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It may contain old video footage as well as outdated or incorrect information.
- For his Corrupted version, see Corrupted Vor.
Vor is one of the few figures in the Origin System that understand ancient Orokin technology, and is capable of utilising it and merging it with Grineer technology to create offensive weapons such as his trademark Seer pistol and his armour, which is powered by a Void Key. The key, which he refered as "Janus Key" also grants him a powerful ranged beam attack.
Captain Vor can be encountered in three locations currently, making him the most recurring boss in the game aside from the assassins. First appearing at the end of the Vor's Prize quest and thus being the first boss that players must fight, he also serves as the boss of Mercury; he then appears again, somehow fully alive, on Ceres alongside Lieutenant Lech Kril, then appearing later yet again as a Corrupted version of himself within the Void.
Due to the nature of the starchart progression being altered in Update 19, some of the lore orders listed here may not match the current game's order. This section lists the last known order before the order of the story was altered.
At some point before the beginning of the game, Vor held the rank Admiral and was tasked by the Twin Queens to hunt down and destroy the Warframe cryopods hidden throughout the system before they could awaken. However, rather than destroying them, Vor would capture the Tenno within, in the hopes of using their power to restore the Grineer's decaying army with a new breed of better, healthier clones. Admiral Vor's failure to comply with their orders drove the Queens to lose their faith in him, demoting Vor to the rank of Captain as a result.
Captain Vor is one of the few people in the setting known to understand Orokin technology and manipulate it to his own benefit, primarily as a means of finding more Orokin artifacts to exploit, as well as capturing and/or killing any newly awakened Tenno he and his forces encounter. This is best demonstrated by the use of his Void Key during combat, as well as his custom-built Seer pistol, a hybridization of Orokin and Grineer technology.
As with most Grineer, Captain Vor shows contempt towards the Tenno, taunting them that he will take their equipment as trophies. Some of his taunts also suggest he dissects any Tenno he gets his hands on in order to understand the source of their power, much like Alad V does.
Set sometime before the events of the game, the comic depicts Captain Vor raiding an Ostron village for Orokin artifacts. However, an incursion by the Tenno Excalibur foiled the operation, saving an Ostron girl named Mitsuki in the process and forcing the Grineer to retreat.
Realizing the power of the Warframe, Captain Vor opted to deploy the Grineer Ghouls to assist him in apprehending it. Exploiting the Warframe's prowess in close combat and melee weapons, this exposed Excalibur to the Ghouls' paralytic blood, immobilizing it and leaving it vulnerable to capture.
After forcefully extracting information from Excalibur via an Omega-type Ascaris, Captain Vor learns that Mitsuki knows the location of an Orokin Vault. This prompts the captain to make his move to capture the Ostron.
Captain Vor, bent on controlling the Warframes rather than destroying them, travels to Earth to the location of a newly-discovered cryopod (containing the player's first Warframe). His attempt to capture the Tenno fails, however. They are awakened by the Lotus and manage steal a ship and escape Earth, despite Vor using an Ascaris to begin taking mental control of the Warframe's functions.
Under the Lotus' guidance, and with the assistance of their old ship Cephalon, Ordis, the Tenno rescues the black market arms dealer Darvo from a Grineer gulag. In gratitude, Darvo helps them detach the Ascaris from their Warframe, allowing the Tenno to track down and defeat Vor.
The Tenno's victory in Operation Arid Fear - an Operation to find the Grineer's hidden settlement - suggests that Vor takes personal responsibility for failing to keep the settlements a secret from the Tenno. He decides to stand by the settlement (moved to Grineer Shipyard, Ceres for gameplay reasons) to confront any Tenno that arrive there, bringing Lieutenant Lech Kril along for assistance.
