FANDOM


The beauty of this luxuriously gilded crossbow cannot obscure its lethal purpose.

The Ballistica Prime is the Prime variant of the Ballistica. It was released in Update 21.6 alongside Hydroid Prime and Nami Skyla Prime.

Manufacturing Requirements
Credits64
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeBlade
1
GenericGunPrimeStock
1
GenericGunPrimeReceiver
1
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Drop Locations

BlueprintLith B2 Rare
GenericWeaponPrimeBladeAxi V6 Common
GenericWeaponPrimeBladeLith T1 Uncommon
GenericGunPrimeStockMeso G1 Uncommon
GenericGunPrimeReceiverNeo S7 Uncommon

BlueprintLith B2 Rare
GenericWeaponPrimeBladeAxi V6 Common
GenericWeaponPrimeBladeLith T1 Uncommon
GenericGunPrimeStockMeso G1 Uncommon
GenericGunPrimeReceiverNeo S7 Uncommon

BlueprintLith B2 Rare
GenericWeaponPrimeBladeAxi V6 Common
GenericWeaponPrimeBladeLith T1 Uncommon
GenericGunPrimeStockMeso G1 Uncommon
GenericGunPrimeReceiverNeo S7 Uncommon

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Special Mechanics:

  • Firing mechanics are not the same as the Ballistica and the Rakta Ballistica. Instead, Ballistica Prime behaves much more like bows such as the Paris, with the ability to fire both uncharged shots as well as more powerful charged shots.
    • Charged Shots deal double the damage of uncharged shots and have 1.0 m of Punch Through.
  • Every shot (whether charged or uncharged) costs four ammo and fires four projectiles.
  • Enemies killed with a charged shot will be turned into a ghost.
    • Each ghost lasts for 7 seconds
    • The enemy must be within 50 meters of the user for this effect to happen

Advantages:

  • High Puncture b Puncture damage – effective against Armor.
  • Charged shots deal high damage.
  • Good charge critical chance.
  • No projectile arc when firing charged or uncharged.
  • Has 2 Madurai Pol and 1 Naramon Polpolarity slot.

Disadvantages:

  • Must be charged for higher power shots.
  • Charged shot still consumes 4 ammo, meaning this weapon only has eight shots per reload (at base magazine size) regardless of how you fire it, unlike the other members of the Ballistica family.
  • Has a slightly lower than average zoom.
  • Attacks have slight travel time.
  • Low Impact b Impact damage makes it less effective against Shields.
  • Alarming (but supposed to be silent)

Comparisons:

  • Ballistica Prime, compared to Ballistica:
    • Higher base damage (152.0 vs. 25.0)
      • Higher Impact b Impact damage (7.6 vs. 2.5)
      • Higher Puncture b Puncture damage (83.6 vs. 20.0)
      • Higher Slash b Slash damage (60.8 vs. 2.5)
    • Higher charge attack damage (304.0 vs. 100.0)
    • Faster charge time (0.8 s vs. 1.0 s)
    • Higher critical chance (20% vs. 15%)
    • Higher status chance (20% vs. 10%)
    • Larger magazine (32 rounds vs. 16 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Different polarities (Naramon PolMadurai PolMadurai Pol vs. None)
    • Higher Mastery Rank required (7 vs. 2)
  • Ballistica Prime, compared to Rakta Ballistica:
    • Higher base damage (152.0 vs. 75.0)
      • Higher Impact b Impact damage (7.6 vs. 3.75)
      • Higher Puncture b Puncture damage (83.6 vs. 67.5)
      • Higher Slash b Slash damage (60.8 vs. 3.75)
    • Higher charge attack damage (304.0 vs. 300.0)
    • Faster charge time (0.8 s vs. 1.0 s)
    • Higher status chance (20% vs. 10%)
    • Larger magazine (32 rounds vs. 20 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Lack of an innate Blight effect
    • Different polarities (Naramon PolMadurai PolMadurai Pol vs. Vazarin PolMadurai Pol)
    • Higher Mastery Rank required (7 vs. 6)

Weapon LoadoutsEdit

NotesEdit

  • Unlike other burst-fire weapons, the number in the arsenal reflects the total damage per burst rather than the damage per shot.
Ballistica prime ghost
  • If an enemy dies to a Gas Status Effect caused by a charged shot, they will leave behind a 'ghost'.
  • If multiple enemies are killed with the same charged shot (perhaps due to a Gas Status Effect or Punch Through) they will all become ghosts.
  • If an enemy affected by Nova's Molecular Prime is killed by a charged shot, and the explosion kills other nearby enemies, those enemies will also become ghosts.
  • It should be noted that the ghosts created by this weapon do not act like other "minions" made by similar skills (Nekros' Shadows Of The Dead, Inaros' Devour). These spawn under a neutral affiliation of sorts, and will not attack other enemies unless provoked first.
    • Because of the above, and their short lifespan, it's more effective to consider using these ghosts as distractions or blockades (in doorways, corridors etc).
  • Ghosts do not block bullets/projectiles (similar to Mirage's clones).
  • Does NOT create a ghost of the following enemies when killed by the charged shot:
  • Eximus enemies killed by a charged shot will become ghosts, however they will not have their eximus aura.
  • If an enemy that spawns minions (such as Drahk/Hyekka Masters or Sniper Crewmen) are killed via charge shot, it is possible for them to spawn a minion (ie Drahk/Hyekka/Ratel/etc) that is friendly but expires along with the ghost that spawned them.
  • Stealth affinity bonus will only trigger when the first bolt of the four kills the target.


MediaEdit

Ballistica Prime Skins

Patch HistoryEdit

Update 21.6
  • Introduced.

See AlsoEdit

WeaponsDamageCompare AllCosmetics

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.