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Titan of stone, lord of the earthly elementals.

This is Atlas, the brawler, the strong.

Moving mountains is no easy task, Tenno. Atlas endures.

Release Date: October 1st, 2015

With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds. Atlas was unearthed in Update 17.5.

Manufacturing Requirements
Credits64
30,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: N/A
Neuroptics
Credits64
15,000
PolymerBundle64
1,400
AlloyPlate64
1,100
Circuits64
800
Neurode64
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
NanoSpores64
1,800
Cryotic
1,300
Rubedo64
700
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Ferrite64
4,600
PolymerBundle64
1,700
Morphics64
5
OrokinCell64
1
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Atlas' blueprint is awarded after completing The Jordas Precept Quest, which unlocks the Jordas Golem Archwing Assassination mission that drops the remaining component blueprints.

Drop Expected Num. Runs 99% - 99.99%
Chassis Blueprint (38.72%) 6–7 29 ± 10
Neuroptics Blueprint (38.72%)
Systems Blueprint (22.56%)

Trivia

  • In Greek mythology, Atlas was the Titan who held up the sky, typically portrayed carrying a large celestial sphere upon his shoulders. Other aspects of Atlas' design are similarly inspired by Greek myth.
    • Atlas' Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. The hero Perseus, who slew Medusa, would use her severed head to turn many of his adversaries to stone, including Atlas who was transformed into a range of mountains.
    • Atlas' passive immunity to knockdowns while grounded is inspired by the giant Antaeus who would challenge opponents to wrestling matches and was invincible as long as he was in contact with the ground.
  • Atlas was originally developed under the name Brawler and is still referred to as as such internally in the game files.
  • Atlas has the third highest base armor rating of all Warframes at 450, surpassed by Valkyr's 600 and Valkyr Prime's 700.
  • Not counting the Aura slot, Atlas is the first non-prime Warframe, and still one of only a few, to start out with three polarized mod slots.
  • Atlas is the second Warframe to not include an alternate helmet on initial release, following Oberon.
  • Atlas' appearance seems to be inspired by a chivalrous knight with a greathelm.
  • Atlas has the lowest Sprint Speed of all Warframes.


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Monolithic

Wielding explosive power and incredible stamina, Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Path of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Atlas can accumulate up to a maximum of 1,500 bonus armor.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Rubble pickup can be vacuumed by Sentinels or the Warframe's innate vacuum radius.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

Abilities 

Landslide LandslideIcon
ENERGY
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:100 / 200 / 300 / 350 (1 hit)
200 / 400 / 600 / 700 (2 hits)
400 / 800 / 1200 / 1400 (3+ hits)
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 2 m (impact radius)
[2 hits] 4 m (impact radius)
[3+ hits] 6 m (impact radius)
Misc:50% (bonus Rubble health/armor)

Info
  • Atlas charges forward to punch a target enemy up to 8 / 10 / 12 / 15 meters away. The target and enemies within 2 meters are dealt 100 / 200 / 300 / 350 Impact b Impact damage as a melee strike with a 200% critical damage multiplier, a 5% critical chance, and a 5% status chance.
  • Damage is affected by Ability Strength, the Melee Combo Counter and most mods.
    • As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Landslide will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 350 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1901.9 damage on the first hit.
    • Landslide is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Landslide is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Covert Lethality), or Acolyte Mods.
      • The only exception to this rule is the passive ability of the Mire to grant +10% Toxin b Toxin damage, which carries over to Landslide. The toxin damage combines with any elemental damage from melee elemental mods.
    • Each enemy struck adds to the Melee Combo Counter.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Ability Range, while the dash range is not.
    • Atlas' Health is invulnerable to damage while dashing.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
      • This reduction in energy cost modifies Landslide's activation cost and is afterwards affected by Ability Efficiency as normal.
        • As an example, with a maxed Streamline the second successful cast will consume:
        Base Cost × (1 - Efficiency Mods) × 0.5 = 25 × (1 - 0.3) × 0.5 = 8.75 energy.
        • Any successful cast thereafter will consume:
        Base Cost × (1 - Efficiency Mods) × 0.25 = 25 × (1 - 0.3) × 0.25 = 4.375 energy.
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and can not fall below 0.5 seconds.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Synergy: Using Landslide to kill petrified enemies frozen by Path of Statues, Petrify, and by casting Rumblers grants 50% more health and Armor points from the enemies' dropped Rubble.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in mid-air.
  • Killing an enemy with this ability is not counted as a Melee Kill. Therefore the Swordsman Challenge is not affected by the successive use of the ability.
  • Shattering Impact does not work on this ability even though it deals impact damage.
  • Landslide attacks can damage enemies across the Rift Plane.
  • Landslide is affected by and can trigger Warframe Arcanes.

