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Enemies tremble before the brawler with fists as hard as stone. Atlas deals high damage. Command terrestrial elements that form the foundation of any battlefield.

This is Atlas, the brawler, the strong.

Moving mountains is no easy task, Tenno. Atlas endures.

Release Date: October 1st, 2015

With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds. Atlas was unearthed in Update 17.5 (2015-10-01).

Acquisition

Atlas's main blueprint is awarded after completing The Jordas Precept Quest. Atlas's component blueprints can be obtained from defeating the Jordas Golem on Jordas Golem Assassinate, Eris, which is unlocked following the aforementioned quest. Additional main blueprints can be bought from Cephalon Simaris for ReputationLarge 50,000.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Jordas Golem Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet Neuroptics Blueprint Jordas Golem Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis Chassis Blueprint Jordas Golem Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Atlas's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Helmet
1
Chassis
1
Systems
1
OrokinCell
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 275 Blueprint2 Blueprints Price: N/A
Atlas Neuroptics Blueprint
Credits
15,000
PolymerBundle
1,400
AlloyPlate
1,100
Circuits
800
Neurodes
5
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Atlas Chassis Blueprint
Credits
15,000
NanoSpores
1,800
Cryotic
1,300
Rubedo
700
ArgonCrystal
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Atlas Systems Blueprint
Credits
15,000
Ferrite
4,600
PolymerBundle
1,700
Morphics
5
OrokinCell
1
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore

Main article: Leverian#Atlas
This is Atlas. Hard as stone. Is it any surprise that his story begins with an asteroid?

Temple Telamon had cast a spell on the indentured masses with a song that heralded the coming of a great stone destroyer. A god who would shatter the world and lead them to a great rebirth. The Orokin mocked the cult's off-key singing, their spasmodic dancing, but the spell only grew stronger. Telamon broadcasts would oft-times wedge into controlled channels to spread their doomsday message.

For the suffocated lower castes, the notion of something more powerful than their Orokin masters must have been intoxicating. A brutal Orokin crackdown seemed to be working, until... an asteroid was detected on a collision course with Earth. The Telamons celebrated it as prophecy writ true. Divine intervention. For the first time in living memory, the Orokin showed vulnerability.

It did not matter that the destruction would be total. For the Temple, this was a sign of a new age.

The Telamons were a fanatic cult that believed in the coming of a destroyer that would signify a rebirth. The Orokin paid no heed to their chants until the Telamons hijacked an asteroid and sent it on a collision course with Earth.

Rather than sending destructive weapons or Dax soldiers, Atlas, a stone warrior who defied the Telamon's ideals, was dispatched to intercept the asteroid, using Petrify130xWhite Petrify on the Telamon defenders and fashioning Rumblers130xWhite Rumblers from their tableau. Atlas then delivered a Landslide130xWhite Landslide that reverberated into the rock, shattering the asteroid which dissolved into nothing, silencing the Telamon's hymns.

Earth swelled on the horizon, as the cult mocked Atlas with their chorus: "The stone shall shatter all!"

Across the system, every Telamon echoed that final hymn. Children, as far as Neptune, turned their heads from greasy broth and gazed toward Earth. Would that careening stone change... everything? Atlas kneeled down, head and hands pressed to the ground in apparent defeat as the Telamon's hymn grew even louder.

But Atlas was listening, feeling, the way the stone trembled to the hymn's pitch. The faults within the asteroid became vivid to him... and so a new song rose up. Rumblers. Erupting in a god-like rhythm, beating along the faults until Atlas, alone, struck the final, resonant chord.

A tremor forked through the rock until, all at once, the great asteroid exploded, its dust falling as scintillating rain sparking across the atmosphere, and then... gone. The Telamon's song fell silent and children, as far as Neptune, turned away and swirled their spoons in greasy broth.

