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Weapon Slot Primary
Weapon Type Assault Rifle
Trigger Type Auto
Flight Speed 40.0 m/s
Noise Level Alarming
Fire Rate 6.25 rounds/sec
Accuracy 13.3
Magazine Size 50 rounds/mag
Max Ammo 540 rounds
Disposition Strong
Normal Attacks
Impact wImpact 30.0
Puncture wPuncture 24.0
Slash wSlash 6.0
Crit Chance 15.0%
Secondary Attacks
Ammo Usage 2 rounds
Weapon Users Harkonar
Introduced Update 14.7
Mark your targets and then unleash a barrage of bullets, the Buzlok's homing rounds always find the enemy.

The Buzlok is a Grineer rifle that sports unique homing capabilities. Its Alternate Fire launches a glowing projectile, or a tracer round, that sticks to NPCs or enemies making all subsequent shots home in on the marked target. This special utility, though situational, can also add 50% crit chance on top of landed shots.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64250 Blueprint2 Blueprint Price: Credits6415,000
Chem Lab Research Requirements
Time: 60 hrs
Prereq: Detonite Injector
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon primarily deals Impact b Impact damage with its normal attacks.


  • High base damage.
  • Large magazine size.
  • Fires homing rounds capable of tracking moving enemies, and allowing for off-aim shooting.
    • This fire mode adds 50% bonus crit chance to the base crit chance of the weapon.
  • Very ammo efficient.
  • Multishot bullets all land in the same area as the original shot.


  • Slow base rate of fire.
  • Slow reload speed.
  • Low Slash b Slash – less effective against health.
  • Once a target (or object) is selected with tracking beacon, the weapon will fire on that enemy or object until the beacon disappears or the enemy is killed, making it difficult to use against multiple targets.
  • Inaccurate at range without using homing function.
  • Normal fire and tracking beacons have travel time.

Weapon LoadoutsEdit


Damage Bonus:

  • With beacon stuck to an enemy, shots hitting that enemy have an additional 50% additive Critical Chance, stacking upon the users existing critical chance when the targeted enemy is hit with a Buzlok round. It is also important to note however that the bullets do not necessarily need to be homing into the target to take effect (e.g, close range).


  • Firing a round using the Alternate fire button launches a beacon in lieu of a standard bullet that uses up 2 rounds of ammunition. This beacon deals no damage upon impact, and will remain for 15 seconds or until a new beacon is fired. Bullets fired afterward will then be guided to the beacon's location.
    • The beacon can attach to any living entity, friend or foe.
    • Beacons that are attached to enemies will disappear once the target has been killed.
    • Beacons have projectile travel time, which may make it difficult to initially tag moving enemies at longer ranges.
      • The beacons however have a faster travel time of roughly a third in comparison to the main, unguided rounds.
    • Multishot and Punch Through mods do not affect the tracking beacon.
    • The tracking beacon will not affect enemies or allies under the effect of invisibility such as the Corpus Target.
  • Homing rounds have good maneuverability allowing them to hit targets behind cover, and even directly behind the player if angled properly and there is enough space for the bullet to maneuver. Nonetheless, they will still travel the fastest route to the target, and may thus occasionally hit walls and other obstacles.
    • Homing rounds will travel straight for at least the first 5 meters before they begin homing towards the beacon.
    • The homing rounds have a maximum deflection angle of 90 degrees from the direction of aim after being fired.
    • Homing rounds will punch through an enemy in the direction the rounds hit.
  • When used with Mirage's Hall of Mirrors, each illusory copy of the Buzlok will fire its own tracking beacon, However, the homing rounds from every copy will home in the player's tracking beacon. This effect takes place even if the tracking beacon is active by launching before activating Hall of Mirrors.
  • If a tagged enemy goes invisible it will disable the beacon (tested on The Sergeant).
  • Heavy Caliber has no practical effect on the primary fire on this weapon when using it alongside a tagged beacon, however the beacon is still affected by the accuracy penalty.


  • Since the Buzlok can fire around corners to hit targets from complete cover, it is especially useful against Hellions, Bombards, and Napalms. They can be quickly tagged between their shots, then safely eliminated.
  • Metal Auger and/or Shred are most useful on the Buzlok due to their punch-through abilities, allowing the homing rounds to hit tagged enemies behind cover.
    • Alternatively aiming high towards the ceiling/sky will make the homing rounds take a more curved trajectory and hit the target from above, bypassing their cover.
  • The homing projectiles will do extra damage on the "weak spots" made by Banshee's Sonar ability. However, this is very difficult since the bullets only home in after having traveled a couple of meters and will often hit other parts of the enemy before hitting the weak spot. Positioning is key to get the best out of this combination.
  • The Buzlok's special homing feature allows it to be a great weapon for damaging fast moving enemies that may prove difficult to hit, such as the Manic, Manic Bombard, Stalker, or Zanuka Hunter.


  • The Grineer text on the side of the gun translates to "DO NOT TOUC" but is missing an "H" at the end to spell TOUCH.
  • This is the first ever weapon to have a homing ability that can be used by players.
  • This is the third Grineer weapon to bear "lok" at the end of its name, the first being the Grinlok and second being the Marelok.
  • The Buzlok's projectiles are miniature missiles; on impact they give off tiny explosions. This is a purely cosmetic effect.
  • As with the Vectis and Vectis Prime, the Buzlok is able to reload whilst scoped in, making it one of the three weapons able to do so.
  • As all projectiles with flight time the Buzlok's projectiles will be affected by Ivara's Navigator.
  • Oddly, the Buzlok's homing projectile is unable to lock onto Plants found within Earth, Fragments and Resource deposits.
    • Additionally, when fired upon a Resource deposit, it will do minimal damage usually just breaking singular digits.
  • Oddly, the Buzlok is situationally effected by flight speed mods, it will only apply them if firing unguided rounds or the tracer rounds and not when homing into a tracer rounds beacon.
  • The Buzlok is unique in the fact that unlike all other weapons within Warframe, additional bullets caused by multishot mods will all land in exactly the same place, regardless if there is a tracking a beacon or not.

Bugs Edit

  • When firing a tracking beacon with the camera view reversed (I.e. looking over your Warframe's left shoulder) the shot will not line up with the reticle. It will instead drift off to the right.
  • If a tracker has been shot at a disappearing object, such as Frost's Snow Globe when its duration runs out, it will remain attached to nothing until its timer runs out.
  • As of Update 16.0, the energy trails of each projectile fired by the Buzlok will disappear randomly throughout missions and will remain broken the remainder of the mission.
  • When enemies affected by Void fissure corruption are tagged, the Buzlok's scope will display "Corrupted |Enemy| tagged" instead of their actual name.


  • Buzlok in Codex.
  • The Buzlok's aiming scope.
  • Buzlok Colour Customization
  • The Buzlok has a very large model.
  • Executioner Harkonar's Buzlok


Buzlok Skins

WeaponsDamageCompare AllCosmetics

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