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Offworlder! I'm hiring combat talent. Let's talk rates.

—Konzu
A Bounty is a series of missions given out by the bounty board NPC (such as Konzu) in their respective city hubs (such as Cetus), which give various rewards upon completion, including the town's Standing. Bounties are currently unique to the Plains of Eidolon, and can only be performed there.

MechanicsEdit

GeneralEdit

BountiesBoard

Konzu's Bounties list, showing the type of Bounties available.

BountyMasteryRequirement

Mastery Rank requirements

The Bounty Board will periodically generate a list of bounties available every day/night cycle of the city, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the on the city gate, indicating the location of the Bounty's first objective.

Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the Plains. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized, and consists of mission types used in Incursions, which include Supply Sabotage, Cache Recovery, Liberation and others.

Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.

RewardsEdit

The bounties provided in the bounty board are tiered by difficulty, with the topmost bounty being the easiest, and the bottom one the hardest. Consequently, the rewards offered are different between bounties, with higher level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher level bounties also give more rewards than the shorter low level bounties.

Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities,which will affect the items' drop rate, or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.

Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of Standing. The Bounties can be repeated for the item and Standing rewards.

3-Stage Bounty 4-Stage Bounty 5-Stage Bounty
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Common, Uncommon, Rare
  • Stage 5: Uncommon, Rare

Cetus Bounties (Plains of Eidolon)Edit

Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).

Field BountiesEdit

Field Bounties are accessible by default from Konzu at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time. Each tier has a Mastery Rank lock, as follows:

  • Level 5-15: No Mastery lock
  • Level 10-30: Requires Mastery Rank 1
  • Level 20-40: Requires Mastery Rank 2
  • Level 30-50: Requires Mastery Rank 3
  • Level 40-60: Requires Mastery Rank 5