Notes

Trivia

  • In Greek mythology, Atlas was the Titan who held up the sky, typically portrayed carrying a large celestial sphere upon his shoulders. Other aspects of Atlas' design are similarly inspired by Greek myth.
    • Atlas' Petrify130xWhite Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. The hero Perseus, who slew Medusa, would use her severed head to turn many of his adversaries to stone, including Atlas who was transformed into a range of mountains.
    • Atlas' passive immunity to knockdowns while grounded is inspired by the giant Antaeus who would challenge opponents to wrestling matches and was invincible as long as he was in contact with the ground.
  • Atlas was originally developed under the name Brawler and is still referred to as such internally in the game files.
  • Not counting the Aura slot, Atlas is the first non-prime Warframe to start out with three polarized mod slots.
  • Atlas is the second Warframe to not include an alternate helmet on initial release, following OberonIcon272 Oberon.
  • Atlas' appearance seems to be inspired by a chivalrous knight with a greathelm.
  • Though Atlas' main blueprint is obtained from The Jordas Precept quest, he isn't actually quest-driven, as the quest story line doesn't directly involve him.
  • Atlas is the only Warframe whose component blueprints are acquired from Archwing mission, and in turn the Archwing boss, Jordas Golem.
  • Atlas is the first Warframe to have an official signature weapon, Tekko Tekko.
  • As an April Fool's joke, Digital Extremes announced a cross-over with Path of Exile titled: "Path of Warframe: The Quest for the Average Neck". The key art featured Atlas with Path of Exile's Templar.[1]
  • Rumblers130xWhite Rumblers can attack/punch Roller floofs in Dog Days scene in the Captura.

References

Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Atlas Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
In bygone ages, mountains were said to house warriors. In this age, the mountain has become the warrior.

Release Date: October 1st, 2019

Atlas Prime is the Primed variant of AtlasIcon272 Atlas, acting as a direct upgrade. Atlas Prime was released alongside TekkoPrime Tekko Prime and DethcubePrime Dethcube Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Atlas Prime's Relic Drops
Chassis Blueprint Atlas PrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
AxiRelicIntact Axi B3 Uncommon (V)
LithRelicIntact Lith B8 Uncommon (V)
MesoRelicIntact Meso E3 Uncommon (V)
NeoRelicIntact Neo A7 Uncommon (V)
NeoRelicIntact Neo E2 Uncommon (V)
NeoRelicIntact Neo M3 Uncommon (V)
NeoRelicIntact Neo T3 Uncommon (V)
LithRelicIntact Lith D1 Common (V)
LithRelicIntact Lith K6 Common (V)
LithRelicIntact Lith M5 Common (V)
LithRelicIntact Lith P3 Common (V)
LithRelicIntact Lith P5 Common (V)
LithRelicIntact Lith V9 Common (V)
NeoRelicIntact Neo Z7 Common (V)
AxiRelicIntact Axi F1 Uncommon (V)
LithRelicIntact Lith N4 Uncommon (V)
MesoRelicIntact Meso C4 Uncommon (V)
MesoRelicIntact Meso G2 Uncommon (V)
MesoRelicIntact Meso I1 Uncommon (V)
NeoRelicIntact Neo A3 Uncommon (V)
NeoRelicIntact Neo N15 Uncommon (V)
AxiRelicIntact Axi A11 Rare (V)
AxiRelicIntact Axi A6 Rare (V)
AxiRelicIntact Axi A9 Rare (V)
LithRelicIntact Lith A5 Rare (V)
NeoRelicIntact Neo A5 Rare (V)


