|Time: 24 hrs|
|Market Price: 200||Blueprints Price:30,000|
This weapon deals Heat damage.
- Innate Heat damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- Good critical chance.
- High status chance.
- Can hit multiple enemies with a single beam.
- Enemy corpses will still allow the beam to connect to nearby enemies.
- Large magazine size.
- Has a polarity.
- Innate Heat damage – less effective against Proto Shields.
- Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
- Below average critical damage multiplier.
- Main beam has a limited range of 15 meters.
- Chain beam has a limited range of 7 meters.
- Chain beam range cannot be increased with Ruinous Extension.
- Poor ammo efficiency.
- When fired at an enemy, the beam from the Atomos will link between multiple adjacent enemies within 3 meters of the initial target and each other, and any caught in the width of the beam will also be damaged. It has a small radius of damage around the beam, similar to the Ignis and Embolist.
- The Atomos can chain between enemies a maximum of 3 times, for a total of 4 enemies hit simultaneously including the original target.
- The Atomos's beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
- The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation. This makes punch-through completely unnecessary on the Atomos as dead enemies do not prevent the beam from connecting.
- The Atomos's innate Heat element is positioned last when adding elemental damage mods to the weapon.
- The Atomos covers up part of the reticle when aiming. This combined with the beams behavior of slowly rotating around a central point means that occasionally the beam will fire behind the weapon with no way of knowing if you are aiming at the enemy or not.
- Ruinous Extension can be used to extend this weapon's reach, allowing it to hit targets further away.
- Atomos is the Greek word for "undivided", and is the origin of the word Atom, referring to the smallest constituents of physical matter identifiable as a chemical element.
- Anastomosis is a Greek word meaning the reconnecting of various streams, such as in blood vessels or river deltas.
- As of the release of Atomos, it is now possible to have a loadout consisting of purely Heat damage, combined with Ignis, Silva & Aegis or Twin Basolk, and Chroma (with the appropriate energy color), Ember or Ember Prime.
- Ground-based enemies (e.g. Corpus Crewmen, Infested Chargers etc.) slain by the Atomos will char or appear to be coated in ash, and then disintegrate. Like the Glaxion's special effects, this effect occurs even if the Atomos is modified to deal a different kind of damage.
- When reloading, two sections are removed and subsequently replaced individually, unlike other weapons. It can be speculated that one could be fuel and the other an igniting agent or propellant.
- The Atomos's visual effects will not go through Volt's Electric Shield, but it will interact with the shield normally (critical damage bonus, range boost, etc.)
- When crafting in the Foundry the Atomos will use the model of the Mire
- If a Tenno is currently firing the Atomos when they are revived from the downed state, the visual and audio effects of the beam may become stuck at that position and randomly target enemies or even fellow allies for the remainder of the mission. (If stuck to a Tenno it will follow them all the way to extraction, resulting in further eyesore as it clips through the entire map and all terrain to do so.)
- However the bugged beam does no damage and is purely an aesthetic issue.
Last update: Update 22.15