Pool A Pool B Pool C
Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20%
Endo64 50 Endo 20% Endo64 50 Endo 20% Endo64 50 Endo 20%
FusionCorePackSilversingle Redirection 20% FusionCorePackSilversingle Pressure Point 20% FusionCorePackSilversingle Vitality 20%
Iradite64 15 Iradite 20% Cryotic 100 Cryotic 20% Nistlepod64 15 Nistlepod 20%
Oxium64 100 Oxium 20% Grokdrul64 15 Grokdrul 20% Plastids64 200 Plastids 20%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49%
Endo64 50 Endo 15.49% Endo64 50 Endo 15.49% Endo64 50 Endo 15.49%
FusionCorePackSilversingle Redirection 15.49% FusionCorePackSilversingle Pressure Point 15.49% FusionCorePackSilversingle Vitality 15.49%
Iradite64 15 Iradite 15.49% Cryotic 100 Cryotic 15.49% Nistlepod64 15 Nistlepod 15.49%
Oxium64 100 Oxium 15.49% Grokdrul64 15 Grokdrul 15.49% Plastids64 200 Plastids 15.49%
Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52%
FusionCorePackSilversingle Point Blank 7.52% FusionCorePackSilversingle Hornet Strike 7.52% FusionCorePackSilversingle Intensify 7.52%
FusionCorePackSilversingle Streamline 7.52% FusionCorePackSilversingle Stretch 7.52% FusionCorePackSilversingle Point Blank 7.52%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56%
FusionCorePackSilversingle Point Blank 30.56% FusionCorePackSilversingle Hornet Strike 30.56% FusionCorePackSilversingle Intensify 30.56%
FusionCorePackSilversingle Streamline 30.56% FusionCorePackSilversingle Stretch 30.56% FusionCorePackSilversingle Point Blank 30.56%
Morphics64 2 Morphics 8.33% Morphics64 2 Morphics 8.33% Gallium64 2 Gallium 8.33%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Credits64 2500 Credit Cache 25% Credits64 2500 Credit Cache 25% Credits64 2500 Credit Cache 25%
Endo64 100 Endo 25% Endo64 100 Endo 25% Endo64 100 Endo 25%
FusionCorePackSilversingle Steel Fiber 25% FusionCorePackSilversingle Energy Inversion 25% FusionCorePackSilversingle Point Strike 25%
Oxium64 200 Oxium 25% Cryotic 200 Cryotic 25% Circuits64 300 Circuits 25%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Credits64 2500 Credit Cache 15.08% Credits64 2500 Credit Cache 15.08% Credits64 2500 Credit Cache 15.08%
Endo64 100 Endo 15.08% Endo64 100 Endo 15.08% Endo64 100 Endo 15.08%
FusionCorePackSilversingle Steel Fiber 15.08% FusionCorePackSilversingle Energy Inversion 15.08% FusionCorePackSilversingle Point Strike 15.08%
Oxium64 200 Oxium 15.08% Cryotic 200 Cryotic 15.08% Circuits64 300 Circuits 15.08%
VoidProjectionsIronD Lith B3 Relic 11.11% VoidProjectionsIronD Lith V5 Relic 11.11% VoidProjectionsIronD Lith T2 Relic 11.11%
Systems Gara Systems Blueprint 9.52% Systems Gara Systems Blueprint 9.52% Systems Gara Systems Blueprint 9.52%
FusionCorePackSilversingle Burning Wasp 9.52% FusionCorePackSilversingle Reaping Spiral 9.52% FusionCorePackSilversingle Enhanced Durability 9.52%
FusionCorePackSilversingle Charged Chamber 9.52% FusionCorePackSilversingle Speed Trigger 9.52% FusionCorePackSilversingle Grim Fury 9.52%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
VoidProjectionsIronD Lith B3 Relic 25.45% VoidProjectionsIronD Lith V5 Relic 25.45% VoidProjectionsIronD Lith T2 Relic 25.45%
Systems Gara Systems Blueprint 21.82% Systems Gara Systems Blueprint 21.82% Systems Gara Systems Blueprint 21.82%
FusionCorePackSilversingle Burning Wasp 21.82% FusionCorePackSilversingle Reaping Spiral 21.82% FusionCorePackSilversingle Enhanced Durability 21.82%
FusionCorePackSilversingle Charged Chamber 21.82% FusionCorePackSilversingle Speed Trigger 21.82% FusionCorePackSilversingle Grim Fury 21.82%
ControlModule64 2 Control Module 9.09% NeuralSensor64 2 Neural Sensors 9.09% OrokinCell64 2 Orokin Cell 9.09%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Endo64 300 Endo 35.19% Endo64 300 Endo 35.19% Endo64 300 Endo 29.31%
FusionCorePackSilversingle Gladiator Rush 35.19% FusionCorePackSilversingle Vigilante Vigor 35.19% FusionCorePackSilversingle Augur Message 29.31%
FocusLens1Rank sq Madurai Lens 14.81% FocusLens1Rank sq Vazarin Lens 14.81% Kuva64 100 Kuva 27.59%
FocusLens1Rank sq Unairu Lens 14.81% FocusLens1Rank sq Zenurik Lens 14.81% FocusLens1Rank sq Naramon Lens 13.79%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Endo64 300 Endo 20.21% Endo64 300 Endo 20.21% Endo64 300 Endo 17.71%
FusionCorePackSilversingle Gladiator Rush 20.21% FusionCorePackSilversingle Vigilante Vigor 20.21% FusionCorePackSilversingle Augur Message 17.71%
VoidProjectionsSilverD Neo L1 Relic 15.96% VoidProjectionsSilverD Neo N8 Relic 15.96% Kuva64 100 Kuva 16.67%
CetusWisp64 Cetus Wisp 9.57% CetusWisp64 Cetus Wisp 9.57% VoidProjectionsSilverD Neo V7 Relic 14.58%
Chassis Revenant Chassis Blueprint 8.51% Chassis Revenant Chassis Blueprint 8.51% Chassis Revenant Chassis Blueprint 8.33%
FusionCorePackSilversingle Augur Reach 8.51% FusionCorePackSilversingle Gladiator Resolve 8.51% FusionCorePackSilversingle Vigilante Pursuit 8.33%
FocusLens1Rank sq Madurai Lens 8.51% FocusLens1Rank sq Vazarin Lens 8.51% CetusWisp64 Cetus Wisp 8.33%
FocusLens1Rank sq Unairu Lens 8.51% FocusLens1Rank sq Zenurik Lens 8.51% FocusLens1Rank sq Naramon Lens 8.33%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Endo64 300 Endo 19.79% Endo64 300 Endo 19.79% Endo64 300 Endo 17.35%
FusionCorePackSilversingle Gladiator Rush 19.79% FusionCorePackSilversingle Vigilante Vigor 19.79% FusionCorePackSilversingle Augur Message 17.35%
VoidProjectionsSilverD Neo L1 Relic 15.63% VoidProjectionsSilverD Neo N8 Relic 15.63% Kuva64 100 Kuva 16.33%
CetusWisp64 Cetus Wisp 9.38% CetusWisp64 Cetus Wisp 9.38% VoidProjectionsSilverD Neo V7 Relic 14.29%
Chassis Revenant Chassis Blueprint 8.33% Chassis Revenant Chassis Blueprint 8.33% Chassis Revenant Chassis Blueprint 8.16%
FusionCorePackSilversingle Augur Reach 8.33% FusionCorePackSilversingle Gladiator Resolve 8.33% FusionCorePackSilversingle Vigilante Pursuit 8.16%
FocusLens1Rank sq Madurai Lens 8.33% FocusLens1Rank sq Vazarin Lens 8.33% CetusWisp64 Cetus Wisp 8.16%
FocusLens1Rank sq Unairu Lens 8.33% FocusLens1Rank sq Zenurik Lens 8.33% FocusLens1Rank sq Naramon Lens 8.16%
FusionCorePackSilversingle Vigilante Offense 2.08% FusionCorePackSilversingle Augur Secrets 2.08% FusionCorePackSilversingle Gladiator Finesse 2.04%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
BreathOfTheEidolon 5 Breath Of The Eidolon 50% BreathOfTheEidolon 5 Breath Of The Eidolon 50% BreathOfTheEidolon 5 Breath Of The Eidolon 50%

