The Archwing is a set of mechanical wings of Orokin design used by a Tenno to fly and engage in combat in space, offering a potent mix of firepower and mobility to engage spaceborne enemies. Unlike Warframe's traditional land-bound gameplay, Archwing missions take place on a three dimensional plane, offering nearly complete freedom of movement in all directions. Though intended for space use, the Archwing also has the ability to engage in underwater combat.
Acquisition
An Archwing comprises three components, each of them are acquired through different means depending on the Archwing.
Wings | Harness | Systems |
Players can acquire their first Archwing, the Odonata, by completing The Archwing quest available to all players from Mastery Rank 2 and above, have unlocked the Mars Junction, and have completed Suisei on Mercury.
Access
The Archwing section of the Arsenal can be accessed via the Archwing button upon bringing up Select Mode at the bottom right of the main Arsenal overview (Note: For XBO and PS4, click in the left stick), and has the following three sections available:
Tenno Loadout
- Archwing - The player's Archwings can be managed and customized in this section.
- Archwing Primary Weapons - The section where Archwing primary weapons can be managed.
- Archwing Melee Weapons - The Archwing's melee weapons can be managed here.
Mechanics
Once a player has built and acquired an Archwing, they can participate in dedicated Archwing missions, of which there are two variants: Free Space, which puts players in open space with lots of room to explore and maneuver, and Trench Run, where players speed down through tight corridors towards a given mission objective. Archwings can also be used in the Grineer Sealab tileset when transitioning into an underwater level, where players can then engage enemies in submarine warfare.
Archwing Maneuvers
- Main article: Archwing Maneuvers
Archwing Maneuvers are a set of actions that a player can perform with the Archwing, a set of mechanical wings used by a Tenno to fly and engage in combat in space and underwater.
Archwing flight controls are similar to normal ground-based controls, with some variations for three-dimensional movement. Movement is controlled with both the W A S D Space Ctrl keys and mouse, in conjunction. Unlike ground combat, Archwings retain momentum after releasing movement keys mid-flight. Higher velocity allows a further coast.
Hitting objects at high speed will result in the Archwing taking damage, making collision avoidance important to gameplay. Maneuvers still remain the same in submersible combat, albeit with reduced speed due to the water surrounding the player.
Combat
Combat is mostly identical to traditional controls, however melee combat will cause the Warframe to automatically dash forward towards a nearby target; players can chain melee attacks from one target to another without requiring precision aiming at targets. Stances are unavailable, though blocking and channeling can be performed. Jump Attacks and Wall Attacks are also unavailable, with only Slide Attacks being available in the form of a swirling slash that deals higher damage.
Archwings have their own set of exclusive weapons - a Primary and a Melee weapon - and abilities, which replace the player's selected Warframe weapons and abilities. All Warframe stats and mods do not carry over to Archwing missions. The only exception are Aura mods, whose effects still work on Archwings. Passive Abilities also currently carry over in addition to Auras. This can be seen by running an Archwing mission with Mesa and unequipping her non-Archwing melee weapon, which will start the Archwing with 50 extra health.
Companions cannot accompany the player in Archwing missions.
