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Using sonic attacks and acoustic target detection, Banshee is well suited for stealth gameplay and is capable of filling both attack, and support roles.

This is Banshee, stealthy and ranged.

No one puts Banshee in a corner, Tenno. The element of surprise is in her favor.

Release Date: March 18th, 2013

Banshee is a sound-themed Warframe. Sophisticated acoustic powers enable Banshee to pinpoint enemy positions and weak spots, suppress gunfire sounds in her surrounding environment, and even emit trembling vibrations to topple her foes. Banshee debuted in Update 7.0.

Banshee's blueprint can be purchased from the Tenno Lab interface in the Dojo once it has been researched. The blueprint is also required to research its components.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research Requirements
Time: 72 hrs
Prereq: N/A
Time: 72 hrs
Prereq: Banshee
Time: 72 hrs
Prereq: Banshee
Time: 72 hrs
Prereq: Banshee
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

Warframe Guides

See Category:Banshee Guides to read user-made guides on how to play this Warframe.


  • The name Banshee comes from the Irish mythological creature which wails loudly if someone is about to die. This corresponds to the Warframes powers as they are all based on sound.
  • The characteristic large spike on Banshee's left shoulder is considered a customizable Armor part, and will be removed if any other arm plates are used. This makes it possible to make a symmetrical Banshee.

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All of Banshee's equipped weapons are treated as silent.


SonicBoomModU15 BansheeSonicBoom
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50
Range:10 / 12 / 13 / 15 m

  • Banshee channels sound at high velocity to create a shock wave that propagates forward in a 180° cone. Enemies caught by the wave are ragdolled, knocked back several meters, and dealt 25 / 35 / 40 / 50 Impact b Impact damage. The shock wave travels 10 / 12 / 13 / 15 meters.
    • Damage is affected by Power Strength.
    • The shock wave does not affect enemies behind obstacles in the environment unless Banshee has line of sight.
    • Range is affected by Power Range.
    • The shock wave will have a very slight delay between activating and knocking down enemies at the maximum range of the ability, as it has a very minute travel time.
  • Some enemies, including most heavy units, have a cooldown before being able to be knocked back again.
  • Some enemies will simply be stunned or be knocked down, but most will be pushed back.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Delay of about 0.8 seconds between uses.

Main article: Sonic Fracture

Sonic Fracture is a Warframe Augment Mod for Banshee's Sonic Boom that allows it to temporarily strip armor off enemies.

Rank Armor Reduction Duration Cost Conclave
0 30% 2s 6 C5
1 45% 4s 7 C5
2 55% 6s 8 C8
3 70% 8s 9 C10

  • Can be used effectively as a source of instant crowd control to get large amounts of enemies out of your face incredibly quickly.
  • When combined with Energy Siphon and Maximized Power Range this ability can be used continuously to keep large crowds of units off their feet until death. This is one of the most energy efficient crowd-control effects in the game.
  • Since Sonic Boom can knock most people back, they can be instantly killed if they are sent to a bottomless pit.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sonic Boom will leave enemies vulnerable to Finisher attacks long after they have gotten back up from the knockdown, even if she is not equipped with Savage Silence or has Silence active.

  • SonarModU15 BansheeSonar
    Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
    Strength:2x / 3x / 4x / 5x
    Duration:10 / 15 / 20 / 30 s
    Range:20 / 25 / 30 / 35 m

    • Banshee emits a sound wave and reveals the location of every enemy within 20 / 25 / 30 / 35 meters. Tracked enemies will be visible on every player's mini-map, and each enemy will have a body part highlighted. These effects last for 10 / 15 / 20 / 30 seconds. Hitting an enemy in the highlighted area causes the inflicted damage to be multiplied by 200% / 300% / 400% / 500%.
      • Damage multiplier is affected by Power Strength.
      • Can increase damage done by abilities if the glowing body part is the torso, since most abilities target the torso.
      • Damage can also be increased by body-part multipliers such as the head or unprotected body parts.
      • Duration is affected by Power Duration.
      • Range is affected by Power Range.
    • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
    • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
    • Recasting Sonar while it's still active will cause additional body parts to be highlighted. Highlighted areas can overlap, causing inflicted damage to be multiplicatively amplified further.
    • Sonar does not highlight all enemies within its maximum area of effect immediately, instead the effect propagates outward from the caster's position, travelling at a fixed pace irrespective of Power Range mods, similar to the mechanics of Nova's Molecular Prime. The progress of the wave is reset if Sonar is recast without the previous instance having covered its maximum range, i.e. if the ability is cast three times in succession, only the third instance will propagate far enough to cover all enemies within its radius.

