Wikia

WARFRAME Wiki

Banshee (Warframe)

Comments1k
1,510pages on
this wiki

[ShurikenIconEdit Tab]
Banshee
Banshee
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 150.0 (225.0 at rank 30)
Armor 15.0
Shield Capacity 100.0 (300.0 at rank 30)
Sprint Speed 1.1
Stamina 100
Polarities 4x Ability
2x V
Aura Polarity V
CODEX Entry: BansheeCodexbw
Using sonic attacks and acoustic target detection, Banshee is well suited for stealth gameplay and is capable of filling both attack, and support roles.

Banshee is a Warframe wielding sonic powers, released in Update 7. She is a versatile Warframe whose abilities complement long-ranged stealth engagements, static and supportive sniper/support gunner roles, and crowd suppression and control.

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Helmet
Credits64
15000
Circuits64
150
NeuralSensor64
1
PolymerBundle64
200
Salvage64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Morphics64
1
Ferrite64
900
Rubedo64
50

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
400
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research Requirements
Blueprint
Credits64
15000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Helmet
Credits64
1,000
DetoniteInjector64
1
NeuralSensor64
1
NanoSpores64
1,000
PolymerBundle64
500
Time: 72 hrs
Prereq: N/A
Chassis
Credits64
10,000
MutagenMass64
1
ControlModule64
1
Ferrite64
1,000
Rubedo64
500
Time: 72 hrs
Prereq: N/A
Systems
Credits64
10,000
Fieldron64
1
Morphics64
1
Salvage64
1000
Plastids64
500
Time: 72 hrs
Prereq: N/A
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

Trivia

  • The name Banshee comes from the Irish mythological creature which wails loudly if someone is about to die.
  • The characteristic large spike on Banshee's left shoulder is considered a customizable Armor part, and will be removed if any other arm plates are used. This makes it possible to make an almost-symmetrical Banshee.

[ShurikenIconEdit Tab]
BansheeSonicBoom Sonic Boom Energy: 25Energy small Power #: 1 SonicBoomMod
BANSHEE emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
25 / 35 / 40 / 50
Power Range:
10 / 11 / 13 / 15 m
Power Duration:
N/A

  • Banshee leans forward and channels sound forward at high velocity to create a shockwave in a 180° forward cone. Enemies caught by the wave are ragdolled, knocked back several meters, and dealt 25 / 35 / 40 / 50 Impact b Impact damage. The shockwave travels for 10 / 11 / 13 / 15 meters.
    • Damage is affected by Power Strength.
    • Range is affected by Power Range.
    • Shockwave will have a very slight delay between activating and knocking down enemies at the maximum range of the ability, as it has a very minute travel time.
  • Sonic Boom can penetrate through walls and cover to hit enemies on the other side.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Delay of about 0.8 seconds between uses.
  • Some enemies, including most heavy units, have a cooldown before being able to be knocked back again.
  • Some enemies will simply be stunned or be knocked down, but most will be pushed back.

  • Can be used effectively as a source of instant crowd control to get large amounts of enemies out of your face incredibly quickly.
  • When combined with Energy Siphon and Maximized Power Range this ability can be used continuously to keep large crowds of units off their feet until death. This is likely the most energy efficient crowd-control effect in the game.
  • Since Sonic Boom can knock most people back, they can be instantly killed if they are sent to a bottomless pit.
  • Sonic Boom can instantly remove Hellions' jetpacks.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


BansheeSonar Sonar Energy: 50Energy small Power #: 2 SonarMod
Using acoustic location, BANSHEE's SONAR power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
2x / 3x / 4x / 5x
Power Range:
20 / 25 / 30 / 35 m
Power Duration:
10 / 15 / 20 / 30 s

  • Enemies within 20 / 25 / 30 / 35 meters will have a part of their body glow bright orange and be added to every player's mini-map until their corpse vanishes or the effect expires (akin to the Enemy Radar aura). Lasts for 10 / 15 / 20 / 30 seconds. Hitting an enemy in the area highlighted by the orange glow causes the strike to deal 200% / 300% / 400% / 500% increased damage.
    • Glowing weak spots will show with reduced duration compared to the enemy radar portion (possibly less than 50% of the total time?).
    • Does not increase damage done to shields, even if you are shooting the glowing body part.
    • Can increase damage done by abilities if the glowing body part is the torso, since most abilities target the torso.
    • Can be affected by a body-part multiplier such as the head or unprotected body parts, causing damage to be amplified further.
  • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
    • Recasting Sonar while it's still active will override the existing Sonar, and choose new body parts to be affected.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • When used on Infested Ancients, Sonar may target the bottom of their leg, even though that part cannot be damaged as meshes are missing from that part of the body since their model update.

