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Banshee (Warframe)

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Banshee

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Banshee
Banshee
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 150.0 (225.0 at rank 30)
Armor 15.0
Shield Capacity 100.0 (300.0 at rank 30)
Sprint Speed 1.1
Stamina 100
Polarities 4x Ability
2x V
Aura Polarity V
Using sonic attacks and acoustic target detection, Banshee is well suited for stealth gameplay and is capable of filling both attack, and support roles.

Release Date: March 18th, 2013

Banshee is a sound-themed Warframe. Sophisticated acoustic powers enable Banshee to pinpoint enemy positions and weak spots, suppress gunfire sounds in her surrounding environment, and even emit trembling vibrations to topple her foes. Banshee was released in Update 7.

Banshee's blueprint can be purchased from the Tenno Lab interface in the Dojo once it has been researched. The blueprint is also required to research its components.

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Helmet
Credits64
15000
Circuits64
150
NeuralSensor64
1
PolymerBundle64
200
Salvage64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Morphics64
1
Ferrite64
900
Rubedo64
50

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
400
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research Requirements
Blueprint
Credits64
15000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Helmet
Credits64
1,000
DetoniteInjector64
1
NeuralSensor64
1
NanoSpores64
1,000
PolymerBundle64
500
Time: 72 hrs
Prereq: N/A
Chassis
Credits64
10,000
MutagenMass64
1
ControlModule64
1
Ferrite64
1,000
Rubedo64
500
Time: 72 hrs
Prereq: N/A
Systems
Credits64
10,000
Fieldron64
1
Morphics64
1
Salvage64
1000
Plastids64
500
Time: 72 hrs
Prereq: N/A
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

Trivia

  • The name Banshee comes from the Irish mythological creature which wails loudly if someone is about to die.
  • The characteristic large spike on Banshee's left shoulder is considered a customizable Armor part, and will be removed if any other arm plates are used. This makes it possible to make an almost-symmetrical Banshee.

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BansheeSonicBoom Sonic Boom Energy: 25Energy small Power #: 1 SonicBoomModU145
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
25 / 35 / 40 / 50
Power Range:
10 / 12 / 13 / 15 m
Power Duration:
N/A

  • Banshee channels sound at high velocity to create a shock wave that propagates forward in a 180° cone. Enemies caught by the wave are ragdolled, knocked back several meters, and dealt 25 / 35 / 40 / 50 Impact b Impact damage. The shock wave travels 10 / 12 / 13 / 15 meters.
    • Damage is affected by Power Strength.
    • The shock wave is not obstructed by the environment.
    • Range is affected by Power Range.
    • The shock wave will have a very slight delay between activating and knocking down enemies at the maximum range of the ability, as it has a very minute travel time.
  • Some enemies, including most heavy units, have a cooldown before being able to be knocked back again.
  • Some enemies will simply be stunned or be knocked down, but most will be pushed back.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Delay of about 0.8 seconds between uses.
  • Conclave rating: 10 / 10 / 30 / 50.

  • Can be used effectively as a source of instant crowd control to get large amounts of enemies out of your face incredibly quickly.
  • When combined with Energy Siphon and Maximized Power Range this ability can be used continuously to keep large crowds of units off their feet until death. This is likely the most energy efficient crowd-control effect in the game.
  • Since Sonic Boom can knock most people back, they can be instantly killed if they are sent to a bottomless pit.
  • Sonic Boom can instantly remove Hellions' jetpacks.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


BansheeSonar Sonar Energy: 50Energy small Power #: 2 SonarModU145
Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
2x / 3x / 4x / 5x
Power Range:
20 / 25 / 30 / 35 m
Power Duration:
10 / 15 / 20 / 30 s