After an indeterminate amount of time, Vor was revived by the Orokin "Janus Key" in his possession, which linked his broken body back together via a swirling mass of energy. In his current, Corrupted state of mind, Vor leads the other Corrupted defenders of the Void against all intruders. He displays a religious reverence for the Void, claiming to know its "true" power and declaring that the Tenno are "trespassers" being led by a "false prophet". It is unknown whether this is a revelation brought about by his revival, or simply brainwashing by the Key or an Orokin Neural Sentry.
In The Rebirth trailer, the newly revived Captain Vor is seen marching his way through Grineer troops to demonstrate the power of his Janus Key, possibly leading his soldiers into the Void and corrupting them in the process.
Captain Vor is an aged, handicapped Grineer who has lost three of his limbs and an eye, of which he makes up with his own unique, brown, heavy suit of armor. Much of the armoring covers the entirety of his body with pipe hoses strewn all over, along with mechanical body parts replacing both of his legs, his right arm and his right eye. He is armed with a Cronus and a Seer at his disposal, along with a special key-shaped socket on his left chest reserved for his Orokin Key, of which he often uses it for multiple purposes. As with all Grineer's gene deterioration, he has wrinkles spread across his face and presumably all over his body; although this could be a factor of his old age as a Commander calls Captain Vor an "old man" in The Call trailer.
Captain Vor, like many bosses, has unique taunts. Here is a list of them:
- "I see you."
- "You're making this too easy."
- "Another dead Tenno"
- "Your corpse will serve us well."
- "Strength to the Grineer."
- "You will join us one way or another."
- Upon his death, his Orokin Key will glow and eventually revive Captain Vor, as seen in both The Call and The Rebirth trailer. This has been implemented somewhat in the game in the form of Corrupted Vor, although the player never sees Vor regenerate like in the trailer.
- During the intro video, the player's sentinel can attack Vor if it is close enough to him. As such, it is possible to stall time (by watching the intro) for the sentinel to damage him significantly before the fight starts.
- While a rare occurrence due to his inaccuracy, it is possible for a Nervos Mine to latch on to the player in the case of a direct impact during deployment, resulting in heavy sustained damage until the mine expires.
- Vor can be ragdolled with Vauban's Vortex.
- During the Ceres fight, if either Vor or Kril are affected by a Radiation proc they will attack each other as well as other enemies in the area.
- Toxin damage does not bypass Captain Vor's shields; it will simply damage the shields. Bear this in mind when using a loadout focused on Toxin damage.
- The trailer at the end of Devstream 32 states that Vor was formerly an Admiral prior to his demotion, yet Vor's Prize lists his former rank as General.
- Vor is the lowest level boss in the game, having a minimum spawn level of 3 when on Mercury. Vor's level is also the most scaled when it comes to conclave scaling, scaling with level much faster than other bosses would.
- Prior to Update 9.0 Captain Vor was essentially a Flameblade with a red suit and increased stats.
- Vor is the second boss to be revamped, after Lieutenant Lech Kril. He is also the second boss to have a unique voice after Kril. Additionally, Vor is the second boss to have a unique death animation; on death Vor will stumble and shout one last taunt before splitting in half from the waist, similar to his death in the trailer.
- This death animation will still be used even if he was killed with a gun, blunt melee weapon or certain Warframe abilities.
- Prior to Update 9.1, Vor's algorithms for level scaling based on player level and number resulted in the possibility of getting level 100 Vors with teams of 4. The algorithm was changed in Update 9.1 to prevent such absurdity from occurring again.
- Vor is the general name of a caste of nobles on the planet Barrayar in the Vorkosigan Saga series of novels by Lois McMaster Bujold. Curiously, one of the first book's main characters, a member of the caste, also bears the rank of Captain.
- Update 13.7 changed Captain Vor's regular language from Grineer to English. He still speaks Grineer during the tutorial however.
- Like Sargas Ruk and Shik Tal, Captain Vor is voiced by [DE]Skree.
- Closer inspection reveals that the model of Vor's Nervos Mines is actually a Roller with two Miter blades attached on opposite ends of the Roller.