  • This ability can help with ranking up new weapons, as the damage multiplier can increase a weapon's damage to a given area, thereby increasing ammo efficiency. Coupled with Rifle Amp, this can greatly improve a weapon's effectiveness before it has enough room for much-needed mods.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Enemies will not show up on your mini-map unless you are the host. Also glowing spots may simply vanish randomly, or when other warframe powers/ragdolling on the enemy occurs.


BansheeSilence Silence Energy: 75Energy small Power #: 3 SilenceMod
Ideal for stealth and intrusion situations, using SILENCE on unaware enemies will limit their perceptions and tactical response. Warframe attacks, gunfire, and enemy deaths will not trigger enemy awareness while SILENCE is active.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
N/A
Power Range:
9 / 12 / 15 / 20 m [citation needed]
Power Duration:
15 / 18 / 22 / 25 s

  • Banshee emits a sound dampening aura within 9 / 12 / 15 / 20 meters [citation needed] around her for 15 / 18 / 22 / 25 seconds.
  • Enemies entering the aura will experience a sonic disturbance, becoming momentarily stunned. Afterwards affected enemies will become unaware to sounds from gunfire, alarms, and death screams.
    • Players can perform stealth melee attacks on unaware enemies.
    • Unaware enemies will still become alerted when sighting players or taking damage.
    • Enemies that are alert before entering Silence's aura will remain alerted.
    • Affected enemies will remain so for the duration of the ability even if they move out of Silence's range.
    • The stun will only affect enemies once per cast. Already affected enemies moving back into the range of Silence will not be stunned.
    • Grineer and Corpus Targets are not affected by the stun, though they are still affected by Silence's primary dampening effect.
  • Affected enemies will glow with same color used in the energy color palette chosen by the player.
    • When combined with Radial Blind enemies are completely incapacitated.
  • Has a cast delay of about 0.4 seconds.
  • Cannot be recast until duration ends.
  • Silence will also affect Banshee as it technically renders her similarly deft like her enemies.

  • Silence can be used as a form of crowd control due to the momentary stun dealt upon enemies entering its field. This is most useful for Banshees engaging in melee combat, as they can stun ranged enemies simply by approaching them, giving time to close the distance to engage. This can also be used to keep Infested at bay, giving more time to attack them from range.
  • With a Maximized Power Range build, Silence can be used to clear a room of enemies using firearms without alerting enemies on adjacent rooms. Keep in mind that enemies will still react if they see you, or if they see one of their own killed.
  • Despite of the excellent utility provided, Silence can also render Banshee deft from noise, preventing her from anticipating enemies from behind or even close to her while attacking enemies.
  • Conclave rating of 1 at all levels.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • At times, Silence can be cast yet be unable to affect enemies, indicated by the lack of energy aura on them. The sound reduction for the player and energy ripples on Banshee will remain until mission ends.
    • The skill will more than likely be unable to be recast while this bug is in effect.


BansheeSoundQuake Sound Quake Energy: 25 (+12/sec)Energy small Power #: 4 SoundQuakeMod
Channelling all of her acoustic energy into the ground and surrounding environment structures, Banshee uses ultrasonic reverberations to violently shake the environment with lethal results.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
125 / 150 / 175 / 200
Power Range:
11 / 14 / 17 / 20 m
Power Duration:
N/A

