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“You're not supposed to be in here! You're going to ruin the surprise!”
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Buffs and Debuffs are effects that can positively or negatively affect a target. Some buffs and debuffs may present an icon right next to the player's health and shields.
General Buffs
Name
Type
Target
Description
Damage Bonus
Buff
User/Ally
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Caused by:
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before Elemental mods such as Hellfire. The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Script error: The function "Proc" does not exist. weapon makes it deal Script error: The function "Proc" does not exist.) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Script error: The function "Proc" does not exist. increases the Script error: The function "Proc" does not exist. component on the weapon, if Script error: The function "Proc" does not exist. is innate, Script error: The function "Proc" does not exist. is added following the above rules).
Freeze Force, adds Script error: The function "Proc" does not exist.
Shock Trooper, adds Script error: The function "Proc" does not exist.
Smite Infusion, adds Script error: The function "Proc" does not exist.
Venom Dose, adds Script error: The function "Proc" does not exist.
Corruption
Buff
All
Obtainable during Void Fissures, the effect varies for enemies and Tennos. Enemies: The target will be stunned temporarily, granting invulnerability during that time frame.
Tenno: After collecting 10 Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: Buff Duration = 30s × Mission Tier.
Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all Script error: The function "Proc" does not exist. damage; this aura also extends to combined elemental damage and will nullify the Script error: The function "Proc" does not exist. damage of combined types utilizing it.
Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all Script error: The function "Proc" does not exist. damage; this aura also extends to combined elemental damage types and will nullify the Script error: The function "Proc" does not exist. damage of said combined type.
Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all Script error: The function "Proc" does not exist. damage. This aura also extends to combined elemental damage and will nullify the Script error: The function "Proc" does not exist. damage of said combined type.
Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all Script error: The function "Proc" does not exist. damage, this aura also extends to combined elemental damage and will nullify the Script error: The function "Proc" does not exist. damage of said combined type.
Shots fired through the Mutalist Quanta's infested orbs gain additional Script error: The function "Proc" does not exist. damage, critical chance and damage.
Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
Shots fired through Volt's Electric Shield gain an additive 50%Script error: The function "Proc" does not exist. damage and have their critical damage multiplied by 200%.
Script error: The function "Proc" does not exist. damage bonus stacks with the amount of shields while the critical chance boost does not.
Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump maneuvers performed in the area.
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
Suspended
Debuff
Enemy
The target stays in a ragdoll state and it is unable to move.
Caused by:
The target is unable to move, every previously active Status Effect is paused and it is impossible to apply new ones while this effect persists.
Caused by:
Arctic Eximus units project a Script error: The function "Proc" does not exist. aura that emits a Script error: The function "Proc" does not exist. status effect to nearby enemies, slowing their movement and attack speed.
Shock Eximus units project an Script error: The function "Proc" does not exist. aura that emits a Script error: The function "Proc" does not exist. status effect to enemies within a 5 meter radius, with enemies within a 2 meter radius taking damage at a steady rate.
Venomous Eximus units project a Script error: The function "Proc" does not exist. aura that emits a Script error: The function "Proc" does not exist. status effect to enemies within a 10 meter radius, inflicting a 8 second Script error: The function "Proc" does not exist. status effect that deals damage over time
Energy Leech/Parastic Eximus units can drain players' energy within 15 meters at a rate of 5s−1 (does not stack)