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“Market forces dictate that you need to evolve or die.”
Boltor Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Fires Orokin designed bolts that are faster and sharper.

The Boltor Prime is the Prime variant of the Boltor Boltor rifle, featuring higher damage, critical chance, critical multiplier, status chance, accuracy, fire rate, and slightly faster reload speed.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • Bolts fired stick to their target, and will fling bodies on kill.
    • The body will damage targets in its path.
    • Corpses can be pinned to terrain.

Advantages over other Primary weapons (excluding modular weapons):

  • Flung bodies help in dealing with crowds.
  • Low recoil.
  • Normal Attack (wiki attack index 1)
    • Above average magazine (60)
    • Above average ammo max (540)
    • High fire rate (10.000 attacks/sec)
    • High status chance (34.00%)
  • Incarnon Form (wiki attack index 2)
    • Above average average number of procs per shot (0.6)
    • Very high average number of crits per shot (0.72)
    • Very high fire rate (11.330 attacks/sec)
    • Above average ammo max (540)
    • High crit multiplier (3.00x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Projectiles have travel time with slight arcing.
  • Normal Attack (wiki attack index 1)
    • Low crit chance (12.00%)
    • Low reload speed (2.40 s)
    • Below average total damage (46)
  • Incarnon Form (wiki attack index 2)
    • Below average reload speed (2.40 s)
    • Below average total damage (72)
    • Low status chance (20.00%)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Boltor Prime's Relic Drops
Stock Barrel Receiver BoltorPrime Blueprint
AxiRelicIntact Axi R1 Common (V)
AxiRelicIntact Axi S3 Common (V)
MesoRelicIntact Meso M1 Common (V)
MesoRelicIntact Meso N6 Common (V)
LithRelicIntact Lith B1 Uncommon (V)
NeoRelicIntact Neo R1 Uncommon (V)
LithRelicIntact Lith B4 Rare (V)
NeoRelicIntact Neo B3 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

This weapon can be sold for Credits64 7,500.

Vaultings[]

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Boltor Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 Silphsela Silphsela.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Prioritize DmgSlashSmall64 Slash Damage and gain Multishot.
    • Incarnon Form turns the weapon in a rapid-fire pseudo-shotgun with 3 base multishot, increased overall damage stats, added DmgSlashSmall64 Slash damage, and slightly faster fire rate, but with lower accuracy resulting in a shotgun-like spread pattern.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Boltor's Incarnon Form uses a separate "magazine" with each charge producing 8 rounds to a maximum of 160. Once all ammunition is expended, the Boltor reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Hunter's Mantra:
  • Perk 2: Crimson Overture:
    • Increase Damage by +12 (Boltor) / +2 (Telos / Prime).
    • On Kill: Increase Damage by +2 and +20% Ammo Efficiency for 5 seconds. Stacks up to 4x (Boltor) / 3x (Telos / Prime).

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +60% Projectile Speed.
  • Perk 2: Extended Volley:
    • Increase Magazine Capacity by +20.
  • Perk 3: Rapid Reinforcement:
    • +60% Reload Speed.

Evolution IV[]

  • Unlock Challenge: Kill 40 enemies while sliding.
  • Perk 1: Elemental Balance:
    • Increase Status Chance by +20% (Boltor) / +20% (Telos) / +18% (Prime).
  • Perk 2: Survivor's Edge:
    • Increase Critical Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
    • Increase Status Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
  • Perk 3: Commodore's Fortune:
    • Increase Critical Chance by +12% (Boltor) / +6% (Telos) / +14% (Prime).

Tips[]

  • The Boltor Prime has a knockback effect on kill that can be used instead of Punch Through so the mod slot can be used for something else.
    • The knockback works in tandem with Punch Through mods, making a Boltor Prime with Mod TT 20px Shred or Mod TT 20px Metal Auger quite effective when fired against lines of enemies as it both punches through them and knocks any killed enemies back into the line.

Trivia[]

  • Boltor Prime was released alongside Rhino PrimeIcon272 Rhino Prime and AnkyrosPrime Ankyros Prime.
  • Boltor Prime is the sixth primed Primary weapon ever released.
  • Compared to previous Prime weapons, the Boltor and the Boltor Prime have a much closer resemblance to each other.
    • A possible explanation is the manufacturing faction. The Boltor is a Tenno produced weapon, like, for example, the Braton Braton.
  • The Boltor Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).

Media[]

Boltor Prime Skins

Edit

Patch History[]

Update 33.0 (2023-04-26)

  • Incarnon Genesis Adapter added

Update 22.16 (2018-03-15)

  • Status chance increased from 32% to 34%.
  • Updated the Boltor Bravura Skin material to appear more metallic (for improved reflections and highlighting) to better match the Octavia Maestra Skin.

Hotfix 22.14.2 (2018-03-02)

  • Fixed Boltor Bravura Skin spawning multiple clips during the reload animation.

Hotfix 22.14.1 (2018-03-01)

  • The Boltor Bravura Skin now has its own custom reload animation!
  • Fixed missing reload sounds for the Boltor Bravura Skin.

Update 22.14 (2018-03-01)

  • Boltor Bravura Skin added.

Hotfix 22.12.3 (2018-02-12)

  • Minor sound remastering updates have been made to the Boltor Prime

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 2 to 13.
  • Status chance increased from 10% to 32%.
  • Critical chance increased from 5% to 12%.
  • Damage decreased from 55 to 46.

Update 19.5 (2016-12-22)

  • Conclave Magazine Size reduced from 60 to 36 for the Boltor Prime.

Update 19.0 (2016-11-11)

  • Fixed Boltor (series) projectiles absorbing/preventing melee damage for a short time.
  • Fixed projectile weapons (i.e. Boltor) with Punch Through not going through allies.

Update: The Silver Grove (2016-08-19)

  • Fixed crash when you destroy a Blunt with projectiles stuck to it. (eg shoot it with Boltor)

Hotfix 18.6.2 (2016-03-22)

  • Conclave damage has been reduced for the Boltor Prime.

Update 17.9 (2015-10-28)

  • Day of the Dead skin added.

Update 17.4 (2015-09-09)

  • Fixed missing weapon trails from projectiles created by the Boltor Prime.

Update 16.5 (2015-05-12)

  • Available for use in Conclave.

Hotfix 16.2.1 (2015-04-06)

  • Fixed Latron Prime Blueprint dropping from Reinforced Orokin Loot Crates instead of Boltor Prime Blueprint.

Hotfix 15.13.1 (2015-02-05)

  • Fixed Boltor Prime's material colors not displaying properly.

Update 15.13 (2015-02-05)

  • Received the PBR treatment.

Hotfix 14.2.4 (2014-08-23)

  • Increased conclave ratings.

Hotfix 12.4.4 (2014-03-10)

  • Fixed Rifle Ammo Mutation mod not being compatible with Boltor Prime.

Hotfix 12.4.1 (2014-03-06)

  • Disabled skins on Boltor Prime.

Update 12.4 (2014-03-05)

  • Introduced.

See also[]

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