    Main article: Resonance

    Resonance is a Warframe Augment Mod for Banshee's Sonar that triggers an additional Sonar pulse with a fraction of the original pulse's remaining duration if an enemy is killed in a highlighted weakspot.

    Rank Duration Cost Conclave
    0 50% 6 C5
    1 65% 7 C5
    2 80% 8 C8
    3 100% 9 C10

    • This ability can help with ranking up new weapons, as the damage multiplier can increase a weapon's damage to a given area, thereby increasing ammo efficiency. Coupled with Rifle Amp, this can greatly improve a weapon's effectiveness before it has enough room for much-needed mods.
    • Sonar's augment mod Resonance helps greatly with power efficiency, since it allows Sonars to be automatically cast every few seconds simply by dealing killing damage on weakpoints.
    • Because of its multiplicative nature, Sonar is arguably the most potential damage booster currently in the game. A fully modded Banshee combined with a fully modded Equinox can increase the damage multiplier to 18.95, so a single overlapping area will multiply the damage 359 times. For example: a single rifle shot of 5000 damage on a doubled-weakspot on an unarmored target would deal 1.8 million damage.
    • A common tactic in Void was/is to combine Mag's (soon-to-be-reworked) Shield Polarize with Sonar, so that enemy shields are used as a damage source instead of direct weapon/frame damage.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    SilenceModU15 BansheeSilence
    Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
    Duration:15 / 18 / 22 / 25 s
    Range:10 / 13 / 15 / 20 m

    • Banshee emits a sound dampening aura within 10 / 13 / 15 / 20 meters around her for 15 / 18 / 22 / 25 seconds.
    • Enemies entering the aura will experience a sonic disturbance, becoming momentarily stunned. Afterwards affected enemies will become unaware to sounds from gunfire, alarms, and death screams.
      • Players can perform stealth melee attacks on unaware enemies.
      • Unaware enemies will still become alerted when sighting players or taking damage.
      • Enemies that are alert before entering Silence's aura will remain alerted.
      • Affected enemies will remain so for the duration of the ability even if they move out of Silence's range.
      • Affected enemies will glow with same color used in the energy color palette chosen by the player.
      • When combined with Radial Blind enemies are completely incapacitated.
    • Has a cast delay of about 0.4 seconds.
    • Cannot be recast until duration ends.
    • Silence will also deafen the caster, muffling all gunfire from friend, foe, and self alike.
    • Enemies are more likely to target your sentinel instead of you when silence is active, which can prove to be harmful for weaker sentinels.

    Main article: Savage Silence

    Savage Silence is a Warframe Augment Mod for Banshee's Silence that increases Finisher damage while active.

    Rank Effect Cost Conclave
    0 150% 6 C5
    1 200% 7 C7
    2 250% 8 C9
    3 300% 9 C10

    • Silence can be used as a form of crowd control due to the momentary stun dealt upon enemies entering its field. This is most useful for Banshees engaging in melee combat, as they can stun ranged enemies simply by approaching them, giving time to close the distance to engage. This can also be used to keep Infested at bay, giving more time to attack them from range.
    • With a Maximized Power Range build, Silence can be used to clear a room of enemies using firearms without alerting enemies on adjacent rooms. Keep in mind that enemies will still react if they see you, or if they see one of their own killed.
    • Despite of the excellent utility provided, Silence can also render Banshee deaf, preventing her from anticipating enemies from behind or even close to her while attacking enemies.
    • Too much range may reduce the utility of this ability, as enemies are only stunned once and may be out of attack range (behind walls, etc.), allowing them time to recover.
    • When stunned, unalerted enemies or the ones currently being stunned take stealth damage multipliers, like Ash's Smoke Screen and Loki's Invisibility.
    • Conclave rating of 1 at all levels.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • At times, Silence can be cast yet be unable to affect enemies, indicated by the lack of energy aura on them. The sound reduction for the player and energy ripples on Banshee will remain until mission ends.
    • The skill will more than likely be unable to be recast while this bug is in effect.

