Wikia

WARFRAME Wiki

Captain Vor

Comments381
1,518pages on
this wiki


Edit Tab
Captain Vor
CaptainVorFK
General
Faction IconGrineerB Grineer
Planet Mercury, Phobos
Mission Tolstoj, Iliad
Weapon Seer
Nervos Mines
Janus Key
Cronus
Abilities Teleport
Shield Bubble
Statistics
Cloned Flesh 1,300
Slash b +   Heat b +   Viral b +++   Impact b    Gas b ‐‐
Shield 1,400
Impact b ++   Cold b ++   Magnetic b +++   Puncture b -   Radiation b -
Alloy Armor 250
Puncture b +Cold b +Radiation b +++Slash b ‐‐Electricity b ‐‐Magnetic b ‐‐
Base Experience 1,100
Miscellaneous
Codex Scans 3
Mod Drops Quickdraw
Slip Magazine
Vitality
Gunslinger
Heated Charge
Intensify
Other Drops Cronus BP (Mercury)
Seer components (Mercury)
Venus Nav Segment (Mercury)
Miter components (Phobos)
Twin Gremlins BP (Phobos)
Orokin Cell
Captain Vor has lived under suspicion of possessing Orokin technology, that grants him powerful abilities. We cannot allow this, get to his location and eliminate him.

–Lotus

For his Corrupted version, see Corrupted Vor.

Captain Vor is the boss on Mercury, and the first boss that players will meet. He also makes an appearance on Phobos alongside Lieutenant Lech Kril as a dual boss battle.

On Tolstoj, Mercury, he will reward the Seer blueprint along with its components, including the Orokin Cells, as all bosses have a chance to drop those. There is also a small chance to reward a Cronus blueprint. On Iliad, Phobos, he instead rewards blueprints and components for the Miter, Trinity and the Twin Gremlins.

Defeating Vor on the Mercury will grant access to Venus.

LoreEdit

GeneralEdit

Captain Vor is one of the few people in the setting known to understand Orokin technology and manipulate it to his own benefit, primarily as a means of finding more Orokin artifacts to exploit (as well as capturing and/or killing any newly-awakened Tenno him and his forces encounter). This is best demonstrated by the Void Key in his possession (which he uses to his advantage during combat), as well as his custom-built Seer pistol (a hybridization of Orokin and Grineer technology). As with most Grineer, Captain Vor shows contempt towards the Tenno, taunting them that he will take their equipment as his trophies. Some of his taunts also suggest he dissects any Tenno he gets his hands on in order to understand the source of their power, a trait shared with Alad V.

Vor was also involved with the Corpus on a few occasions; the diorama for the Sling-Stone Event depicts him in an armed standoff with them after a business deal with the Corpus went sour. The victory diorama for Operation Arid Fear suggests that Vor takes personal responsibility for failing to keep Phobos a secret from the Tenno, though he mentions that Alad's means of hiding Phobos' location were also to blame.

Vor's PrizeEdit

At the point before the beginning of the Warframe Era, Vor bore a rank of Admiral and was tasked to dispatch the Warframe cryopods hidden throughout the systems by the Twin Queens. During one operation, several Tenno interfered with his operations and rescued the cryopods, causing the Queens' to lose their faith and trust in him. He was then demoted to the rank of Captain.

After indeterminate amount of time, Captain Vor flew to Earth on a mission to dispatch another Tenno Cryopod, but Captain Vor has a different plan -- To capture the said Tenno and restore the Grineer's decaying army with a new breed of better clones. His attempts to capture the awakened Tenno, however ended up in failure as the awakened Tenno killed him instead.

The RebirthEdit

After an indeterminate amount of time, his Orokin Key starts to revive him, ultimately linking his separated body together via a swirling mass of energy. From that point on, he considers the Orokin as a godly being, even going so far to refer his Orokin Key as a "Janus Key".

In his current state of mind Vor believes that he knows the "true" power of the Void, claiming that the Tenno are "trespassers" being led by a "false prophet" (most likely referring to the Lotus). It is unknown whether he has been convinced by his revival, or has simply been brainwashed by his own Key.