Vaultings

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell
5
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Atlas Prime Neuroptics Blueprint
Credits
15,000
NeuralSensors
2
Cryotic
525
Salvage
4,700
Oxium
200
Time: 12 Hour(s)
Rush: PlatinumLarge 50
Atlas Prime Chassis Blueprint
Credits
15,000
Tellurium
2
NitainExtract
2
Rubedo
725
Ferrite
3,600
Time: 12 Hour(s)
Rush: PlatinumLarge 50
Atlas Prime Systems Blueprint
Credits
15,000
ArgonCrystal
2
Gallium
4
PolymerBundle
1,200
AlloyPlate
3,200
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Atlas Prime, compared to AtlasIcon272 Atlas:
    • Higher Health (550/650 vs. 270/370)
    • Higher Shield (455/555 vs. 270/370)
    • Higher Armor (500 vs. 475)
    • Higher Energy (215/265 vs. 175/225)
    • Higher Sprint Speed (1.0 vs. 0.9)
    • Additional Polarity (Naramon PolVazarin PolMadurai PolMadurai Pol vs. Naramon PolVazarin PolMadurai Pol)
  • If Atlas Prime wields his Signature Weapons:
    • Tekko Tekko: Gains 6% status chance, for a total of 16% base status chance.
    • TekkoPrime Tekko Prime: Gains 6% status chance, for a total of 32% base status chance.
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Atlas Prime's earthly elemental constructs feature alternate appearances:
    • Atlas Prime's Tectonics130xWhite Tectonics rock wall has a slightly darker color and features additional gold ore veins and cracks that glow with an orange lava color.
    • Atlas Prime's Rumblers130xWhite Rumblers are formed by a solid, dense, and uniform rock formation, as opposed to looser and irregular rock for his non-Primed counterpart, featuring Atlas Prime's chosen primary color and cracks that glow with chosen emissive colors. The Rumblers also have gold ornaments on their torsos and knuckles, resembling those on Atlas Prime himself.
      • The Rumblers will retain its appearance if a player choose to equip non-Prime default skin. However, equipping other skins will still change Rumblers' appearance accordingly.

Trivia

  • Atlas Prime's helmet design resembles Cyclopes, giant one-eyed creatures in Greek mythology bearing immense strength.
  • Atlas Prime is the first Primed Warframe to have five enhanced stats over his regular counterpart.
  • Atlas Prime is the second Primed Warframe to have Signature Weapons, after Banshee PrimeIcon272 Banshee Prime, and later followed by OctaviaPrimeIcon64 Octavia Prime and GaraPrimeIcon Gara Prime.
  • Atlas Prime is the fourth Primed Warframe whose non-primed variant was unlockable through a quest (The Jordas Precept), after MirageIcon272 Mirage, LimboIcon272 Limbo and ChromaIcon272 Chroma.
  • Before his global debut, Atlas Prime was first announced during TennoVip 2019 at Tokyo Game Show.
  • Atlas Prime's Rumblers were dubbed Prime Rumblers in a Twitter post by [DE]Rebecca

Media

The_Strongest_Atlas_Build_2020_Warframe-1

The Strongest Atlas Build 2020 Warframe-1

Edit Tab

Passive

Wielding explosive power and incredible stamina, AtlasIcon272 Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Strong as the mountain, Atlas is immune to Knockdown b Knockdown while in contact with the ground.

  • Knockdown immunity does not apply while in the air.
  • Does not apply to pushback effects.
  • Does not prevent the recoiling effect from firing powerful Archguns such as Corvas Corvas, Velocitus Velocitus, and Larkspur Larkspur in non-Archwing missions.

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xWhite Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Mod TT 20px Path of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide130xWhite Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Armor bonus is capped at 1,500 points.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Rubble pickup can be Mod TT 20px vacuumed by Sentinels or the Warframe's innate vacuum radius, or Mod TT 20px fetched by Companions.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

RubbleHeapMod
Main article: Rubble Heap

Rubble Heap is a Warframe Augment Mod for AtlasIcon272 Atlas' passive that makes Landslide130xWhite Landslide cost no energy, increases its damage, and increases its speed when his Rubble count is above a threshold of 1400.


Rank Damage & speed multiplier Cost
0 1.25x 6
1 1.5x 7
2 1.75x 8
3 2x 9

Abilities 

View Maximization
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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Main article: Landslide (edit)
LandslideModx256 Landslide130xWhite
1
EnergyOrb25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64 Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64 Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)

Misc: ? / 8 / 10 / 12 m (dash range)
2.0 x (crit multiplier)
5 % (crit and status chances)
0.5 s (min combo window)
50% (bonus Rubble health/armor)

Expand/Collapse
Main article: Tectonics (edit)
TectonicsModx256 Tectonics130xWhite
2
EnergyOrb50
Tectonics

