Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.
Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.
Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.
Vacuum now sucks up Atlas’ Rubble!
The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.
Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas
Fixed a script error when casting Atlas’ Rumblers ability.
Reduced the decay rate of Atlas’ Rubble by half.
Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
Fixed a script error when casting Atlas’ Tectonics.
Rubble (new mechanic)
Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.
Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.
Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa .
Ore Gaze Augment is now 25% effective at max rank.
Petrified enemies take increased damage from all sources.
While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
Rumblers create rubble when they expire, based on how much health they had.
Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.
Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).
Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse.
Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it).
Fixed a possible script error with Atlas’ Petrify.
Atlas' custom HUD is now affected by the HUD scaling sliders in the Interface options.
Changed Atlas' Rumblers HUD marker from objective to Allied NPC.
Energy will now be refunded when the target dies between cast and effect on Landslide.
Fixed Atlas' Rumbler names showing up as a file-path.
Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.
Hotfix: Recurring Dreams 1
Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.
Hotfix: The Silver Grove 4
Augment: Fixed Atlas Landslide augment being able to petrify himself if he's radiation proc'd.
Update: The Silver Grove
Update: Specters of the Rail
Fixed strange Melee Weapon holster positions on Atlas.
Fixed badge placements on Atlas.
Fixed weird positioning of Staff Melee weapons on Atlas.
Landslide now have a 0.8x energy multiplier per successive hit.
Fixed Grineer Guardsmen not being able to properly attack Tectonics rock wall.
Fixed Rumblers repeating their spawn animation when being shot at while being created.
Fixed Rumblers not properly playing destruction audio FX when unsummoned early.
Fixed Atlas being able to fire weapons while punching during Landslide.
Fixed Tectonics rock wall being scannable.
Fixed Tectonics being unable to go through Frost’s Snow Globe.
Fixed a crash caused by Tectonics interaction with continuous fire weapons.
Fixed Petrify applying stone textures to the Corpus security cameras.
Landslide now has improved damage scaling based on the Mods of your Melee weapons.
Rumblers health is now affected by Health and Shield Mods.
Rumblers armor is now affected by Armor and Strength Mods.
Rumblers base armor has been increased to 500.
Landslide proc chance and crit multiplier have been increased.
Tectonics health is now affected by Atlas’ armor rating.
Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
Fixed Tectonics boulder not doing damage to enemies when cast by Clients.
Fixed Tectonics boulder not dragging ragdolled enemies with it while rolling.
Fixed Tectonics boulder not hitting ragdolled enemies once launched.
Audio FX on Stone Gaze have been tweaked.
Allies can now walk through Tectonics.
Fixed Rumblers not dying when entering Nullifier bubbles.
Fixed an effect from Equinox's Rest being frozen solid from Petrify.
Fixed Petrify having an unusual effect on the Eximus ice shield.
Fixed players being able to use weapons while spamming Landslide.
Armor increased to 450.
Fixed Tectonics toggling not always working as intended.