4 50 +15/shot |
Artemis Bow Summon a mighty bow and unleash a volley of devastating arrows. Introduced in Update 18.0 (2015-12-03) |
Strength:50 / 80 / 120 / 160 (base damage) | |
Duration:N/A | |||
Range:N/A |
Info
- Ivara wields her exalted bow as her primary weapon, allowing her to fire a spread of 3 / 4 / 6 / 7 arrows fanning in a vertical orientation. Each arrow inflicts 50 / 80 / 120 / 160 base damage which is further increased by a 1.5x damage multiplier. Holding down the fire button (default LMB ) will gradually reorient the spread to fan horizontally upon release. Each arrow has a 20% status chance, 25% critical chance, and 2x critical multiplier.
- Base damage distribution is 14% Script error: The function "Proc" does not exist., 80% Script error: The function "Proc" does not exist., and 6% Script error: The function "Proc" does not exist..
- Base damage is affected by Ability Strength, while the damage multiplier and the number of arrows are not.
- Artemis Bow is also affected by equipped bow mods and rifle mods including:
- Base damage (e.g., Rifle Amp), physical damage, elemental damage, fire rate (e.g., Speed Trigger), multishot (e.g., Split Chamber), punch through, critical damage, critical chance, Thunderbolt, and status chance mods.
- Artemis Bow's damage uses the following expression when accounting for Ability Strength:
- Modified Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength).
- Artemis Bow is not affected by the equipped primary weapon's stats, weapon augments, Riven mods, or other class-specific mods including assault rifle mods, shotgun mods, and sniper mods.
- Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to projectile flight speed or damage. Charging speed is affected by fire rate mods.
- Artemis Bow's arrows do not have innate punch through. However, much like the Boltor family, the arrows will push back and continue to travel after a kill, carrying the enemy's body and nailing them to the surface behind them.
- While Artemis Bow is active, each shot will consume 15 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again (default 4 ).
- Activation cost and energy cost per shot are affected by Ability Efficiency.
- Artemis Bow does not have a continuous energy drain.
- Ivara cannot replenish energy using Trinity's Energy Vampire and Team Energy Restores while Artemis Bow is active; however, Energy Siphon, Energy Orbs and Zenurik's Energy Overflow can still replenish energy even while the ability is active.
- Melee attacks cannot be used while Artemis Bow is active.
- Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
- Artemis Bow's arrows can be controlled by Navigator. Only one of the arrows fired will be selected at random for manual control.
Weapon
- Main article: Artemis Bow (Weapon)
The Artemis Bow is Ivara's and Ivara Prime's signature Exalted Weapon, summoned by activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.
- This weapon deals primarily Puncture damage.
- Innate 1 meter punch through.
- Concentrated Arrow augment replaces the 7 arrows for a single arrow that, on headshots, has increased critical chance and releases a Blast explosion with a guaranteed Impact proc.
- The single arrow deals the same amount of damage as an individual arrow without the augment.
- Charge has no effect on damage; only the projectile speed.
- Explosion has 0% status chance.
- Punch Through is removed, and can not be increased with mods.
- Innate two and one polarities.
- Can use the bow-exclusive Thunderbolt mod.
- Unlike other Exalted Weapons, it does not have continuous energy drain and Ivara can gain energy from passive energy regeneration while it is active, such as from Energy Siphon.
Advantages
- Second-highest base damage of all weapons in the game, after Arquebex.
- Very high critical chance.
- High status chance.
- Innate multishot of 7 arrows, which can be oriented vertically, horizontally, or diagonally based on charge time.
- Arrow damage and status chance are not divided among the arrows.
- Damage is unaffected by charge amount.
- Pinpoint accuracy.
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Does not use ammunition.
Disadvantages
- Wide projectile spread reduces effectiveness on a single target unless firing at point-blank range.
- Arrows have a travel time with slight arcing.
- Requires energy to activate and consumes energy per shot.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (the Vigilante Mod Set can still apply if equipped on Warframe, Primary or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Acolyte Mods (e.g., Argon Scope) or Amalgam Mods (e.g., Amalgam Serration).
- This includes mods based on Acolyte mods, such as Galvanized Scope.
- Does not have an Exilus slot.
- Cannot equip Primary Arcane Enhancements.
Augment
- Main article: Concentrated Arrow
Concentrated Arrow is a Warframe Augment Mod for Ivara's Artemis Bow that replaces Artemis Bow's multiple projectiles with a single arrow. On headshots, the arrow has added critical chance and explodes. The single arrow is incapable of utilizing punch through.
Rank | Added Critical chance on Headshots | Explosion Radius | Cost |
---|---|---|---|
0 | 20% | 7m | 6 |
1 | 30% | 7m | 7 |
2 | 40% | 7m | 8 |
3 | 50% | 7m | 9 |
Tips & Tricks
- With the majority of Grineer and Corpus enemies being humanoids that stand upright, firing the Artemis Bow uncharged to fire the spread vertically will allow it to deal the maximum amount of damage possible by ensuring all of the Artemis Bow's shots hit against them. In addition, this also has a high chance of dealing headshots, further enhancing the potential damage.
- Firing fully-charged horizontal spreads is ideal for taking out multiple enemies in clustered groups, or fast moving enemies.
- Reflex Guard works while Artemis Bow is active.
- Using shotguns with Ivara's Artemis Bow is ill-advised due to shotgun mods being incompatible with Artemis Bow.