to waste an arcane enhancement on a hel...

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