Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.
Update: The Silver Grove
Conclave: Decreased range and damage of Sonic Boom.
Conclave: Increased angle of Sonic Boom.
Update: Specters of the Rail
Conclave: Sound Quake can now only be activated at 100 energy.
Conclave: Decreased channeling cost of Sound Quake.
Conclave: Decreased damage of Sonic Boom.
Fixed Idle animation displaying incorrect FX.
Passive: All weapons are treated as silent.
Fixed hearing headshot sounds while Silence is active.
Fixed Silence freezing Sargas Ruk during his boss fight.
Conclave: Sonic Boom range has been increased and now hit in a 40 degree FOV.
Fixed Sonar creating outdated enemy markers on the minimap.
Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
Augment: Fixed Sonar Resonance not properly functioning when an enemy is ragdolled during the killing blow.
Fixed Sound Quake audio FX still playing after a Host Migration occurs.
Conclave: Increased the damage of Sonic Boom in PvP.
Fixed Sonar indefinitely stacking Resonance in the same location without a delay.
Fixed Sonar visual FX displaying as super bright.
Conclave: Banshee can now be used in Conclave.
Fixed an issue preventing some abilities (such as Sound Quake) from being deactivated using the Power Menu.
Added Apex particles to Push.
Added visual trails FX to Banshee’s Ability powers.
Fixed an issue with Banshee’s idle animation.
Fixed enemies focusing their attacks on player Sentinels after Silence has been cast.
Fixed Sonic Fracture Mod not affecting all enemies when used by Clients.
Augment: Fixed Sonic Fracture FX lingering if the target became immediately ragdolled.
Fixed Immortal Skin not properly applying to their shoulder pads.
Fixed Resonance Augment Mod not functioning.
Augment: Enemies affected by Savage Silence Mod are now open to finishes while under the effects of crowd control.
Fixed a bug that was incorrectly scaling Syandanas down on Banshee by 20%.
Should address some physics issues with Syandanas.
Trinity's Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.
Sonar ignore security cameras and turrets.
Sonar now uses Energy Colour.
Silence no longer affects the Stalker.
Fixed an issue with Silence not properly affecting Specters or player opponents in Dark Sector missions.
Fixed the weak spot indicators not appearing correctly for clients.
Fixed AI frames only being able to cast the ability once.
Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
Fixed an issue with Banshee's Immortal Skin always appearing white.
Fixed Banshee's toggle-able powers being broken by pause menu.
Silence now includes new Aura and stun properties.
Shifted Banshee's shoulder pad back slightly to reduce clipping.
Fixed issue where the FX of Silence does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
Adjusted the positioning of Chest Armor.
Fixed issue where Sonar was not recastable.
Tweaked Sound Quake sound effects.
Fixed Sonar having a cool down discrepancy between host and client.
Fixed an issue with players getting stuck in Sound Quake animation if cast right as they entered into the downed state.
Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
Toggling changes will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management, rather than being stuck in place at the cost of X energy.
Tweaked the ability and energy visuals.
Fixed an issue with Sonar highlighting nonexistent weak points on Vay Hek.
Fixed an issue with Banshee's visual effects lingering after usage when experiencing heavy lag.
Improved the code performance on Sonic Boom.
Fixed Imperator Syandana appearing on Banshee’s waist.
Fixed Sonar effects lingering after enemies have been killed.
Fixed Banshee’s Sonar not showing enemies on clients.
Banshee parts now researchable in the Dojo Labs.
Armor buff from 10 to 15.
Fixed Banshee Immortal skin not being tintable.
Conclave: Sonic Boom now stunlocks opponents. A cooldown of 5 seconds has been added to Sonic Boom in Conclaves.
Fixed Sonar leaving mini-map icons for dead enemies.
Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
Added idle FX.
Fixed Sonar not applying damage multipliers to shields.
Fixed Silence not using correct energy colours.
Fix for crash with Soundquake if gore was disabled.
Fixed Sonar "Power in Use" issue.
Fix for clients not seeing Silence.
Fixed Silence not affecting enemies.
Infested enemy types now play reaction to Soundquake.
Sound Quake has been balanced to do more intended damage amounts on use.
Fixed mods not affecting Sonar.
Fixed Soundquake causing visibility issues for other players (not the caster).
Fixed Push not working against Chargers.
Blueprints moved to the uncommon pool.