When standing over an enemy corpse while wielding the Broken Scepter, the player gains the ability to drain the corpse by activating the Drain Enemy prompt on them by holding down on the Use Key (default X ). This will deconstruct the corpse in a manner similar to Capture targets, after which the corpse will release an orb. Organic enemies (such as Lancers) will release Health Orbs, while robotic enemies (such as MOAs) will release Energy Orbs instead. As the draining procedure consumes the corpse, this can only be done once per corpse.
With proper timing, it's possible to both deconstruct and Desecrate a corpse.
The Broken Scepter has two small orbs that orbit around it, which act as an indicator of how many times the player can use the Scepter's draining ability consecutively. One orb is consumed when performing a drain, and if both orbs are consumed the player will be unable to drain enemy corpses until the orbs regenerate.
Killing an enemy while Channeling will cause the corpse to quickly float away and deconstruct. This does not activate the health or energy drops from draining an enemy, but the flying corpses can still be drained if the prompt is started soon enough. This effect still occurs when performing a finisher move.
As a Quest reward item, the Broken Scepter comes with an Orokin Catalyst pre-installed, along with a free weapon slot.