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Bastille

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VaubanLevTrap Bastille Energy: 75Energy small Power #: 3 BastilleModU145
Creates an energy-based containment field in which captives are held suspended in stasis.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
6 / 8 / 10 / 12 (enemies)
15 (contact damage)
Power Range:
5 / 7 / 8 / 10 m
Power Duration:
8 / 10 / 12 / 15 s

  • Holds a maximum of 6 / 8 / 10 / 12 enemies within a radius of 5 / 7 / 8 / 10 meters from the grenade. Enemies are suspended for 8 / 10 / 12 / 15 seconds.
  • Will hold all enemies that enter the field even if they entered after the player has cast it.
  • Enemies held up by Bastille before actual encounters will assume a state of unexpectedness. This means that melee attacks deal stealth (additional) damage to captive enemies similar to Loki's Invisibility skill. This also counts as Stealth-kills.
  • Will not affect most bosses, Ospreys or Rollers.
  • Bastille can still be used even while doing many other actions without interrupting them, including while reloading.
  • The grenade itself deals 15 Blast b Blast damage on direct impact, affected by Power Strength.

  • When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
  • Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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