Mods
Name | Description | Polarity | Rarity |
---|---|---|---|
Afterburner | Elytron Augment Mod for Core Vent | Rare | |
Argon Plating | Increases Armor | Common | |
Auxiliary Power | Increases Maximum Energy | Uncommon | |
Cold Snap | Itzal Augment Mod for Cosmic Crush | Rare | |
Efficient Transferral | Increases Power Duration | Rare | |
Energy Amplifier | Increases Power Range | Uncommon | |
Energy Field | Odonata Augment Mod for Energy Shell | Rare | |
Energy Inversion | Increases Shield Capacity | Common | |
Enhanced Durability | Increases Health | Uncommon | |
Hyperion Thrusters | Increases Flight Speed | Rare | |
Kinetic Diversion | Damage to health restores Archwing energy | Rare | |
Morphic Transformer | Increases Power Strength | Rare | |
Primed Morphic Transformer | Increases Power Strength | Legendary | |
Superior Defenses | Increases Shield Recharge Rate | Uncommon | |
System Reroute | Increases Power Efficiency | Rare |
Name | Description | Polarity | Rarity |
---|---|---|---|
Ammo Chain | Increases Maximum Ammo | Uncommon | |
Archgun Ace | Increases Fire Rate and Reload Speed for a brief time upon a headshot kill | Rare | |
Automatic Trigger | Increases Fire Rate | Rare | |
Ballista Measure | Increases Range | Rare | |
Charged Bullets | Increases Electricity Damage and Status Chance | Rare | |
Combustion Rounds | Adds Heat Damage | Uncommon | |
Comet Blast | Adds Impact Damage | Rare | |
Containment Breach | Increases Radiation Damage and Multishot | Rare | |
Contamination Casing | Increases Toxin Damage and Status Chance | Rare | |
Critical Focus | Increases Critical Chance and Critical Damage while aiming | Rare | |
Deadly Efficiency | Increases Base Damage for a brief time upon reloading from an empty magazine | Rare | |
Dual Rounds | Adds Multishot Chance | Rare | |
Electrified Barrel | Adds Electricity Damage | Uncommon | |
Hollowed Bullets | Increases Critical Damage | Rare | |
Hypothermic Shell | Increases Cold Damage and Status Chance | Rare | |
Magazine Extension | Increases Magazine Capacity | Common | |
Magma Chamber | Increases Heat Damage and Status Chance | Rare | |
Marked Target | Increases Status Chance while aiming | Rare | |
Modified Munitions | Increases Status Chance | Uncommon | |
Parallax Scope | Increases Critical Chance | Common | |
Polar Magazine | Adds Cold Damage | Uncommon | |
Primed Rubedo-Lined Barrel | Adds Base Damage | Legendary | |
Quasar Drill | Adds Puncture Damage | Rare | |
Quick Reload | Increases Reload Speed | Uncommon | |
Resolute Focus | Increases Stagger/Knockdown Resistance and Reduces Spread while aiming | Uncommon | |
Rubedo-Lined Barrel | Adds Base Damage | Uncommon | |
Sabot Rounds | Increases Base Damage Increases Punch Through |
Rare | |
Shell Rush | Increases Charge Rate | Uncommon | |
Venomous Clip | Adds Toxin Damage | Uncommon | |
Zodiac Shred | Adds Slash Damage | Rare |
Name | Description | Polarity | Rarity |
---|---|---|---|
Astral Autopsy | Melee Kill Scans | Rare | |
Astral Slash | Increases Base Slash Damage | Rare | |
Blazing Steel | Adds Heat Damage | Uncommon | |
Bleeding Edge | Increases Critical Damage | Common | |
Critical Meltdown | Increases Radiation Damage and Critical Chance | Rare | |
Cryo Coating | Increases Cold Damage and Status Chance | Rare | |
Cutting Edge | Increases Melee Damage | Uncommon | |
Extend | Increases Range | Common | |
Furor | Increases Attack Speed | Uncommon | |
Conductive Blade | Adds Electricity Damage | Uncommon | |
Glacial Edge | Adds Cold Damage | Uncommon | |
Infectious Injection | Increases Toxin Damage and Status Chance | Rare | |
Ion Infusion | Increases Electricity Damage and Status Chance | Rare | |
Meteor Crash | Increases Base Impact Damage | Rare | |
Nebula Bore | Increases Base Puncture Damage | Rare | |
Poisonous Sting | Adds Toxin Damage | Uncommon | |
Searing Steel | Increases Heat Damage and Status Chance | Rare | |
Sudden Impact | Increases Status Chance | Common | |
Tempered Blade | Increases Critical Chance | Common |
With the exception of Aura mods and Coaction Drift, Warframe mods do not work while using the Archwing and have no effect on Archwing gameplay.