Augment
PathofStatuesMod
Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for Atlas, that makes Landslide leave a petrifying path for a short period.


Rank Path Duration Petrify Duration Cost
0 7s 4s 6
1 8s 5s 7
2 10s 5s 8
3 12s 6s 9

Tips & Tricks
  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • It's advisable to use Ability Duration mods to lengthen the combo window.
  • Performing a Bullet Jump between casts allows players to extend Atlas' reach.
    • Note that Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide benefits from elemental damage granted by certain augments, including:

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases combo window to 3.06 seconds.
    • Reduces impact radius of the 1st cast to 0.68 meters, 1.36 meters for the 2nd cast in a chain and 2.72 meters for all subsequent casts in a chain.
  • Maximized Ability Efficiency reduces cost of the 1st cast to 6.25 energy, 3.13 energy for the 2nd cast in a chain and 1.56 energy for all subsequent casts in a chain.
    • Reduces combo window to 0.4 seconds.
  • Maximized Ability Range increases impact radius of the 1st cast to 5.6 meters, 11.2 meters for the 2nd cast in a chain and 16.8 meters for all subsequent casts in a chain.
    • Reduces base damage of the 1st cast to 140, 280 for the 2nd cast in a chain and 560 for all subsequent casts in a chain.
  • Maximized Ability Strength increases base damage of the 1st cast to 1305.5, 2611 for the 2nd cast in a chain and 5222 for all subsequent casts in a chain.
    • Without Energy Conversion, increases these values respectively to 1130.5, 2261 and 5222
    • Increases cost of the 1st cast to 38.75 energy, 19.38 energy for the 2nd cast in a chain and 9.69 energy for all subsequent casts in a chain.
    • Reduces combo window to 0.73 seconds.



Tectonics TectonicsIcon
ENERGY
50
KEY
2
Tectonics
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Strength:5x (armor multiplier)
2850 / 3150 / 3450 / 3750 (base health)
250 / 300 / 350 / 500 (explosion damage)
150 / 300 / 450 / 600 (roll damage)
Duration:N/A
Range:3 / 3 / 4 / 5 m (explosion radius)
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
15 m (roll distance)
30 m (petrified roll distance)

Info
  • Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 2850 / 3150 / 3450 / 3750 and additional health equal to 500% of Atlas' modded armor. Upon activation, the bulwark is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health.
    • Base health and armor multiplier are affected by Ability Strength.
      • The bulwark's health uses the following expression when accounting for Ability Strength: Modified Health = (Base Health + 5 × Atlas' Base Armor × (1 + Armor Mods)) × (1 + Strength Mods) + Absorbed Damage.
      • For example, with a maxed Steel Fiber and Intensify, rank-3 Tectonics will produce a bulwark with an initial health of (3750 + 5 × 450 × 2.1) × (1 + 0.3) = 11017.5 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
    • Atlas and his allies do not contribute to a bulwark's health gain by shooting it during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
  • Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 / 300 / 450 / 600 Impact b Impact damage per second to enemies that are dragged along its path. After rolling 15 meters or hitting an environmental object, the boulder will explode and inflict 250 / 300 / 350 / 500 Puncture b Puncture damage to enemies within a radius of 3 / 3 / 4 / 5 meters.
    • Rolling and explosion damage are affected by Ability Strength.
    • Enemies affected by the rolling damage are ragdolled.
    • The explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range, while roll distance is not.
  • Synergy: Casting Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 30 meters. They also inflicts ?% bonus damage on rolling and explosion damage.
    • Bulwarks and Boulders becomes silver-colored and metallic when petrified.
    • As the 3 bulwarks created by Tectonic Fracture cannot become boulders, Petrify has no effect on them.
    • Casting Petrify on a moving boulder will not grant it bonuses.
  • While the bulwark is capable of blocking most hostile gunfire, it does not provide cover from area of effect damage, including the explosive attacks of Grineer Bombards and Napalms.
  • Bulwarks and Boulders have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
  • Enemies that are melee-focused will attack the Bulwark if it obstructs their path, though some enemies may simply run up against it.
  • Atlas can maintain only one bulwark at a time.
    • Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
  • The Bulwark will spawn on the same elevation as Atlas and will not fall down, even if there are no objects under it.
  • Tectonics can not be cast in the air.
  • Casting and reactivation duration of 1 second are affected by Natural Talent and Speed Drift.