Summon a rock-wall, activate again to send the rocks crashing towards the enemy.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:2850 / 3150 / 3450 / 3750 (base health)
1 x (health multiplier to DmgSlashSmall64 Slash damage)
250 / 300 / 350 / 500 (explosion DmgPunctureSmall64 Puncture damage)
150 / 300 / 450 / 600 (roll DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 3 / 4 / 5 m (explosion radius)

Misc: 5 x (armor multiplier)
1 / 2 / 3 / 4 s (invulnerability duration)
? m (shrapnel damage radius)
1 (max bulwarks active)
15 m (roll distance)
200 % (petrified rolling speed)
30 m (petrified roll distance)
200 % (petrified damage bonus)

Expand/Collapse
Main article: Petrify (edit)
PetrifyModx256 Petrify130xWhite
3
EnergyOrb75
Petrify

Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:100% (Rumbler heal)
AbilityDurationBuff Duration:5 / 10 / 15 / 20 s
AbilityRangeBuff Range:10 / 11 / 12 / 14 m (cone length)

Misc: 60° (FOV)
+50% (damage type modifier)
1 (Rubble dropped per enemy)

Subsumable to Helminth
Expand/Collapse
Main article: Rumblers (edit)
RumblersModx256 Rumblers130xWhite
4
EnergyOrb100
Rumblers

Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (DmgBlastSmall64 Blast damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee DmgImpactSmall64 Impact damage)
200 / 250 / 350 / 500 (rock DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:15 / 20 / 30 / 45 s (Rumbler duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (DmgBlastSmall64 Blast radius)
1 (speed multiplier)

Misc: 2 (number of Rumblers)
10 s (stone duration)
0.5 to 1.5 m/s (min-max speeds)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

LandslideIcon LandslideIcon LandslideIcon
TectonicsIcon TectonicsIcon
PetrifyIcon PetrifyIcon PetrifyIcon
RumblersIcon RumblersIcon RumblersIcon

Edit Tab

Patch History

Hotfix 35.0.1 (2023-12-13)

  • Fixed a script error in Atlas’ Rumbler ability.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

ATLAS
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 475 (from 450)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

ATLAS PRIME
Health: Base Rank - 550 (from 175) / Max Rank - 650 (from 525)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 500 (from 475)
Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed a bug where Atlas's Tectonics wall wouldn't respawn or roll when destroyed by enemies as a Client.

Hotfix 33.6.4 (2023-08-15)

  • Fixed Atlas’ Landslide not increasing the amount of rubble dropped from Petrified enemies by 50% as intended.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script errors with Atlas’ Tectonics and Rumblers.

Hotfix 32.0.9 (2022-10-05)

  • Fixed Atlas’ Landslide ability triggering Archon Mod effects.

Hotfix 32.0.3 (2022-09-14)

  • Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
    • Atlas

Update 32.0 (2022-09-07)

  • The following Warframe Blueprints that can be obtained from Simaris can now be sold for Credits:
    • Atlas Blueprint
  • Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo.
    • Atlas’ Landslide
  • Fixed Zenurik’s Inner Might causing Atlas’ Rubble Heap Augment Mod to cost Energy even when you have over 1400 rubble.
  • Fixed Atlas being able to self-damage and destroy objectives with Tectonics.
  • Fixed rare issue with Atlas’ Tectonics Ability.

Update 31.6 (2022-06-09)

  • Fixed Atlas Rubble not being created if you’ve replaced Petrify with a Helminth ability.
  • Fixed Atlas’ Path of Statues Augment not working if you’ve replaced Petrify with a Helminth ability.
  • Fixed Atlas’ Ore Gaze Augment always applying at 20% even if you don’t have the Mod equipped.
  • Fixed the Rubble Heap Augment mod not granting free casts of Atlas’ Landslide if Inner Might was equipped.

Hotfix 31.5.10 (2022-05-17)

  • Fixed not being able to jump as Atlas after Rumblers with the Titanic Rumbler Augment equipped expired while you are Operator.

Hotfix 31.5.5 (2022-05-03)

  • Fixed Atlas’ Path of Statues Augment trail FX not being visible.

Update 31.5 (2022-04-27)

  • Fixed script error related to Atlas’ Rumblers.
  • Fixed Atlas’ Titanic Rumbler Augment Mod not multiplying the Rumbler damage by 400% as described.