Up to date as of Hotfix 23.1.2


Pool A Pool B Pool C
VoidProjectionsGoldD Axi K3 Relic 33.04% VoidProjectionsGoldD Axi O3 Relic 33.04% VoidProjectionsGoldD Axi L2 Relic 33.04%
Endo64 400 Endo 21.74% Endo64 400 Endo 21.74% Endo64 400 Endo 21.74%
BreathOfTheEidolon 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon 5 Breath Of The Eidolon 21.74%
CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39%
Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09%

Up to date as of Hotfix 23.1.2


Ghoul Purge BountiesEdit

Ghoul Purge bounties are accessible only when a Ghoul Purge event is occurring. During the event, the Plains of Eidolon will be populated with Ghoul enemies, and Konzu will subsequently offer two more Ghoul-themed bounties within their bounty boards.

Rewards
Endo64 100 Endo 33.33%
FusionCorePackSilversingle Hunter Adrenaline 33.33%
VoidProjectionsIronD Lith T2 Relic 33.33%

Up to date as of Hotfix 23.1.2


Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsIronD Lith P1 Relic 17.84%
Endo64 100 Endo 11.74%
FusionCorePackSilversingle Hunter Adrenaline 11.74%
VoidProjectionsIronD Lith T2 Relic 11.74%
FusionCorePackSilversingle Hunter Munitions 9.39%
CetusWisp64 Cetus Wisp 9.39%
Blueprint2 Stubba Blueprint 4.69%
BreathOfTheEidolon 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 23.1.2


