Ash (Warframe)

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Ash is great for players looking for a more stealthy approach to combat. Lethal abilities are complemented by powers of distraction.
This is Ash, lethal and elusive.

Ash can remain unseen, but his effects on the battlefield can be felt by all. Keep an eye out, Tenno.


Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.

Component blueprints drop from Tyl Regor (Titania, Uranus).

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides

See Category:Ash Guides to read user-made guides on how to play this Warframe.


  • Ash was originally named Smoke, and before that, simply Ninja.[1]
  • As seen from concept art, Ash was initially slated to be a female Warframe.
  • Ash's special abilities are names of tools and weapons that would commonly be used by a ninja.
  • Ash, like some of Hydroid's powers, has a unique perk that allows his Blade Storm ability to completely bypass enemy armor due to the attacks dealing Finisher damage; the kind of damage used when players perform finishing attacks on downed enemies.
  • Ash was the first Warframe that had innate physical weapons associated with his frame, in this case his hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was Mesa and her Regulator pistols she uses in her Peacemaker ability.


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ShurikenModU15 Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:100 / 250 / 350 / 500 (damage)
1 / 1 / 2 / 2 (shurikens)
Range:60 m (targeting range)

  • Ash throws 1 / 1 / 2 / 2 shurikens that seek out enemies, each dealing 100 / 250 / 350 / 500 Slash b Slash damage with a 100% status chance.
    • Damage is affected by Power Strength.
    • The Bleed DoT inflicts 35% of the initial damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Should Shuriken hit an enemy's head, the Bleed DoT will inflict 70% of the initial damage per tick for the same duration.
  • Shuriken will not disrupt Shade's cloak.
  • Can be used to break Reinforced Glass.
  • Can be used while jumping, sliding, clinging to a wall, or executing a front flip.
  • Delay of about 0.5 seconds between uses.

Main article: Seeking Shuriken

Seeking Shuriken is an Ash Warframe Augment Mod that allows Shuriken to temporarily reduce the armor of their targets.


Rank Armor Reduction Duration Cost Conclave
0 35% 2s 6 C5
1 45% 4s 7 C5
2 55% 6s 8 C8
3 70% 8s 9 C10

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

SmokeScreenModU15 SmokeScreen
Smoke Screen
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Duration:2 / 4 / 6 / 8 s
Range:10 m

  • Ash throws down a smoke bomb that staggers enemies for a short duration within a radius of 10 meters. Ash becomes untargetable for 2 / 4 / 6 / 8 seconds.
  • Even though Ash is untargetable, enemies will continue to attack near his last known location, and will make attempts to retaliate when harmed.
  • Does not make Ash silent. Firing an unsuppressed weapon while under the effects of Smoke Screen will still alert nearby enemies to your presence.
  • Hides Ash from Security Cameras which prevents them from activating laser barriers.
  • Smoke Screen will also apply to any equipped companion.
  • Ash can not be knocked down or staggered during the cast animation.
  • Can only be used on the ground.

Main article: Smoke Shadow

Smoke Shadow is a Warframe Augment Mod for Ash's Smoke Screen that allows Ash to temporarily cloak nearby allies along with himself.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Falling into an endless pit (or anywhere which causes the game to teleport you back up) will completely remove Smoke Screen, regardless of the level it is at.
    • This gives a hint that falling into a pit does instantly destroy any sort of defense systems in the Warframe (health, shields, armor, etc.), although this applies to almost every beneficial ability in the game.

TeleportModU15 Teleport
Ash teleports towards the target, bringing him into melee range and enemies vulnerable to finishers.
Range:20 / 45 / 45 / 60 m

  • Ash teleports to a target within 20 / 45 / 45 / 60 meters.
    • Targeting range is affected by Power Range.
    • Can be used to teleport to enemies, allies, hostages, cryopods, and mobile defense data terminals.
    • If the target is an enemy, it will be staggered and left vulnerable to a Finisher attack. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stagger. As with Smoke Screen, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Requires direct line of sight to a small part of the target.
  • Can be used in the air.
  • Note that using Teleport on Wardens will alert them to your presence and remove the massive stealth attack bonus received from normal stealth attacks.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Casting on an enemy that is standing next to a wall may sometimes cause Ash to teleport and get stuck in the wall.
    • The same may also apply to enemies standing on stairs.

BladeStormModU15 BladeStorm
Blade Storm
Ash goes on a rampage, teleporting to and destroying nearby enemies.
Strength:750 / 1000 / 1500 / 2000 (damage)
9 / 11 / 13 / 18 (targets)
Range:50 m (cast range)
15 / 20 / 22 / 25 m (attack radius)

  • Ash and 2 holographic clones teleport and attack up to 9 / 11 / 13 / 18 enemies within a 15 / 20 / 22 / 25 meter radius of the selected initial target. Ash can attack a maximum of 17 times, and each attack (including clone attacks) inflicts 750 / 1000 / 1500 / 2000 Finisher damage with a 100% Slash b Bleed chance.
    • Damage is affected by Power Strength and the Combo Counter Multiplier.
    • All attacks from Ash and his clones add to the Melee Combo Counter.
    • The Bleed DoT inflicts 35% of the initial damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Cast range and attack radius are affected by Power Range.
  • Upon activating Blade Storm with the initial target in sight, additional targets are immediately selected within range. All selected targets are marked with a red tint; Ash and his clones will not attack any enemies that lack this marker.
  • As long as Ash has not reached the attack limit, and as long as there's more than one marked target, Ash and his clones will continue to attack all marked targets until they're killed. The same enemy can be attacked more than once.
  • If only one target is marked when Blade Storm is cast, Ash can continuously attack the target until the limit is reached.
  • Ash becomes invulnerable for the duration and is returned to the original cast location once the ability ends.
  • Can be activated while in the air.