Update 31.2 (2022-03-16)

  • Fixed an error that caused Atlas Rumblers to use incorrect values for their punch damage which was disregarding your Power Strength bonus (and the Titanic Rumbler bonus if you had it equipped)
  • Fixed script error related to Atlas’ Rumblers.
  • Fixed Inaros’ Elemental Sandstorm Augment mod not using bonus damage type from Kuva/Tenet weapons.
    • Also fixed this for Melee abilities (Atlas’ Landslide for example) that were not inheriting from Kuva/Tenet Melee weapons.

Update 30.5 (2021-07-06)

  • Fixed the Paradiso and Sigma Series Chest and Shoulder Plates floating away from Atlas Prime with the Blade of the Lotus skin equipped.

Update 30.3 (2021-05-25)

  • Added a dual wield custom HUD offset handling for Atlas.

Hotfix 29.10.8 (2021-03-31)

  • Fixed a script error when casting Atlas’ Tectonic.

Update 29.5 (2020-11-19)

  • Bulwark: Performs AOE Slash when damaged by enemies. AOE damage based on the amount of Health lost.
  • Gave Atlas a little more height on his backflip in his animation idles. You’d think he wouldn’t need it because he has no neck, but it needed to be done.

Hotfix 29.0.8.1 (2020-09-10)

  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

Hotfix 28.2.1 (2020-08-01)

  • Fixed a script error when casting Atlas’ Petrify ability.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Atlas Landslide

The full breakdown can be read here.

Hotfix 28.0.3 (2020-06-12)

  • Fixed Mods that give base Damage (e.g. Pressure Point) not applying to Atlas’ Landslide.

Update 28.0 (2020-06-11)

  • Fixed Atlas not playing their full body animation when equipping an Arch-Gun.

Hotfix 27.5.4 (2020-05-20)

Hotfix 27.4.1 (2020-05-01)

  • Fixed a script error when casting Atlas’ Petrify ability.

Hotfix 27.3.11 (2020-04-09)

  • Fixed Atlas’ Passive preventing Atlas from having any collision in Jordas Golem fight.
  • Fixed an error that would occur when the game was determining attack logic for Atlas Rumblers.

Update 27.3 (2020-03-24)

  • Atlas’ Immovable Passive now also applies to Staggers.

Hotfix 25.8.1 (2019-10-09)

  • Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him.
    • The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own.

Hotfix 25.8.0.1 (2019-10-02)

  • Atlas Prime’s Tectonics rock wall now has a Primed appearance!
  • Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.

Update 25.8 (2019-10-01)

  • Introduced Atlas Prime.
Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Changes:

  • Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.

Hotfix 25.7.4 (2019-09-05)

  • Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.

Update 25.7 (2019-08-29)

Hotfix 25.6.3 (2019-08-14)

  • Added Arsenal Ability videos for Atlas.
  • Fixed a crash when re-casting Atlas’ Rumblers.

Update 25.6 (2019-08-08)

Titanic Rumbler - Rumblers Augment - Atlas
  • Increase to damage and speed
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect

Update 25.0 (2019-05-22)

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6 (2019-04-04)

  • Having a ‘signature’ weapon now actually benefits you!
    • Tekko: Additional 6% status when wielded by Atlas.
  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Atlas Tectonics
  • Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines)

Update 22.17 (2018-03-28)

  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.

Hotfix 22.16.5 (2018-03-21)

  • Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.

Update 22.15 (2018-03-07)

  • Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.

Hotfix 22.14.2 (2018-03-02)

  • Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.

Update 22.14 (2018-03-01)

  • Vacuum now sucks up Atlas’ Rubble!
  • The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
  • Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
  • Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.

Hotfix 22.13.1 (2018-02-15)

  • Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas

Hotfix 22.12.4 (2018-02-13)

  • Fixed a script error when casting Atlas’ Rumblers ability.

Hotfix 22.12.3 (2018-02-12)

  • Reduced the decay rate of Atlas’ Rubble by half.
  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed a script error when casting Atlas’ Tectonics.

