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BenevolentDecoyMod BenevolentDecoy
ENERGY
50
KEY
2
Benevolent Decoy
Creates beacons that draw enemy fire, converting the damage into healing pulses.
Strength:1 / 1.25 / 1.3 / 1.5x healing multiplier
Duration:10 / 15 / 20 /25 s
Range:20 / 40 / 60 / 80 m bubble radius
40 / 60 / 80 / 100 m heal radius

  • Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 40 / 60 / 80 / 100 meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within the larger bubble to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
  • It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
  • Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
  • Has an instant cast and does not interrupt other activities.

  • Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
  • Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration.
  • Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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