  • Banshee emits a sound wave and reveals the location of every enemy within 20 / 25 / 30 / 35 meters. Tracked enemies will be visible on every player's mini-map, and each enemy will have a body part highlighted. These effects last for 10 / 15 / 20 / 30 seconds. Hitting an enemy in the highlighted area causes the inflicted damage to be multiplied by 200% / 300% / 400% / 500%.
    • Damage multiplier is affected by Power Strength.
    • Can increase damage done by abilities if the glowing body part is the torso, since most abilities target the torso.
    • Damage can also be increased by body-part multipliers such as the head or unprotected body parts.
    • Duration is affected by Power Duration.
    • Range is affected by Power Range.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
  • Recasting Sonar while it's still active will cause additional body parts to be highlighted. Highlighted areas can potentially overlap, causing inflicted damage to be amplified further.
  • Conclave rating: 20 / 20 / 40 / 60.

  • This ability can help with ranking up new weapons, as the damage multiplier can increase a weapon's damage to a given area, thereby increasing ammo efficiency. Coupled with Rifle Amp, this can greatly improve a weapon's effectiveness before it has enough room for much-needed mods.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Enemies will not show up on your mini-map unless you are the host. Also glowing spots may simply vanish randomly, or when other warframe powers/ragdolling on the enemy occurs. fixed as of update 14.1.4


BansheeSilence Silence Energy: 75Energy small Power #: 3 SilenceModU145
Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
N/A
Power Range:
10 / 13 / 15 / 20 m
Power Duration:
15 / 18 / 22 / 25 s

  • Banshee emits a sound dampening aura within 10 / 13 / 15 / 20 meters around her for 15 / 18 / 22 / 25 seconds.
  • Enemies entering the aura will experience a sonic disturbance, becoming momentarily stunned. Afterwards affected enemies will become unaware to sounds from gunfire, alarms, and death screams.
    • Players can perform stealth melee attacks on unaware enemies.
    • Unaware enemies will still become alerted when sighting players or taking damage.
    • Enemies that are alert before entering Silence's aura will remain alerted.
    • Affected enemies will remain so for the duration of the ability even if they move out of Silence's range.
    • The stun will only affect enemies once per cast. Already affected enemies moving back into the range of Silence will not be stunned.
    • Grineer and Corpus Targets are not affected by the stun, though they are still affected by Silence's primary dampening effect.
  • Affected enemies will glow with same color used in the energy color palette chosen by the player.
    • When combined with Radial Blind enemies are completely incapacitated.
  • Has a cast delay of about 0.4 seconds.
  • Cannot be recast until duration ends.
  • Silence will also affect Banshee as it technically renders her similarly deaf like her enemies.

  • Silence can be used as a form of crowd control due to the momentary stun dealt upon enemies entering its field. This is most useful for Banshees engaging in melee combat, as they can stun ranged enemies simply by approaching them, giving time to close the distance to engage. This can also be used to keep Infested at bay, giving more time to attack them from range.
  • With a Maximized Power Range build, Silence can be used to clear a room of enemies using firearms without alerting enemies on adjacent rooms. Keep in mind that enemies will still react if they see you, or if they see one of their own killed.
  • Despite of the excellent utility provided, Silence can also render Banshee deft from noise, preventing her from anticipating enemies from behind or even close to her while attacking enemies.
  • Conclave rating of 1 at all levels.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • At times, Silence can be cast yet be unable to affect enemies, indicated by the lack of energy aura on them. The sound reduction for the player and energy ripples on Banshee will remain until mission ends.
    • The skill will more than likely be unable to be recast while this bug is in effect.


BansheeSoundQuake Sound Quake Energy: 25 + (25 / 18 / 15 / 12 s-1)Energy small Power #: 4 SoundQuakeModU145
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
125 / 150 / 175 / 200
Power Range:
12 / 15 / 18 / 20 m
Power Duration:
N/A