Update 22.12 (2018-02-09)

  • Rubble (new mechanic)
    • Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.
  • Landslide
    • Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.
  • Petrify
    • Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
    • Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa .
    • Ore Gaze Augment is now 25% effective at max rank.
    • Petrified enemies take increased damage from all sources.
  • Rumblers
    • While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
    • Rumblers create rubble when they expire, based on how much health they had.

Hotfix 22.1.1 (2017-10-27)

  • Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.

Hotfix 21.0.9 (2017-07-17)

  • Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).
  • Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse.
  • Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it).

Hotfix 20.4.1 (2017-05-04)

  • Fixed a possible script error with Atlas’ Petrify.

Hotfix 20.2.3 (2017-04-19)

  • Atlas' custom HUD is now affected by the HUD scaling sliders in the Interface options.

Update 20.0 (2017-03-24)

  • Changed Atlas' Rumblers HUD marker from objective to Allied NPC.

Hotfix 19.10.1 (2017-02-14)

  • Energy will now be refunded when the target dies between cast and effect on Landslide.

Hotfix 19.0.2 (2016-11-12)

  • Fixed Atlas' Rumbler names showing up as a file-path.

Update 19.0 (2016-11-11)

  • Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.

Hotfix: Recurring Dreams 1 (2016-11-03)

  • Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.

Hotfix: The Silver Grove 4 (2016-08-25)

  • Augment: Fixed Atlas Landslide130xWhite Landslide augment being able to petrify himself if he's radiation proc'd.

Update: The Silver Grove (2016-08-19)

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed strange Melee Weapon holster positions on Atlas.

Update 18.7 (2016-03-30)

  • Fixed badge placements on Atlas.

Hotfix 18.5.5 (2016-03-08)

  • Fixed weird positioning of Staff Melee weapons on Atlas.

Update 18.5 (2016-03-04)

  • Landslide now have a 0.8x energy multiplier per successive hit.

Hotfix 18.4.7 (2016-02-04)

Update 18.4 (2016-01-22)

  • Fixed Grineer Guardsmen not being able to properly attack Tectonics rock wall.

Update 18.1 (2015-12-16)

  • Fixed Rumblers repeating their spawn animation when being shot at while being created.

Hotfix 18.0.8 (2015-12-11)

  • Fixed Rumblers not properly playing destruction audio FX when unsummoned early.

Update 17.8 (2015-10-21)

  • Fixed Atlas being able to fire weapons while punching during Landslide.
  • Fixed Tectonics rock wall being scannable.

Update 17.7 (2015-10-14)

  • Fixed Tectonics being unable to go through Frost’s Snow Globe.
  • Fixed a crash caused by Tectonics interaction with continuous fire weapons.
  • Fixed Petrify applying stone textures to the Corpus security cameras.

Hotfix 17.6.2 (2015-10-08)

  • Landslide now has improved damage scaling based on the Mods of your Melee weapons.
  • Rumblers health is now affected by Health and Shield Mods.
  • Rumblers armor is now affected by Armor and Strength Mods.
  • Rumblers base armor has been increased to 500.
  • Landslide proc chance and crit multiplier have been increased.
  • Tectonics health is now affected by Atlas’ armor rating.
    • Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
  • Fixed Tectonics boulder not doing damage to enemies when cast by Clients.
  • Fixed Tectonics boulder not dragging ragdolled enemies with it while rolling.
  • Fixed Tectonics boulder not hitting ragdolled enemies once launched.
  • Audio FX on Stone Gaze have been tweaked.

Hotfix 17.6.1 (2015-10-07)

  • Allies can now walk through Tectonics.
  • Fixed Rumblers not dying when entering Nullifier bubbles.
  • Fixed an effect from Equinox's Rest being frozen solid from Petrify.

Hotfix 17.5.5 (2015-10-05)

  • Fixed Petrify having an unusual effect on the Eximus ice shield.
  • Fixed players being able to use weapons while spamming Landslide.

Hotfix 17.5.3 (2015-10-02)

  • Armor increased to 450.
  • Fixed Tectonics toggling not always working as intended.

Update 17.5 (2015-10-01)

  • Introduced.

Last updated: Hotfix 29.3.2 (2020-11-05)

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