Rewards
Endo64 300 Endo 33.33%
FusionCorePackSilversingle Hunter Recovery 33.33%
VoidProjectionsSilverD Neo V7 Relic 33.33%

Up to date as of Hotfix 23.1.2


Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsSilverD Neo B5 Relic 17.84%
Endo64 300 Endo 11.74%
FusionCorePackSilversingle Hunter Recovery 11.74%
VoidProjectionsSilverD Neo V7 Relic 11.74%
FusionCorePackSilversingle Hunter Synergy 9.39%
CetusWisp64 Cetus Wisp 9.39%
Blueprint2 Quartakk Blueprint 4.69%
BreathOfTheEidolon 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 23.1.2


Eidolon Hunt BountiesEdit

Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, and are only used for matchmaking purposes with fellow Tenno with similar goal. There is no difference in gameplay or reward Eidolon hunting with, or without these bounty.

NotesEdit

  • Returning to Cetus, or leaving the Plains of Eidolon before the bounty is complete will cancel it. Players will have to go back to Konzu to activate the bounty again.
  • While Bounties are designed such that each stage will have its own unique mission, it is occasionally possible for a Bounty to have the same mission type repeat in its stages.
  • Bounties are the only way to obtain the component blueprints for building Gara and Revenant
  • Prior to Update 22.8, Bounties gave Standing only once and upon repetition, rewarded only the items. The "completed" status is a leftover from that and currently doesn't indicate anything.

See alsoEdit

  • Incursions, the random single-stage bounties, which appear while in the Plains without an objective
  • Sorties, which feature a similar multi-stage mission mechanic.

MediaEdit

Patch HistoryEdit

Hotfix 22.20.4
  • Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!

Hotfix 22.13.1

  • Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).

Hotfix 22.12.3

  • Fixed Assassination Bounty stages not progressing when killing the Commander very quickly.

Hotfix 22.11.2

  • Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.
    • For clarification: This change does not affect what rewards you can get in a given Bounty run. This change made it so that we make sure you see all 3 reward rotations of those in a given 7.5 hour span (since each day is 2.5 hours).

Update 22.11

  • Final stage of all Bounties now rewards an item from tier 1 or 2 (instead of tier 0,1, or 2).

Ghoul Bounty Changes:

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon!

Hotfix 22.10.3

  • Reduced the time between Bounty stages from 8 seconds to 4 seconds so you’re not waiting around for Lotus to tell you where to go next.

Update 22.10

  • Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank.
    • Level 5-15: No Mastery lock
    • Level 10-30: Requires Mastery Rank 1
    • Level 20-40: Requires Mastery Rank 2
    • Level 30-50: Requires Mastery Rank 3
    • Level 40-60: Requires Mastery Rank 5

Update 22.8

  • 4 New Bounties: Ghoul Purge!
    • Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.
    • Ghoul Purge will introduce new Grineer Ghoul Enemies and Variants
  • You can now replay Bounties for Standing!
  • Fixed a timing issue where Konzu's Bounties would not refresh properly.
  • Fixed an issue where the HUD wouldn't update when accepting bounties.
  • Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.
  • Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.

Update 22.4

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
  • Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.

Update 22.3 Bounty Changes:

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

  • You now get a reward for every stage of the Bounty completed
  • The tier of rewards you get are determined by how many stages are in the bounty

3 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon, or Rare

4 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare
  • Fifth reward: Common, Uncommon, or Rare

Re-balanced the quantities of some of the rewards. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

  • Credit Rewards have been halved.
  • Kuva rewards have been reduced.
  • Endo Rewards have been reduced.
  • Cetus Wisps are now Uncommon in various tables.
  • Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.

Hotfix 22.2.5

  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.

Update 22.2

  • 'Sabotage Bounty' has been renamed to 'Prototype Sabotage'.
  • Increased the Cetus Standing reward for each Bounty tier.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers.

Hotfix 22.0.7

  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.

Update 22.0

  • Introduced.
Last updated: Hotfix 22.20.4