Main article: Rising Storm

Rising Storm is an Ash Warframe Augment Mod that increases the duration of the Melee Combo Counter when Blade Storm is used.

  • Carrier's vacuum will collect items while doing this ability.
  • Blade Storm can be used to start long Melee Combo chains to gain additional bonus melee damage.
  • Blade Storm can also be empowered by performing Melee Combo chains before casting, as the ability's damage benefits greatly from the bonus melee damage multiplier.
  • Considering Blade Storm has a 100% chance to proc Bleed, dealing 35% of the base damage 7 times in 6 seconds, the ability actually does 2000 + ((2000*0.35)*7) = 6,900 damage in 6 seconds, making it one of the most powerful abilities in the game if modded and used accordingly.
  • If used during sliding, Blade Storm seems to use a shorter version of finishing animations, which reduces total animation time.
  • Steel Charge does not affect the damage Blade Storm deals.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration has no positive effect on this ability.
    • Reduces the cast range to 17 meters and the attack radius to 8.5 meters.
  • Maximized Power Efficiency reduces the cost to 25 energy.
    • Has no negative effect on this ability.
  • Maximized Power Range increases the cast range to 117.5 meters and the attack radius to 58.75 meters.
    • Reduces the damage to 800 per attack.
    • Reduces the total bleed damage to 1960 per attack.
  • Maximized Power Strength increases the damage to 5680 per attack.
    • Increases the cost to 155 energy.
    • Increases the total bleed damage to 13916 per attack.

  • On certain unspecific occasions Ash will become invulnerable after using Blade Storm. It should also be noted that Blade Storm can cause lag commonly.
  • Very rarely, after using Blade Storm, Ash will float and become invincible. He is unable to jump or fall down, use melee weapons (or primaries/secondaries in some cases), or use Blade Storm again. Pressing E will teleport to a random enemy and perform a purely aesthetic Blade Storm attack which does no damage. This appears to occur when Blade Storm's initial target is killed before Blade Storm begins.
    • On some occasions (most likely related to latency), Ash will remain vulnerable whilst being unable to exit this bugged state without getting killed (as in, actually dying and using a revive charge, as revival by a teammate will not end this glitch).
    • This may occur when the initial target for Blade Storm is killed (by another player/procs) during the teleporting animation, causing Ash to teleport to his casting location, and initiate this bug.
    • To deactivate the bug, Ash can prompt a "falling out of level" event by power wall climbing to the sky if there is a wall in the map that allows him to. This will respawn Ash to a random location on the ground and deactivate the bug.
  • If wielding a melee weapon when cast, Blade Storm will occasionally perform Finisher attacks on enemies. This does not occur if the player is hosting.
  • Occasionally, Ash will fall out of the map after using Blade Storm, where he will either teleport back to the original casting position or die, causing the use of a revive.
    • Reviving will send Ash back to the original casting position.
  • If Blade Storm is cast and Ash's holograms seek out a Mind Controlled target, they will attack the target indefinitely until either the Mind Controlled target dies or its duration expires.
  • Attempting to use Blade Storm against another player when fighting in the Dojo will cause Ash to become invincible and hover in the air. In this state, Ash can only move and use firearms.

Strength Mods


Duration Mods


Range Mods


SmokeScreen SmokeScreen
BladeStorm BladeStorm

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  • Shuriken can be used to break the glass on Corpus missions, activating a lockdown. Trapped enemies inside the room are slowly damaged or even killed if they are weak enough.
  • Shuriken will often try to seek enemies that you've run past, making it miss both the enemy you ran past and the target you were trying to hit.
  • Blade Storm can be activated while zooming in with a ranged weapon. This can be used to more precisely pick targets. 
  • You are invincible while using Blade Storm. This can be used to give time to regenerate your shields.
  • Blade Storm can be used to pick up items that are very far away or in dangerous situations (an item surrounded by 5 enemies for example). This generally requires the Carrier sentinel's Vacuum skill for maximum effectiveness. Simply target an enemy near something you want to pick up and activate the ability. Since you return to your starting point you will return to your "safe spot" but will have picked up health orbs, energy orbs, and even mods.
  • Ash is a poor choice in Defense missions unless using a heavy hitting or heavy crit chance melee weapon, and even then consider using Ash for missions other than defense. He lacks a quick, high damage AoE ability that can decimate groups nearly instantaneously such as Volt's Overload, Rhino's Stomp, or Excalibur's Radial Javelin. Ash's only AoE, Blade Storm, is potentially time consuming and the cryopod/artifact could be destroyed before Blade Storm kills everyone in the area.
    • However, using Smoke Screen and then attacking with a melee weapon(preferably one that can strike multiple targets) can clear out a group faster than Blade Storm, if base damage is high enough, due to the bonus stealth damage.
    • In Update 13.5, Ash's Blade Storm was buffed to increase its viability in AoE crowd-clearing. Blade Storm now spawns 2 holographic clones of Ash to assist in the execution of Blade Storm and they inflict Blade Storm's full damage. This allows Ash to clear the maximum 18 marked targets 3 times faster, making Blade Storm a viable method of quickly clearing out enemies. Note that other abilities can kill enemies faster than Blade Storm, even with the clones.
  • Smoke Screen does not prevent damage from Orokin Lasers or AoE damage such as poison clouds and explosions.

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Ash can be equipped with:

See also

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Abilities Only

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