Archwing Missions
Planet | Sector | Type | Faction | Level | Tileset |
---|---|---|---|---|---|
Earth | Erpo | Mobile Defense | Grineer | 1 - 6 | Free Space |
Venus | Montes | Exterminate | Corpus | 3 - 8 | Trench Run |
Mars | Syrtis | Exterminate | Grineer | 8 - 13 | Free Space |
Phobos | Kepler | Rush | Corpus | 12 - 14 | Trench Run |
Jupiter | Galilea | Sabotage | Corpus | 15 - 20 | Trench Run |
Saturn | Pandora | Pursuit | Grineer | 21 - 26 | Free Space |
Uranus | Caelus | Interception | Grineer | 24 - 29 | Free Space |
Neptune | Salacia | Mobile Defense | Corpus | 27 - 32 | Trench Run |
Eris | Jordas Golem Assassinate | Assassination | Infestation | 32 - 34 | Free Space |
Rewards
All Archwing mission types have unique reward tables not shared by non-Archwing missions:
Rewards | |
---|---|
Automatic Trigger | 38.72% |
Extend | 38.72% |
Shell Rush | 11.28% |
Phaedra Receiver | 5.64% |
Morphic Transformer | 5.64% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x250 | 77.44% | Endo x250 | 20% | Endo x400 | 32.24% |
Automatic Trigger | 2.51% | Argon Plating | 10% | Axi A17 | 9.68% |
Combustion Rounds | 2.51% | Bleeding Edge | 10% | Axi A18 | 9.68% |
Dual Rounds | 2.51% | Electrified Barrel | 10% | Axi B7 | 9.68% |
Hollowed Bullets | 2.51% | Energy Inversion | 10% | Axi D5 | 9.68% |
Magazine Extension | 2.51% | Furor | 10% | Axi G11 | 9.68% |
Modified Munitions | 2.51% | Glacial Edge | 10% | Axi L6 | 9.68% |
Parallax Scope | 2.51% | Superior Defenses | 10% | Axi P6 | 9.68% |
Rubedo-Lined Barrel | 2.51% | Superior Defenses | 10% | ||
Venomous Clip | 2.51% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Rewards | |
---|---|
Polar Magazine | 38.72% |
Superior Defenses | 38.72% |
Astral Slash | 3.76% |
Comet Blast | 3.76% |
Meteor Crash | 3.76% |
Nebula Bore | 3.76% |
Quasar Drill | 3.76% |
Zodiac Shred | 3.76% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Rewards | |
---|---|
Endo x400 | 15.29% |
Conductive Blade | 5.06% |
Furor | 5.06% |
Glacial Edge | 5.06% |
Poisonous Sting | 5.06% |
Sudden Impact | 5.06% |
Tempered Blade | 5.06% |
Meso A5 | 5.06% |
Meso B9 | 5.06% |
Meso G6 | 5.06% |
Meso H5 | 5.06% |
Meso H6 | 5.06% |
Meso M4 | 5.06% |
Meso W3 | 5.06% |
Blazing Steel | 3.16% |
Cutting Edge | 3.16% |
Efficient Transferral | 3.16% |
Extend | 3.16% |
Superior Defenses | 3.16% |
System Reroute | 3.16% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Conductive Blade | 16.67% | Endo x150 | 77.44% | Lith A6 | 9.68% |
Furor | 16.67% | Blazing Steel | 3.76% | Lith C11 | 9.68% |
Glacial Edge | 16.67% | Cutting Edge | 3.76% | Lith G10 | 9.68% |
Poisonous Sting | 16.67% | Efficient Transferral | 3.76% | Lith G9 | 9.68% |
Sudden Impact | 16.67% | Extend | 3.76% | Lith P8 | 9.68% |
Tempered Blade | 16.67% | Superior Defenses | 3.76% | Lith R5 | 9.68% |
System Reroute | 3.76% | Lith T10 | 9.68% | ||
Endo x400 | 9.68% | ||||
Astral Slash | 7.52% | ||||
Meteor Crash | 7.52% | ||||
Nebula Bore | 7.52% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Rewards | |
---|---|
Conductive Blade | 25.81% |
Glacial Edge | 25.81% |
Tempered Blade | 25.81% |
Astral Slash | 3.76% |
Comet Blast | 3.76% |
Meteor Crash | 3.76% |
Nebula Bore | 3.76% |
Quasar Drill | 3.76% |
Zodiac Shred | 3.76% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Part Locations
Archwing parts are obtainable as offerings from the six core Syndicates, each costing 20,000 Standing. Blueprints are obtainable from either the market or Clan Research. All Archwing parts are tradable.