Augment
TectonicFracture
Main article: Tectonic Fracture

Tectonic Fracture is a Warframe Augment Mod for Atlas that modifies Tectonics to allow additional simultaneous walls, but sacrifices the ability to turn them into offensive boulders.


Rank Walls Health Cost
0 2 70% 6
1 2 80% 7
2 3 90% 8
3 3 100% 9

Tips & Tricks
  • Can completely block off narrow enough areas or chokepoints from enemies without limiting the movement of allies.
  • The Boulder can be used to push down long corridors, but care should be taken when aiming as the Boulder will detonate when it hits a side wall or standing obstacle.
  • The Bulwark's cover can assist in reviving allies who have fallen to a frontal threat.
    • Note that Bulwark's protection is less effective against enemy AoE attacks.
  • Enemies will not change their motion to sidestep a rolling Boulder. This makes the boulder very effective against lines of charging foes.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • Reduces explosion radius to 1.7 meters.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases explosion radius to 14 meters.
    • Reduces base health to 2900 armor multiplier to 2x, roll damage to 240 and explosion damage to 200.
  • Maximized Ability Strength increases base health to 27042.5 armor multiplier to 18.65x, roll damage to 2238 and explosion damage to 1865.
    • Without Energy Conversion, increases these values respectively to 23417.5, 16.15x, 1938 and 1615.
    • cost to 12.5 energy.
  • With maximized Steel Fiber and Armored Agility, increases base health to 9500.
    • Adding Maximized Ability Strength to this, increases base health to 35435.



Petrify PetrifyIcon
ENERGY
75
KEY
3
Petrify
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Strength:100% (Rumbler heal)
Duration:5 / 10 / 15 / 20 s
Range:10 / 11 / 12 / 14 m (cone length)
Misc:60° (FOV)
+50% (damage vulnerability)
1 (Rubble dropped per enemy)

Info
  • Atlas unleashes his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies receive 50% more damage from all sources and are completely disabled from attacking or moving for 5 / 10 / 15 / 20 seconds.
    • Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.
    • Damage vulnerability is not affected by mods.
    • Stone duration is affected by Ability Duration.
    • Cone length is affected by Ability Range, while the field of view is not.
    • Activation energy cost is affected by Ability Efficiency.
    • Casting animation speed is affected by Natural Talent and Speed Drift.
    • When killed, each petrified enemy will drop 1 piece of Rubble for Atlas to pick up.
  • Synergy: Casting Petrify on Atlas' stone constructs yields additional benefits.
    • Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
    • Rumblers' health pool is instantly restored to 100%.
  • Petrified enemies are completely immune to status effects. Any duration-based status effect, such as a Bleed proc, that is applied before an enemy is petrified will be paused until Petrify wears off.
  • If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
  • Bosses and Capture targets cannot be petrified.
  • Frozen enemies can not be petrified.
  • Enemies will turn a darker tone and obtain a stone texture upon being petrified.
  • Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
  • Casting Petrify will interrupt Atlas' actions and movement.

Augment
OreGaze
Main article: Ore Gaze

Ore Gaze is a Warframe Augment Mod for Atlas that modifies Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.

Rank Loot Chance Cost
0 10% 6
1 15% 7
2 20% 8
3 25% 9

Tips & Tricks
  • Since Petrify's cone is created at the end of the casting animation, Natural Talent and/or Speed Drift can speed up the process to produce a nearly instant flash.
  • While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
  • Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
  • Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
  • Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
  • Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
  • When Rumblers have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
  • Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
  • Petrified enemies that are killed will undergo a special "shatter" death animation, similarly to enemies killed by innate Cold b Cold damage sources, producing an additional corpse.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



Rumblers RumblersIcon
ENERGY
100
KEY
4
Rumblers
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (explosion damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee damage)
200 / 250 / 350 / 500 (rock damage)
Duration:15 / 20 / 30 / 45 s (Rumbler duration)
Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (explosion radius)
1 (speed multiplier)
Misc:2 (number of Rumblers)
10 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

