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Aura

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AuraExample

With Aura (Top) Without Aura (Bottom)

Auras work in a similar way as Mods do. Unlike Mods, Auras affect the entire team.

Additionally, Auras add to your total mod capacity, unlike regular mods. This allows an unranked Warframe to equip mods.

Equipping an Aura in a slot of the same polarity doubles the additional capacity. In a slot without polarity, the capacity is the same as listed, and in a slot of a different polarity, additional capacity is decreased by 1 point.

The Aura slot can be polarized with a Forma to fit the user's needs.

There are currently 3 D, 3 V, and 11 Bar aura mods.

Auras can be sold for 500 Credits64 at Rank 0.

AcquisitionEdit

Auras are obtained as alert mission rewards.

Aura Mod CardsEdit

Picture Mod Description Polarity
PhysiqueModU145
Physique

Increases maximum health by 3% (18% at max level) for you and each member of your team. Can be stacked to increase effectiveness for other players who do not have the card, not the owner.[citation needed]

D
InfestedImpedanceModU145
Infested Impedance

Reduces the overall speed, including attacks, by 3% (18% at max level) for all Infested enemies, and can be stacked to increase effectiveness for a max reduction of 72%. Works only against Infested.

A single maxed Infested Impedance on your team is generally weak but sufficient.

D
RejuvenationModU145
Rejuvenation

Adds health regeneration of 0.5 (3 at max level) per second for everyone on your team. Can be stacked to increase effectiveness.

D
EnergySiphonModU145
Energy Siphon

Adds energy regeneration of 0.1 (0.6 at max level) per second for everyone on your team. Can be stacked to increase effectiveness.

Bar
EnemyRadarModU145
Enemy Radar

Causes enemies to be shown on the mini map for you and your team for 5 game meters each level (30 meters at max level). This does not replace the Enemy Sense, a mod that does the same effect but only affects you, whereas this affects everyone's map. Can be stacked to allow enemies to show up sooner on your mini map.

Bar
ShieldDisruptionModU145
Shield Disruption

Reduces enemy shields by 3% (18% at max level). Can be stacked to increase effectiveness. This includes shield bonuses given from Shield Ospreys.

Bar
CorrosiveProjectionModU145
Corrosive Projection

Reduces enemy armor rating by 5% (30% at max level). Can be stacked to increase effectiveness, but has no effect beyond 100%.

Bar
RifleScavengerModU145
Rifle Scavenger

Increases the amount of rifle ammo gained when picking up a rifle ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.

Bar
ShotgunScavengerModU145
Shotgun Scavenger

Increases the amount of shotgun ammo gained when picking up a shotgun ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.

Bar
SniperScavengerModU145
Sniper Scavenger

Increases the amount of sniper ammo gained when picking up a sniper ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.

Bar
PistolScavengerModU145
Pistol Scavenger

Increases the amount of pistol ammo gained when picking up a pistol ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.

Bar
SpeedHolsterModU145
Speed Holster

Increases weapon swap speed by 20% per level (80% at max level) for you and each member of your team. Can be stacked for a maximum of 320% holster rate. (needs confirmation on stacking)

Bar
SprintBoostModU145
Sprint Boost

Increases sprint speed by 2.5% per rank, for a maximum of 10% at max rank. Stacks with other teammates using it for a maximum of 40% sprint speed bonus[citation needed].

Bar
LootDetectorModU145
Loot Detector

Displays resources, breakable containers, and lockers on the minimap for you and other players. It also highlights mods with a yellow glow, visible through walls and other parts of the environment. Will stack with the Thief's Wit mod.

Bar
DeadEyeModU145
Dead Eye

Increases Sniper weapon damage by 5% per rank, up to 20% at max. Can be stacked for a maximum of 80% damage.

V
RifleAmpModU145
Rifle Amp

Increases Rifle damage by 4.5% (27% at max level) for you and each member of your team. Can be stacked to create a maximum of 108% damage.

V
SteelChargeModU145
Steel Charge

Increases normal melee attack damage by 10% per rank, for a maximum of 60% at max rank. Stacks with other teamates using it for a maximum of 240% normal melee attack damage.

V

MediaEdit

  • Like Polarity Aura
  • Unlike Polarity Aura
  • No Aura

NotesEdit

  • Teammates will not benefit from a player's aura during a mission if that player has died and not revived.
  • As of Update 15.1.0 , the aura slot's polarity cannot be swapped with another slot's.

TriviaEdit

  • Aura Mod cards were converted from user's Artifacts as of Update 9, including additional copies if the user obtained more than one artifact before the update.
  • For a short time after Update 10.6 some auras (as well as some mods) could have been acquired via transmutation. This was due to a bug where all mods (including unreleased ones) became obtainable through transmutation. This has been fixed, though some auras (such as Dead Eye) have since been released. The list of retrieved auras can be found in Category:Retrieved Content.

See alsoEdit

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