  • The moment Banshee's hands make contact with the ground, 125 / 150 / 175 / 200 Blast b Blast damage is dealt in a small area of effect. This blast is also paired with an additional instance of damage that decreases with distance and is increased by body-part multipliers.
    • Both sources of damage are affected by Power Strength.
    • The burst damage has a low status chance. The Blast proc knocks down enemies in a small area of effect.
  • Following the burst damage, 125 / 150 / 175 / 200 Blast b Blast damage per second is dealt to all enemies within 12 / 15 / 18 / 20 meters as Banshee channels her acoustic energy into the environment.
    • Damage is affected by Power Strength, and affected enemies are staggered every second.
    • Each instance of damage has a low status chance. However, the periodic stagger will override the Blast proc status effect.
    • Range is affected by Power Range.
  • Sound Quake drains 25 / 18 / 15 / 12 energy per second, and will remain active so long as Banshee has energy. Sound Quake will end if Banshee runs out of energy, or if deactivated by pressing the ability key again (default 4).
    • Activation and channeling energy costs are affected by Power Efficiency.
    • Energy Siphon is deactivated while Sound Quake is channeled.
    • Energy can be gained during use by dropping Team Energy Restores or their medium restore variant, allowing Banshee to use Sound Quake for extended periods of time.
  • Banshee is not invincible during the animation.
  • Enemies inside the area of effect are staggered for the duration of the skill. However, it's possible for an enemy to stumble outside of Sound Quake's range if they are too close the edge of the effective area.
  • Will destroy lights in the area of effect, but not Reinforced Glass or other objects.
  • As of Update 14.7.0, Trinity's Energy Vampire cannot be used to restore Banshee's energy while Sound Quake is active.
  • Can be activated while sliding but not while in the air, wall-running or wall-clinging.
  • Has a cast delay of 1 second and post-cast delay of 1 second.
  • Conclave rating: 50 / 50 / 85 / 120.

  • Using Sound Quake can be a very effective crowd control technique to give your team some breathing room to do some of the following:
    • Revive a fallen teammate
    • Clear out some heavy mobs without them retaliating
    • Re-orient themselves to dish out some CC of their own.
  • As Sound Quake's duration is based upon the amount of energy you have, the Flow mod and/or the Arcane Reverb Banshee Helmet is very useful in extending the effective duration of the ability.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Caused by minimizing the game during the use of Sound Quake. The animation will continue afterward, disallowing any actions. Only leaving or dying will fix it.
  • While casting, getting knocked back into a bottomless pit or otherwise falling into one (the casting animation moves Banshee forward a little bit), will cause the Sound Quake to persist. It will continue to do damage and stun enemies at the cast point, but will not drain energy. Banshee can move around after coming back up from the fall, but can't do most actions like shooting. Recasting Sound Quake will cancel the damage inflicted by Sound Quake, but will leave the visual effects (camera blur and shake) in the area permanently.
  • Sound Quake's Blast procs do not actually knock down afflicted enemies (except on the initial shockwave) because the repeated stagger animation caused by the quakes overrides the knockdown. The proc indicator will flash when it occurs, but the enemy that it occurred to will remain standing and staggering around as if it wasn't affected by the Blast proc.

Edit Tab

  • Although the Banshee excels as a ranged Warframe, it also performs excellently as a crowd control Warframe using its abilities Sonic Boom and Sound Quake . These abilities are highly effective against the swarming Infested but work against the other two factions as well.
  • Moas are extremely susceptible to Sound Quake, and generally works well against other Corpus enemies. Decent against Grineer, but worst of the three due to their innate high armor.
  • Remember that Corpus & Grineer tend to do less swarming, though the stagger effect will help team members deal with enemies more effectively.
  • As of Update 13.3.0, Silence is a radial ranged effect that moves with you and Sound Quake is togglable and will consume energy per second while active. 

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Banshee can be equipped with:

See also

Edit Tab

 

Start a Discussion Discussions about Banshee (Warframe)

  • Banshee parts

    4 messages
    • nope
    • Before Tenno Labs were introduced the parts would drop from different missions as rewards, but now they are only available in the market for p...
  • banshee trivia

    3 messages
    • Source: Encylopedia Mythica In Irish folklore, the Bean Sidhe (woman of the hills) is a spirit or fairy who presage a death by wailing. She...
    • ^ Boom

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