- The diorama for the Sling-Stone Event depicts him in an armed standoff with the Corpus, though it is unknown if he had any further involvement in that event.
- Captain Vor may sometimes level up to level 15 after using Sphere Shield, potentially teleporting in Elite Lancers and Shield Lancers. 
- One can even set the Cinematic scene underneath the platform, which causes the camera to clip through while Captain Vor is seen sinking through the floor.
- Occasionally, when shielding, Vor has a small tendency to remain stuck in a pose, still able to move around and attack players as normal, making it impossible to complete the mission as his state renders him permanently invulnerable.
- Killing Captain Vor when primed by Nova's Molecular Prime, causes Vor's corpse to duplicate at a very unusual number.
- Using Rhino Stomp when Vor is teleporting may turn him invisible, leaving only the energy trail to show his position even when killed.
- Causing Vor to deploy sphere shield while near a wall may cause his reinforcements to be spawned inside the wall making them only damageable via melee attacks if close enough, area of effect abilities, or shooting through the wall. The enemies are able to attack you through the wall.
- During the fight on Exta, Ceres, Vor will continue taunting the player even if he is the first to die.
- Vor's body may sometimes not explode upon his death.
|Light||Bailiff • Butcher • Drahk • Flameblade • Guardsman • Hyekka • Powerfist • Scorpion • Shield Lancer|
|Medium||Ballista • Eviscerator • Hellion • (Elite) Lancer • Scorch • Seeker • Trooper|
|Heavy||Bombard • Commander • Drahk Master • Heavy Gunner • Hyekka Master • Manic • |
Napalm • Nox
|Archwing||Dargyn • Dreg • Hellion Dargyn • Lancer Dreg • Shield Dargyn • Shield-Hellion Dargyn • Temporal Dreg • Ogma • Zeplen|
|Ghouls||Ghoul Auger • Ghoul Devourer • Ghoul Expired • Ghoul Rictus|
|Submersible||Darek Draga • Draga • Shock Draga • Sikula|
|Miscellaneous||Arc Trap • Eidolon Lure • Latcher • Manic Bombard • Orbital Strike Drone • Propaganda Drone • Power Carrier • Roller (Sentry) • Regulator • Sensor Bar • Sensor Regulator • Target • Tusk Seeker Drone • Warden|
| Balor Fomorian • Captain Vor • Councilor Vay Hek • General Sargas Ruk • Kela De Thaym •|
Lieutenant Lech Kril • The Grustrag Three • Tyl Regor • Ven'kra Tel & Sprag
|Grineer||Planet||Captain Vor (Mercury/Ceres) • Councilor Vay Hek (Earth) • General Sargas Ruk (Saturn) • Kela De Thaym (Sedna) • Lieutenant Lech Kril (Mars/Ceres) • Tyl Regor (Uranus)|
|Mission||The Grustrag Three (Assassin) • Ven'kra Tel and Sprag (Orokin Sabotage)|
|Event||Balor Fomorian (Fomorian Fleet)|
|Corpus||Planet||Alad V and Zanuka (Jupiter) • Ambulas (Pluto) • Jackal (Venus) • The Sergeant (Phobos) • Hyena Pack (Neptune) • Raptors (Europa)|
|Mission||Lynx (Orokin Sabotage) • Zanuka Hunter (Assassin)|
|Event||Razorback (Razorback Armada)|
|Infested||Planet||Jordas Golem (Eris) • Mutalist Alad V (Eris) • Lephantis (Orokin Derelict)|
|Mission||J3 Golem (The Jordas Verdict) • Juggernaut (Infested Ship) • Juggernaut Behemoth (The Jordas Verdict)|
|Event||Phorid (Phorid Manifestation)|
|Mission||Corrupted Vor (Void)|
|Mission||Eidolon Teralyst (Plains of Eidolon)|
|Mission||Stalker or Shadow Stalker (Assassin)|