As seen in The Rebirth, the newly-revived Captain Vor is seen marching his way through Grineer troops to demonstrate the power of his Orokin Key, possibly leading his soldiers into the Void and corrupting them in the process.

AppearanceEdit

Captain Vor resembles an aged light Grineer in unique brown armor. It is assumed that he is aged as in "The Call" trailer, an assumed commander is hostile towards his age.

Captain Vor, like many bosses, has unique taunts. Here is a list of them:

  • "Your (Warframe) warframe makes you slow and clumsy."
  • "This is your final warning (Player name). Leave this system at once!"
  • "Your (Warframe) will look great hanging from my wall."
  • "I am waiting... you are no match for me!"
  • "I will reduce (Clan) to ashes!"
  • "Your (Primary weapon) isn't near as powerful enough to defeat me!"
  • "You hide behind that (Warframe). Face me like a true warrior!"
  • "You just signed your death warrant, (Player name)!"
  • "Your (Primary weapon) will make a nice trophy."
  • "Your (Warframe) is no match for my advanced Orokin weaponry!"
  • "Having trouble hitting me?"
  • "You call yourself a warrior? Show some honor!"


NotesEdit

  • It is known that upon his death, his Orokin Key will glow and eventually revive Captain Vor, as seen in both The Call and The Rebirth trailer. This has been implemented somewhat in the game in the form of Corrupted Vor, although the player never personally sees Vor regenerate like in the trailer. 
  • During the intro video, your sentinel can attack Vor if you are close enough to him. As such, it is possible to stall time (by watching the intro) for players' sentinel to damage him significantly before the fight starts.
  • While a rare occurrence due to his inaccuracy, it is possible for a Nervos Mine to latch on to the player in the case of a direct impact during deployment, resulting in heavy sustained damage until the mine expires.
  • Vor can be ragdolled with Vauban's Vortex.

TriviaEdit

  • Prior to Update 9 Captain Vor was essentially a Flameblade with a red suit and increased stats.
    • After Update 7, Pre-Update 9 Vor's armor turned white, and he gained fire damage. Occasionally the original crimson would appear in the cut-scene before quickly changing back to white. Update 7.7.3 returned his armor to the original red.
  • Vor is the second boss to be revamped, after Lieutenant Lech Kril. He is also the second boss to have a unique voice after Kril. Additionally, Vor is the second boss to have a unique death animation; on death Vor will stumble and shout one last taunt before splitting in half from the waist, similar to his death in the trailer.
    • This death animation will still be used even if he was killed with a gun, blunt melee weapon or certain Warframe abilities.
  • Captain Vor was a major character in the PlayStation 4 Trailer, and will continue to play a major role in the Warframe story.
  • Prior to Update 9.1, Vor's algorithm for level scaling based on player level and number resulted in the possibility of getting level 100 Vors with teams of 4. The algorithm was changed in U9.1 to prevent such absurdity from occurring again.
  • There is an instance in "The Call" trailer where he is surprised after seeing an arrow pierce the head of and kill one of his guards. Although not subtitled, he can be heard saying "Lahk kle-?!" which translates into "What the-?!". These words and other translations can be seen here.
  • Vor is the general name of a caste of nobles on the planet Barrayar in the Vorkosigan Saga series of novels by Lois McMaster Bujold. Curiously, one of the first book's main characters, a member of the caste, also bears the rank of Captain.
  • Update 13.7 changed Captain Vor's regular language from Grineer to English. He still speaks Grineer during the tutorial however.
  • Like Sargas Ruk and Shik Tal, Captain Vor is voiced by [DE]Skree.

BugsEdit

Warframe0140

Sunken Vor.