  • SoundQuakeModU15 BansheeSoundQuake
    Sound Quake
    Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
    Energy Drain: 25 / 18 / 15 / 12 s-1
    Strength:125 / 150 / 175 / 200
    Range:12 / 15 / 18 / 20 m

    • The moment Banshee's hands make contact with the ground, 125 / 150 / 175 / 200 Blast b Blast damage is dealt in a small area of effect. This blast is also paired with an additional instance of damage that decreases with distance and is increased by body-part multipliers.
      • Both sources of damage are affected by Power Strength.
      • The burst damage has a low status chance. The Blast proc knocks down enemies in a small area of effect.
    • Following the burst damage, 125 / 150 / 175 / 200 Blast b Blast damage per second is dealt to all enemies within 12 / 15 / 18 / 20 meters as Banshee channels her acoustic energy into the environment.
      • Damage is affected by Power Strength, and affected enemies are staggered every second.
      • Each instance of damage has a low status chance. However, the periodic stagger will override the Blast proc status effect.
      • Range is affected by Power Range.
    • Sound Quake drains 25 / 18 / 15 / 12 energy per second, and will remain active so long as Banshee has energy. Sound Quake will end if Banshee runs out of energy, or if deactivated by pressing the ability key again (default 4).
      • Activation and channeling energy costs are affected by Power Efficiency.
      • Channeling energy cost is affected by Power Efficiency and Power Duration.
      • Energy Siphon is deactivated while Sound Quake is channeled.
      • Collecting Energy Orbs allows energy to be gained during use, which enables channeling of Sound Quake for prolonged periods of time. Since using the ability immobilizes Banshee, a Carrier with Vacuum will be needed in order to pull energy orbs towards her.
    • Banshee is not invincible during the animation.
    • Enemies inside the area of effect are staggered for the duration of the skill. However, it's possible for an enemy to stumble outside of Sound Quake's range if they are too close the edge of the effective area.
    • Will destroy lights in the area of effect, but not Reinforced Glass or other objects.
    • As of Update 14.7, Trinity's Energy Vampire cannot be used to restore Banshee's energy while Sound Quake is active.
    • Can be activated while sliding but not while in the air, wall-running or wall-clinging.
    • Has a cast delay of 1 second and post-cast delay of 1 second.

    Main article: Resonating Quake

    Resonating Quake is an Warframe Augment Mod for Banshee that increases Sound Quake's damage, range and energy drain for every second it is active.

    Rank Damage Range Cost Conclave
    0 60 0.5m 6 C5
    1 65 0.6m 7 C5
    2 75 0.8m 8 C8
    3 100 1m 9 C10

    • Using Sound Quake can be a very effective crowd control technique to give your team some breathing room to do some of the following:
      • Revive a fallen teammate.
      • Clear out some heavy mobs without them retaliating.
      • Re-orient themselves to dish out some CC of their own.
    • As Sound Quake's duration is based upon the amount of energy you have, the Flow mod and/or the Arcane Reverb Banshee Helmet is very useful in extending the effective duration of the ability.
    • While standing on the cryo floors in the void, Sound Quake's drain is reduced. However, the cast delay is increased and the damage tick occurs once every 2 seconds.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Caused by minimizing the game during the use of Sound Quake. The animation will continue afterward, disallowing any actions. Only leaving or dying will fix it.
    While casting, getting knocked back into a bottomless pit or otherwise falling into one (the casting animation moves Banshee forward a little bit), will cause the Sound Quake to persist. It will continue to do damage and stun enemies at the cast point, but will not drain energy. Banshee can move around after coming back up from the fall, but can't do most actions like shooting. Recasting Sound Quake will cancel the damage inflicted by Sound Quake, but will leave the visual effects (camera blur and shake) in the area permanently.

