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The Bronco is a small-scale shotgun that can be wielded with one hand. Only effective at close range, it has a limited clip size.

The Bronco functions like a cross between a shotgun and handgun, that comes in a handy package to complement long range primary weapons.

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for Akbronco Akbronco (x2).

Characteristics[]

Advantages over other Secondary weapons (excluding modular weapons):

  • High overall status chance.
  • Innate multishot of 7 pellets.
  • Very ammo efficient.
  • Normal Attack (wiki attack index 1)
    • High reload speed (1.05 s)
    • Very high total damage (280)
    • Above average ammo max (210)
    • High average number of procs per shot (0.66)
    • High average number of crits per shot (0.42)
    • High disposition (●●●●● (1.45x))
  • Incarnon Form (wiki attack index 2)
    • Above average active falloff slope (25.7m/%)
    • Above average maximum falloff distance (28.0 m)
    • Above average reload speed (1.05 s)
    • Above average total damage (154)
    • Above average ammo max (210)
    • Very high average number of procs per shot (1.32)
    • Very high average number of crits per shot (1.4)
    • Very high disposition (●●●●● (1.45x))
    • High crit multiplier (3.00x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Linear damage falloff from 100% to 75% from 7m to 14m target distance (distances are affected by Projectile Speed).
  • Extremely small magazine size of just 2 rounds; requires frequent reloading.
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.
  • Normal Attack (wiki attack index 1)
    • Very low active falloff slope (9.3m/%)
    • Low crit chance (6.00%)
    • Very low maximum falloff distance (14.0 m)
    • Very low magazine (2)
    • Low status chance (9.43%)
  • Incarnon Form (wiki attack index 2)
    • Very low magazine (2)
    • Below average fire rate (2.500 attacks/sec)
    • Below average status chance (18.86%)

Comparisons:

  • Bronco Bronco (Normal Attack), compared to BroncoPrime Bronco Prime (Normal Attack):

Acquisition[]

The Bronco's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Neurodes
2
AlloyPlate
1,200
Ferrite
700
PolymerBundle
800
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 190 Blueprint2 Blueprints Price:Credits15,000

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Bronco Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 YaoShrub Yao Shrubs, and 100 NacreousPebble Nacreous Pebbles.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Increase Range and Ricochet.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 40 "Pellets" headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Bronco's Incarnon Form uses a separate "magazine" with each charge producing 0.5 rounds to a maximum of 20 rounds. Once all ammunition is expended, the Bronco reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with the Bronco equipped.
  • Perk 1: Speeding Bullet:
    • Increase Damage by +36 (Bronco) / +30 (Prime).
    • With Sprint Speed 1.2 or Higher: +60% Projectile Speed.
      • The projectile speed bonus stacks additively with projectile speed mods such as Mod TT 20px Lethal Momentum.
  • Perk 2: Infused Shots:
    • Increase Damage by +20 (Bronco) / +16 (Prime).
    • On 50 Energy Spent: Increase Damage by +10 (Bronco) / +9 (Prime) for 10s. Stacks up to 4x.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Kinetic Battle:
    • -50% Weapon Recoil.
  • Perk 2: Practised Grip:
    • Increase Accuracy by +30%.
  • Perk 3: Extended Volley:
    • Increase Magazine Capacity by +2.

Evolution IV[]

  • Unlock Challenge: Kill 10 enemies within 8 seconds 6 times.
  • Perk 1: Enough for Everyone:
    • +80% Ammo efficiency when 6 enemies are within 6m.
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +20%.
  • Perk 3: Rain of Lead:
    • +2 Multishot.

Tips[]

  • The weapon's spread cone can be shrunken by zooming in.
  • It is surprisingly effective at dealing damage over groups of enemies, in close to mid range fights.
    • Using maxed Mod TT 20px Seeker is recommended to upgrade its crowd controlling capability, making it the best scatter-damaging sidearm.

Trivia[]

  • The word Bronco is a term in a Spanish Dialect meaning "rough".
    • It is also a common term for wild horse in Western culture.
  • Its appearance is similar to the Mauler shotgun-pistol from Halo.

Media[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Bronco

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3.1428571428571% to 9.4285714285714%.

Update 22.12 (2018-02-09)

  • Damage increased from 38 to 40 (per pellet).
  • Status chance increased from 20% to 22%.
  • Critical chance increased from 2.5% to 6%.

Update 21.0 (2017-06-29)

  • Damage increased from 15 to 38.
  • Damage fall off added starting from 7m and ending at 14 with a minimum damage of 10.
  • Status Chance increased from 14% to 20%.

Update 18.0 (2015-12-03)

  • Bronco series are available for use in Conclave.

Hotfix 8.3.1 (2013-07-05)

  • Sound tweak to Bronco.

Update 8.3 (2013-07-04)

  • Sound changes.

Update 7.11 (2013-05-17)

  • Market changes: was 35,000 credits, now blueprint and 190 platinum.

Update 7.x Weapon Balance (2013-03-22)

  • Tweaks to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise & better spread control when firing while aimed. Added force feedback to all firing sounds.
  • Total number of pellets now 7, was 8.
  • Reload time now 1.05, was 1.
  • Crit Chance now 2.5%, was 5%.

Vanilla (2012-10-25)

  • Introduced with game release.

Last updated: Update 27.2 (2020-03-05)

See Also[]

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