The Boltor is an automatic rifle that rapidly fires heavy bolts that can pin your foes to the walls.

The Boltor is a Tenno assault rifle with a unique characteristic of firing bolt projectiles, instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, thus rendering the Boltor somewhat difficult to use effectively beyond medium ranges. Its high Puncture b Puncture damage makes it an excellent rifle against armored targets.

This weapon can be sold for Credits647,500, it is also a requisite ingredient for Boltace.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints:Credits6415,000


This weapon deals primarily Puncture b Puncture damage.


  • Good base damage.
  • Decent critical damage multiplier.
  • Decent status chance.
  • Good rate of fire.
  • Fair accuracy.
  • Low Recoil.
  • On kill, bodies will follow the bolt that killed them, pinning them to walls. Similar to bows, this increases its damage output without needing a punch through mod.
  • Has a Vazarin Pol polarity.


  • Low Slash b Slash and Impact b Impact damage - less effective against health and shields.
  • Long reload time.
  • Low critical chance.
  • Bolts have a small amount of travel time to medium range and ineffective beyond that.
  • Bolts have a fair amount of projectile drop, reducing accuracy at medium to long range.
  • Inefficient ammo economy.


  • Boltor, compared to the Boltor Prime:
    • Lower base damage (25.0 vs. 55.0).
      • Lower Impact b Impact damage (2.5 vs. 5.5).
      • Lower Puncture b Puncture damage (20.0 vs. 49.5).
      • Higher Slash b Slash damage (2.5 vs. 0.0).
    • Lower critical damage (1.5x vs. 2.0x).
    • Slower rate of fire (8.75 rounds/sec vs. 10.0 rounds/sec).
    • Slightly slower reload time (2.6s vs. 2.4s).
    • Lower accuracy (25.0 vs. 50.0).
    • Slightly slower projectile speed (65.0 m/s vs. 70.0 m/s)
    • Doesn't have a Madurai Pol polarity.
  • Boltor, compared to the Telos Boltor:
    • Lower base damage (25.0 vs. 50.0).
      • Lower Impact b Impact damage (2.5 vs. 5.0).
      • Lower Puncture b Puncture damage (20.0 vs. 45.0).
      • Higher Slash b Slash damage (2.5 vs. 0.0).
    • Lower critical damage (1.5x vs. 2.0x).
    • Higher status chance (10.0% vs. 7.5%).
    • Smaller magazine size (60 vs. 90).
    • Slightly slower rate of fire (8.75 rounds/sec vs. 9.33 rounds/sec).
    • Slightly slower reload time (2.6s vs. 2.4s).
    • Doesn't have a Madurai Pol polarity.
    • No innate Truth effect.

Weapon LoadoutsEdit


  • Use the Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Team Ammo Restore.
    • Alternatively, bring along a good sidearm/melee weapon if in a tight spot with no ammo.
    • Mods like Ammo Drum can also help with ammo efficiency problems.
  • The bolts, like the Kunai, stagger enemies, making it useful for crowd control.
  • With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno ducking behind cover. This can be useful with low shields or health.


  • This weapon was introduced on January 30, 2013.
  • An update on February 5, 2013 nerfed the Boltor to have 12.5 damage per shot. Soon after it was given a slight buff to 18.0 damage per shot, which is still less than the 25 on its initial release. On December 12, 2013, it was given a buff from 18 to 25 damage, same as when it was released.
  • Hotfix 7.7.3 addressed the issue of frame rate affecting the fire rate of weapons and several weapons have had their baseline values changed. This update reduced the firing rate value of the Boltor from 11.7 to 8.8.


  • Originally the weapon shared the same icon and description as Braton, while the blueprint icon and in-game model shared that of Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.


  • Improved customization potential as of Update 9.
  • Prior to U9, only the yellow part of the weapon could be colored.

Boltor Skins

Patch HistoryEdit

*Update 22.12
  • Status chance increased from 10% to 14%
  • Critical chance increased from 5% to 10%
  • Critical damage increased from 1.5x to 1.8x

Update 21.3

  • Optimized firing sound performance of the Boltor.

Update 19.5

  • Magazine size reduced from 60 to 30 in Conclave.

Update 19.0

  • Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
  • Fixed projectile weapons with Punch Through not going through allies.

Update 17.9

  • Day of the Dead Skin released.

Update 16.5

  • Available for use in Conclave.

Hotfix 14.0.11

  • Boltor damage multiplier reduced from 2.0 to 0.75.

Update 12.4

  • Fixed muzzle flash FX on Boltor.

Update 12.3

  • Fixed Boltor not using energy colour.

Update 11.3

  • Projectile flies faster, Upped damage (18 - 25), Higher Crit chance.

Update 10.3

  • Fixed animation bug with Boltor if reload is interrupted by melee.

Update 9.0

  • Refined the tint options.

Update 7.7

  • Reduced fire rate to 8.3 from 11.7.

Update 7.x Weapon Balance

  • Tweaks to Recoil feel and Accuracy values. Projectile speed increased from 60 to 65. Added force feedback to its firing sound. Reload time now 2.15, was 2.37.

Update 6.2

  • Boltor Model Updated: A new look for a new favourite weapon!

Hotfix 6.1.3

  • Changed Boltor stats.

Hotfix 6.1.2

  • Boltor tweaks: Faster fire rate, less damage.

Update 6.0

  • Introduced.

See AlsoEdit

WeaponsDamageCompare AllCosmetics

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