    Sound Quake's Blast procs do not actually knock down afflicted enemies (except on the initial shockwave) because the repeated stagger animation caused by the quakes overrides the knockdown. The proc indicator will flash when it occurs, but the enemy that it occurred to will remain standing and staggering around as if it wasn't affected by the Blast proc.

    Strength Mods


    Duration Mods


    Range Mods


    BansheeSonicBoom BansheeSonicBoom
    BansheeSonar BansheeSonar BansheeSonar
    BansheeSilence BansheeSilence
    BansheeSoundQuake BansheeSoundQuake BansheeSoundQuake

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    • Although the Banshee excels as a ranged Warframe, it also performs excellently as a crowd control Warframe using its abilities Sonic Boom and Sound Quake . These abilities are highly effective against the swarming Infested but work against the other two factions as well.
    • Moas are extremely susceptible to Sound Quake, and generally works well against other Corpus enemies. Decent against Grineer, but worst of the three due to their innate high armor.
    • Remember that Corpus & Grineer tend to do less swarming, though the stagger effect will help team members deal with enemies more effectively.
    • As of Update 13.3, Silence is a radial ranged effect that moves with you and Sound Quake is togglable and will consume energy per second while active. 

    Edit Tab

    Banshee can be equipped with:



    See also

    Edit Tab

    Update: The Silver Grove
    • Conclave: Decreased range and damage of Sonic Boom.
    • Conclave: Increased angle of Sonic Boom.

    Update: Specters of the Rail

    • Conclave: Sound Quake can now only be activated at 100 energy.
    • Conclave: Decreased channeling cost of Sound Quake.
    • Conclave: Decreased damage of Sonic Boom.
    • Fixed Idle animation displaying incorrect FX.

    Update 18.13

    • Passive: All weapons are treated as silent.

    Update 18.11

    Update 18.9

    • Fixed hearing headshot sounds while Silence is active.
    • Fixed Silence freezing Sargas Ruk during his boss fight.

    Update 18.6

    • Conclave: Sonic Boom range has been increased and now hit in a 40 degree FOV.
    • Fixed Sonar creating outdated enemy markers on the minimap.

    Update 18.5

    • Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
    • Augment: Fixed Sonar Resonance not properly functioning when an enemy is ragdolled during the killing blow.

    Hotfix 18.4.7

    • Fixed Sound Quake audio FX still playing after a Host Migration occurs.

    Update 18.0

    • Conclave: Increased the damage of Sonic Boom in PvP.

    Hotfix 17.8.1

    • Fixed Sonar indefinitely stacking Resonance in the same location without a delay.
    • Fixed Sonar visual FX displaying as super bright.

    Update 17.5

    • Conclave: Banshee can now be used in Conclave.

    Hotfix 17.2.2

    • Fixed an issue preventing some abilities (such as Sound Quake) from being deactivated using the Power Menu.

    Hotfix 17.0.5

    • Added Apex particles to Push.
    • Added visual trails FX to Banshee’s Ability powers.

    Hotfix 17.0.3

    • Fixed an issue with Banshee’s idle animation.

    Update 16.10.2

    • Fixed enemies focusing their attacks on player Sentinels after Silence has been cast.

    Update 16.9

    • Fixed Sonic Fracture Mod not affecting all enemies when used by Clients.

    Update 16.7

    • Augment: Fixed Sonic Fracture FX lingering if the target became immediately ragdolled.

    Update 16.6

    Update 16.5.6

    • Fixed Immortal Skin not properly applying to their shoulder pads.

    Update 15.7

    • Fixed Resonance Augment Mod not functioning.

    Update 15.6

    Update 15.5

    • Augment: Enemies affected by Savage Silence Mod are now open to finishes while under the effects of crowd control.

    Update 15.0.1

    • Fixed a bug that was incorrectly scaling Syandanas down on Banshee by 20%.
      • Should address some physics issues with Syandanas.

    Update 15.0

    Update 14.7

    • Trinity's Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.

