Archwing flight controls are similar to normal ground-based controls, with some variations for three-dimensional movement. Movement is controlled with both thekeys and mouse, in conjunction. Unlike ground combat, Archwings retain momentum after releasing movement keys mid-flight. Higher velocity allows a further coast.
Hitting objects at high speed will result in the Archwing taking damage, making collision avoidance important to gameplay. Maneuvers still remain the same in submersible combat, albeit with reduced speed due to the water surrounding the player.
- Xbox One: (press to toggle)
Dashing will cause the Archwing to thrust the player at a greatly increased speed in any direction (forwards, leftwards, rightwards, upwards and backwards) other than downwards. Each Archwing may have a different speed modifier for dashing. Flight Speed can be increased with Hyperion Thrusters.
- Xbox One: While Dashing +
Afterburner is an enhanced Dashing with a greater sprint speed (around 25-50%), which can be increased even further with Hyperion Thrusters mod.
Using Afterburner is not recommended for trench running due to its uncontrollable speed and high risk of collision. Helpful for outrunning missiles and dashing from point to point on Interception.
|Combo||While Dashing against an obstacle +|
Obstacle Braking is performed by pressing backwards immediately before the player crashes into an obstacle. This maneuver causes the player to hold their hand out, shielding them from collision. When timed well, this fully prevents impact damage; regardless how high the player's velocity is.
Ascending is equivalent to jumping in ground combat. This maneuver causes the Archwing to ascend, relative to the direction the camera is pointing. Dashing during this maneuver yields greater speed.
Descending is correspondent to Crouching in ground combat. This maneuver causes the player to descend with their Archwing, again relative to the direction they are aiming the camera. Unlike ascending, dashing cannot be used while descending. However, aiming down allows a downward dash.
If crouch is toggled on, players can stay descending. Press(default) to toggle crouching.
Akin to Sideroll and Backspring in ground combat, players can also perform a dodging maneuver in Space. It reduces incoming damage by 75% and prevents knockback during its animation; is helpful when trying to avoid missiles or other explosives when they approach from an angle that makes them difficult to dodge or outrun.
|Combo||/ + Tap|
Start moving sideways and tap the dash button to do a quick sideway roll, relative to the direction of the camera. This maneuver is generally useful to dodge missiles.
Start moving backwards and tap the dash button to do a quick backroll. This maneuver is useful to put a modest distance between the player and any threat, while still maintaining their orientation.
|Combo||/ + Tap|
Start moving up or down and tap the dash button to do a vertical backroll, relative to the direction of the camera. This maneuver is generally useful to dodge missiles or just fast vertical movement, since it is noticeably faster than standard vertical movement.
|Currencies||Credits • Ducats • Platinum • Standing|
|General||Arcanes • Arsenal • Buff & Debuff • Clan • Daily Tribute • Foundry • Fusion • Mastery Rank • Mods • Orbiter • Passives • Polarization • Trading • Transmutation|
|Gameplay||Alert (Tactical) • Alignment • Archwing • Challenge Reward • Death • Death Mark • Enemy Behavior • Maneuvers • Matchmaking • Mission • One-Handed Action • Squad • Tile Sets • Waypoint|
|Stealth||Hacking • Noise Level • Stealth|
|Equipment||Warframe||Affinity • Attributes (Armor • Energy • Health • Shield) • Abilities • Threat Level|
|Weapons||Accuracy • Ammo • Attack Speed • Critical Hit • Damage • Exalted Weapon • Fire Rate • Melee • Multishot • Projectile Speed • Punch Through • Recoil • Reload • Status • Zoom|
|Operator||Focus (Madurai • Vazarin • Naramon • Unairu • Zenurik)|
|Technical||Key Bindings • HUD • Settings|
|Mathematical||Drop Rate Tables • Level Scaling • Maximization (Duration • Efficiency • Range • Strength) • User Research|