Steel Meridian | Arbiters of Hexis |
---|---|
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Cephalon Suda | The Perrin Sequence |
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Red Veil | New Loka |
Lua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Kaszas BladeLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Velocitus StockLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Rathbone HandleLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Agkuza HandleLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Fluctus Limbs | Lua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Onorix BladeLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Phaedra StockLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Rathbone HeadLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Agkuza BladeLua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Part" (do you need to update Module:Icon/data or Module:Resources/data?). Centaur Handle |
Notes
- It is confirmed that an Archwing possesses life support, allowing its user to remain in vacuum space without repercussion, as seen in the trailer and Mag Prime's Codex entry, in which the author quoted: "I could feel my lungs fill as it wrapped me in its wings...."
- The Archwing is stored inside the Landing Craft as shown by the ship deploying the Archwing from its underbelly.
- Most consumables like Team Ammo Restores, Codex Scanners and others can be used while in Archwing missions.
- Specters and Air Support can not be used in Archwing missions.
- As there are no terminals in Archwing missions, it follows that ciphers also can not be used in them.
- You can use Emotes while in Archwing missions, although they cause Warframes to appear to be standing on solid ground with their Archwings still attached.
- Abilities that affect the player will dispel the moment the player transitions from standard gameplay to Submersible Archwing combat and vice versa.
- Instead of Archwing weapons having a magazine and total ammo pool, they have a single pool of ammo that acts as the magazine. This ammo will replenish itself over a short period of time after the weapon hasn't been fired for a second or two.
- Warframe Passives will still apply during Archwing modes.
Trivia
- The Archwing was first unveiled in Devstream 35 on August 8, 2014 at Gamescom 2014, and made its debut in Update 15.0 (2014-10-24).
- The Archwing was alluded to in Mag Prime's Codex Entry: Warframe Archive - Debrief Excerpt, where she used an Archwing to save the narrator from death.
- The preview also shows a black Fomorian ship in the background, confirmed to be the Balor Fomorian mentioned in Operation Cryotic Front.
- Much of the assets used in Archwing gameplay are actually scaled-down proportionately compared to normal assets in ground-based missions. This results in the models for Mods, Resource pickups and orbs being as large as players.
- Due to the sheer speeds that Archwings can travel, certain helmet attachments may disjoint themselves temporarily as they try to catch up with the players. Examples include the loose fabric of Mesa's default helmet and the "ponytail" of Ash's Locust Helmet.
- Up until Update 17.0 (2015-07-31), the Codex entries for all Archwing guns showed them all being held using the normal underhanded grip for ground weapons, instead of the correct overhand grip used by Archwing weapons.
Bugs
- Using melee or speeding close to some large debris may result in one getting impaled and stuck in the mesh; take caution using melee attacks around objects to avoid this.
- Similar to the bug above, it is possible to get stuck in debris where the player will either die or be stuck permanently.
- There have been various encounters with stretched and disjointed player models in Archwing missions.
- Instances of glitches including "flying" Archwings on Submerge Missions.
- When dying in the water with the Archwing equipped, reviving will place the player on land that is closest to where the player died, and the player can use their Archwing while on land. You can fly around as if you are underwater or in space, while using Archwing abilities and Archwing weapons.
- If mods which increase the magazine capacity are equipped on any of the player's (Warframe) weapons, then upon entering and exiting a submerged area, the magazine capacity will have reverted to the default for the weapon. This can be quickly fixed by reloading the weapon, but it can still present an annoyance.
Media
Archwing • Compare All | |
---|---|
Archwings | Amesha • Elytron • Itzal • Odonata ( Prime) |
Archguns | Cortege • Corvas ( Prime) • Cyngas • Dual Decurion ( Prisma) • Fluctus • Grattler ( Kuva) • Imperator ( Vandal) • Kuva Ayanga • Larkspur ( Prime) • Mandonel • Mausolon • Morgha • Phaedra • Velocitus |
Archmelees | Agkuza • Centaur • Kaszas • Knux • Onorix • Rathbone • Veritux ( Prisma) |