    Update 14.5

    • Sonar ignore security cameras and turrets.
    • Sonar now uses Energy Colour.

    Update 14.2

    • Silence no longer affects the Stalker.
    • Fixed an issue with Silence not properly affecting Specters or player opponents in Dark Sector missions.

    Update 14.1.4

    • Sonar Fixes:
      • Fixed the weak spot indicators not appearing correctly for clients.
      • Fixed AI frames only being able to cast the ability once.
      • Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
      • Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
      • Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.

    Update 14.0.8

    • Fixed an issue with Banshee's Immortal Skin always appearing white.

    Update 14.0.2

    • Fixed Banshee's toggle-able powers being broken by pause menu.

    Hotfix 13.9.1

    • Silence now includes new Aura and stun properties.

    Update 13.9

    • Shifted Banshee's shoulder pad back slightly to reduce clipping.

    Update 13.8

    • Fixed issue where the FX of Silence does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).

    Update 13.5

    • Adjusted the positioning of Chest Armor.

    Hotfix 13.4.1

    • Fixed issue where Sonar was not recastable.

    Update 13.4

    • Tweaked Sound Quake sound effects.
    • Fixed Sonar having a cool down discrepancy between host and client.
    • Fixed an issue with players getting stuck in Sound Quake animation if cast right as they entered into the downed state.

    Update 13.3

    • Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
    • Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
    • Toggling changes will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management, rather than being stuck in place at the cost of X energy.
    • Tweaked the ability and energy visuals.

    Update 13.2

    • Fixed an issue with Sonar highlighting nonexistent weak points on Vay Hek.
    • Fixed an issue with Banshee's visual effects lingering after usage when experiencing heavy lag.

    Update 13.0

    • Improved the code performance on Sonic Boom.

    Update 12.5.1

    • Fixed Imperator Syandana appearing on Banshee’s waist.

    Update 12.4.5

    • Fixed Sonar effects lingering after enemies have been killed.

    Update 12.1

    • Fixed Banshee’s Sonar not showing enemies on clients.

    Update 12.0

    • Banshee parts now researchable in the Dojo Labs.

    Update 11.2

    • Armor buff from 10 to 15.

    Update 11.0.4

    • Fixed Banshee Immortal skin not being tintable.

    Update 10.8.0

    • Conclave: Sonic Boom now stunlocks opponents. A cooldown of 5 seconds has been added to Sonic Boom in Conclaves.

    Update 10.7.1

    • Fixed Sonar leaving mini-map icons for dead enemies.

    Update 10.3

    • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.

    Update 10.0

    • Added idle FX.
    • Fixed Sonar not applying damage multipliers to shields.

    Update 9.6

    • Fixed Silence not using correct energy colours.

    Update 9.1.1

    • Fix for crash with Soundquake if gore was disabled.

    Update 8.1.2

    • Fixed Sonar "Power in Use" issue.


    • Fix for clients not seeing Silence.

    Update 8.0.7

    • Fixed Silence not affecting enemies.

    Update 8.0

    • Infested enemy types now play reaction to Soundquake.

    Update 7.11

    • Sound Quake has been balanced to do more intended damage amounts on use.

    Update 7.10

    • Fixed mods not affecting Sonar.

    Update 7.9

    • Fixed Soundquake causing visibility issues for other players (not the caster).

    Update 7.8

    • Fixed Push not working against Chargers.

    Update 7.7.3

    • Blueprints moved to the uncommon pool.

    Update 7.0

    • Added into game.

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    Start a Discussion Discussions about Banshee

    • What is good Banshee build?

      12 messages
      • her build completely depends on the level of enemy. early-mid game ( enemy lvl 1- 45 or so) Power damage and power range with sonic boom (to k...
      • Similar to Excaliber's 4th, duration DOES affect the amount of energy that sound qake costs per second. Both duration and efficie...
    • Where to start search of Banshee blueprints?

      63 messages
      • <div class="quote"> wrote:<br />I want fucking bansheeeeeeeeeee</div> <br />Build a dojo, bu...
      • It's in the Tenno lab, in the store for plat, not sure if you can get from defence.