Info
  • Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 3 / 4 / 5 / 6 meter radius for 10 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 15 / 20 / 30 / 45 seconds unless they are killed or manually detonated.
    • Number of Rumblers summoned is not affected by mods.
    • Petrify radius is affected by Ability Range.
    • Rumbler duration is affected by Ability Duration, while petrify duration is not.
    • Cast delay of 2.5 seconds is affected by Natural Talent and Speed Drift.
    • Petrifying occurs instantly when Atlas begins his casting animation.
  • Each Rumbler possesses 500 / 750 / 1000 / 1200 Health, 50 / 150 / 250 / 500 Armor, and a speed multiplier of 1. Rumblers inflict 800 / 1000 / 1400 / 2000 Impact b Impact damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 200 / 250 / 350 / 500 Impact b Impact damage and ragdoll enemies hit.
    • Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by Ability Strength. Health and armor are also affected by Warframe health, shield, and armor mods.
    • Rumbler health uses the following expression when accounting for Ability Strength: Modified Health = Health × (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods).
      • For example, with Vitality, Redirection, Intensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of 1200 × (1 + 2 + 4.4 + 2 + 4.4 + 0.3) = 16920.
      • Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
    • Rumbler armor uses the following expression when accounting for Ability Strength: Modified Armor = Armor × (1 + Armor Mods + Ability Strength).
      • For example, with a maxed Steel Fiber and Intensify, rank-3 Rumblers will have a modified armor value of 500 × (1 + 1.1 + 0.3) = 1200.
    • Speed multiplier is affected by Ability Range and can not fall below 0.5 or exceed 1.5 under any circumstances.
  • If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict 500 / 750 / 1000 / 1250 Blast b Blast damage to enemies within 3 / 4 / 5 / 6 meters.
    • Explosion damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range.
  • On death, each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 bonus armor when picked up by Atlas.
    • Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
    • Amount of Rubble dropped per Rumbler, health restored, and bonus armor provided are not affected by Ability Strength.
  • Synergy: Casting Petrify on injured Rumblers will instantly restore their health to 100%.
  • Rumblers are immune to Status Effects, such as knockdowns or Slash b Slash procs, but they can be staggered.
  • While melee kills by the Rumblers are considered melee kills by Atlas, they do not contribute to the Melee Combo Counter.
  • Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
  • Atlas can maintain only 2 Rumblers at a time.
    • The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
  • If a Rumbler enters a Nullifier bubble, it will have its health drained.

Augment
TitanicRumbler
Main article: Titanic Rumbler

Titanic Rumbler is a Warframe Augment Mod for Atlas that modifies Rumblers to make one larger Rumbler with modified stats, instead of the normal two Rumblers.

The Rumbler will occasionally smash the ground to attract nearby enemies.

Rank Health Damage Speed Cost
0 120% 120% 50% 6
1 130% 125% 55% 7
2 140% 130% 60% 8
3 150% 135% 65% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 137.7 seconds.
    • Reduces speed multiplier to 0.5 and petrify/explosion radius to 2.04 meters.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces duration to 18 seconds.
  • Maximized Ability Range increases speed multiplier to 1.5 and petrify/explosion radius to 16.8 meters.
    • Reduces Rumbler health to 6480, Rumbler armor to 700, melee damage to 800, rock damage to 200, and explosion damage to 500.
  • Maximized Ability Strength increases Rumbler health to 10476, Rumbler armor to 2365, melee damage to 7460, rock damage to 1865, and explosion damage to 4662.5.
    • Without Energy Conversion, increases Increases these values respectively to 9876, 2115, 6460, 1615, and 4037.5.
    • Increases cost to 155 energy.
    • Reduces duration to 32.63 seconds.
  • With maximized Vitality, Redirection and Primed Vigor, increases Rumbler health to 26160
    • Adding Maximized Ability Strength to this, increases Rumbler health to 30636.
  • With maximized Steel Fiber and Armored Agility, increases Rumbler armor to 1500.
    • Adding Maximized Ability Strength to this, increases Rumbler armor to 3365.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

LandslideIcon LandslideIcon LandslideIcon
TectonicsIcon TectonicsIcon
PetrifyIcon PetrifyIcon PetrifyIcon
RumblersIcon RumblersIcon RumblersIcon

Edit Tab

General

Edit Tab

Atlas can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Update 22.17
  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.