  • Inflicts 125 / 150 / 175 / 200 Blast b Blast damage in a small AoE the moment Banshee's hands make contact with the ground.
    • This is also paired with an additional instance of damage that decreases with distance, and can perform headshots.
    • Both sources of damage are affected by Power Strength.
  • Following this burst damage upon activation of the power, 125 / 150 / 175 / 200 Blast b Blast damage per second is dealt to all enemies within 11 / 14 / 17 / 20 meters. This phase drains 12 energy per second, and will remain active so long as Banshee has energy. Sound Quake will end if Banshee runs out of energy, or deactivated by pressing the ability key again (default 4).
    • Damage is affected by Power Strength.
    • Activation and channeling energy costs are affected by Power Efficiency.
    • Energy Siphon is deactivated while Sound Quake is channeled.
    • Energy can be gained during use by dropping Team Energy Restores or their medium restore variant, allowing Banshee to use Sound Quake for extended periods of time.
  • Each instance of damage has a low status chance. The Blast proc knocks down enemies in a small AoE, forcing them to recover for a short duration.
  • Has a cast delay of 1 second and post-cast delay of 1 second.
  • Enemies inside the area of effect are staggered for the duration of the skill. However, it's possible for an enemy to stumble outside of the Sound Quake range if they are too close the edge of the effective area.
  • Banshee is NOT invincible nor immune to any crowd control during the animation.
  • Enemies that move in to the radius will become stunned and take damage each second.
  • Can be activated while sliding but not while in the air, wall-running or wall-clinging.
  • Infested Ancients may finish their stun animation just before you finish your animation for the skill, letting them start to charge you before you get up.
  • Will destroy lights in the area of effect, but not reinforced glass or other objects.

  • Using Sound Quake can be a very effective crowd control technique to give your team some breathing room to do some of the following:
    • Revive a fallen teammate
    • Clear out some heavy mobs without them retaliating
    • Re-orient themselves to dish out some CC of their own.
  • As Sound Quake's duration is based upon the amount of energy you have, the Flow mod and/or the Arcane Reverb Banshee Helmet is very useful in extending the effective duration of the ability.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration has no positive effect on this ability.
    • Reduces radius to 6.8 meters.
  • Maximized Power Efficiency reduces the activation cost to 6.25 energy and channeling cost to 3 energy per second.
    • Reduces stamina by 5%.
  • Maximized Power Range increases radius to 47 meters.
    • Damage is reduced to 80 per second.
  • Maximized Power Strength increases damage to 458 per second.
    • Increases the activation cost to 38.75 energy and channeling cost to 18.6 energy per second.

  • Caused by minimizing the game during the use of Sound Quake. The animation will continue afterward, disallowing any actions. Only leaving or dying will fix it.
  • While casting, getting knocked back into a bottomless pit or otherwise falling into one (the casting animation moves Banshee forward a little bit), will cause the Sound Quake to persist. It will continue to do damage and stun enemies at the cast point, but will not drain energy. Banshee can move around after coming back up from the fall, but can't do most actions like shooting. Recasting Sound Quake will cancel the damage inflicted by Sound Quake, but will leave the visual effects (camera blur and shake) in the area permanently.

[ShurikenIconEdit Tab]
  • Although the Banshee excels as a ranged Warframe, it also performs excellently as a crowd control Warframe using its abilities Sonic Boom and Sound Quake . These abilities are highly effective against the swarming Infested but work against the other two factions as well.
  • Moas are extremely susceptible to Sound Quake, and generally works well against other Corpus enemies. Decent against Grineer, but worst of the three due to their innate high armor.
  • Remember that Corpus & Grineer tend to do less swarming, though the stagger effect will help team members deal with enemies more effectively.
  • As of Update 13.3.0, Silence is a radial ranged effect that moves with you and Sound Quake is togglable and will consume energy per second while active. 

[ShurikenIconEdit Tab]

Banshee can be equipped with:

See also

[ShurikenIconEdit Tab]

 

Start a Discussion Discussions about Banshee (Warframe)

  • banshee trivia

    3 messages
    • Source: Encylopedia Mythica In Irish folklore, the Bean Sidhe (woman of the hills) is a spirit or fairy who presage a death by wailing. She...
    • ^ Boom
  • Banshee Myth

    • Banshees only scream as they are predicting death, they do not kill. We got a warframe for that.

Around Wikia's network

Random Wiki