Hotfix 22.16.5

  • Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.


Update 22.15

  • Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.


Hotfix 22.14.2

  • Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.


Update 22.14

  • Vacuum now sucks up Atlas’ Rubble!
  • The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
  • Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
  • Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.


Hotfix 22.13.1

  • Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas


Hotfix 22.12.4

  • Fixed a script error when casting Atlas’ Rumblers ability.


Hotfix 22.12.3

  • Reduced the decay rate of Atlas’ Rubble by half.
  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed a script error when casting Atlas’ Tectonics.


Update 22.12

  • Rubble (new mechanic)
    • Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.
  • Landslide
    • Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.
  • Petrify
    • Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
    • Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa .
    • Ore Gaze Augment is now 25% effective at max rank.
    • Petrified enemies take increased damage from all sources.
  • Rumblers
    • While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
    • Rumblers create rubble when they expire, based on how much health they had.


Hotfix 22.1.1

  • Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.


Hotfix 21.0.9

  • Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).
  • Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse.
  • Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it).


Hotfix 20.4.1

  • Fixed a possible script error with Atlas’ Petrify.


Hotfix 20.2.3

  • Atlas' custom HUD is now affected by the HUD scaling sliders in the Interface options.


Update 20.0

  • Changed Atlas' Rumblers HUD marker from objective to Allied NPC.


Hotfix 19.10.1

  • Energy will now be refunded when the target dies between cast and effect on Landslide.


Hotfix 19.0.2

  • Fixed Atlas' Rumbler names showing up as a file-path.


Update 19.0

  • Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.


Hotfix: Recurring Dreams 1

  • Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.


Hotfix: The Silver Grove 4

  • Augment: Fixed Atlas Landslide augment being able to petrify himself if he's radiation proc'd.


Update: The Silver Grove


Update: Specters of the Rail

  • Fixed strange Melee Weapon holster positions on Atlas.


Update 18.7

  • Fixed badge placements on Atlas.


Hotfix 18.5.5

  • Fixed weird positioning of Staff Melee weapons on Atlas.


Update 18.5

  • Landslide now have a 0.8x energy multiplier per successive hit.


Hotfix 18.4.7


Update 18.4

  • Fixed Grineer Guardsmen not being able to properly attack Tectonics rock wall.


Update 18.1

  • Fixed Rumblers repeating their spawn animation when being shot at while being created.


Hotfix 18.0.8

  • Fixed Rumblers not properly playing destruction audio FX when unsummoned early.


Update 17.8

  • Fixed Atlas being able to fire weapons while punching during Landslide.
  • Fixed Tectonics rock wall being scannable.


Update 17.7

  • Fixed Tectonics being unable to go through Frost’s Snow Globe.
  • Fixed a crash caused by Tectonics interaction with continuous fire weapons.
  • Fixed Petrify applying stone textures to the Corpus security cameras.


Hotfix 17.6.2

  • Landslide now has improved damage scaling based on the Mods of your Melee weapons.
  • Rumblers health is now affected by Health and Shield Mods.
  • Rumblers armor is now affected by Armor and Strength Mods.
  • Rumblers base armor has been increased to 500.
  • Landslide proc chance and crit multiplier have been increased.
  • Tectonics health is now affected by Atlas’ armor rating.
    • Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
  • Fixed Tectonics boulder not doing damage to enemies when cast by Clients.
  • Fixed Tectonics boulder not dragging ragdolled enemies with it while rolling.
  • Fixed Tectonics boulder not hitting ragdolled enemies once launched.
  • Audio FX on Stone Gaze have been tweaked.


Hotfix 17.6.1

  • Allies can now walk through Tectonics.
  • Fixed Rumblers not dying when entering Nullifier bubbles.
  • Fixed an effect from Equinox's Rest being frozen solid from Petrify.


Hotfix 17.5.5

  • Fixed Petrify having an unusual effect on the Eximus ice shield.
  • Fixed players being able to use weapons while spamming Landslide.


Hotfix 17.5.3

  • Armor increased to 450.
  • Fixed Tectonics toggling not always working as intended.


Update 17.5

  • Added into game.
Last update: Hotfix 22.17.1.1

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