  • In Solo, inside the default Grineer Asteroid tileset, when a player glances too quickly on the direction where Captain Vor is located where it was blocked by walls, the Cinematic scene will be triggered despite the player does not even see the location nor Captain Vor, himself, directly.
  • Captain Vor may sometimes level up to level 15 after using Sphere Shield, potentially teleporting in Elite Lancers and Shield Lancers.[citation needed]
  • One can even set the Cinematic scene underneath the platform, which causes the camera to clip through while Captain Vor is seen sinking through the floor.
  • Occasionally when shielding, Vor has a small tendency to remain stuck in a pose, still able to move around and attack players as normal, making it impossible to complete the mission as his state remains him permanently invulnerable.
  • Killing Captain Vor when primed by Nova's fourth skill: Molecular Prime, causes Vor's corpse to duplicate at a very unusual number.
  • Switch teleporting with Captain Vor before the cinematic causes Captain Vor to be damageable, but not take any actions, including dying, causing the mission to be unwinnable.
    • This is useful for trying effects of mods on weapons.
  • Using Rhino Stomp right after he drops the golden shield may result in him being stuck in an invulnerability frame for the entire stasis duration. This problem can be overcome by waiting for him to start an attack animation before using the Stomp. Whether this effect occurs with other stasis abilities like Vauban's Bastille requires further testing.
Vor glitch

A lot of dead vors...

Edit Tab

GeneralEdit

Captain Vor has a non-regenerating personal shield, at every one third increment of his health, he will teleport a squad of Grineers and protects himself with Sphere Shield, which will regenerate his shield.

Occasionally in the fight (and all phases), he will teleport towards, around, or away  depending on your distance towards him.

PhasesEdit

Phase 1Edit

Vor will mainly shoots you with his Seer, its projectile is avoidable, though it deals high damage. He also melee and staggers with his Cronus if a player gets too close.

Phase 2Edit

Vor still uses the Seer as his primary weapon, but he will occasionally throw yellow Nervos Mines, which will shock players in range with continuously low damage.

Phase 3Edit

Vor stops using the Seer and will instead use his Orokin Laser, which beams a sustained high-damage lasers similar to Fusion MOAs', while deploying more Nervos Mines. The Orokin Laser is also seen in the warframe trailer and the end of the tutorial.

AbilititesEdit

Teleport Teleport ZippyVor
Vor teleports towards, around or away from the target, bringing him into his effective range.
Power Strength:
N/A
Power Range:
N/A
Power Duration:
N/A
Users:
Captain Vor
Corrupted Vor

  • Captain Vor teleports towards the far target to bring them into point blank, and will then strafe-teleport around target. If said target gets too close, he will teleport away from the target.
    • Corrupted Vor uses this ability far more often than his preceding counterpart.
  • There is a little delay in the teleport during which Vor is invulnerable.
  • It is believed that Captain Vor uses this ability to teleport the squads of Grineers he summoned when he casts his Sphere Shield.

  • Limited teleport range.
  • His teleport can be exploited on corners or behind cover such as the two boxes, since this will merely warp himself into the same place. Making him an easier target.

  • Contrary to popular belief, Vor does not teleport -- Rather, he actually enters a physics defying hyperspeed as seen here.


VaubanZap Nervos Mine VorNervos
After deployment, Nervos Mine will shock targets within its range continuously.
Power Strength:
Low (Continuous)
Power Range:
8 Meters
Power Duration:
8 Seconds
Users:
Captain Vor

  • User will deploy Nervos Mine at target, which will then continuously shock target within 8 meters radius in-game for 8 seconds long.
    • Damage scales with level.
    • Rarely, it is possible for a Nervos Mine to latch on target in the case of a direct impact during deployment, resulting in heavy sustained damage until the mine expires.
    • It's possible for a Nervos Mine to attach onto a downed teammate, making reviving the teammate almost impossible without a defensive ability(Iron Skin, Turbulence, etc.).
  • Originally, Nervos were small devices deployed by Seekers that latch onto players and stun them, dealing strong damage to shields.
    • This has since been removed in early beta, and was re-added in Update 10.0.

  • Nervos Mine is unable to detect cloaked warframes. Using cloaking abilities such as Shade's Ghost will render the Nervos Mine idle.
  • Shocks cannot penetrate Frost's Snow Globe or Volt's Electric Shield.
  • Mine is idle in place and will not move. As long as a player is able to avoid their reach, it will render the mine useless.


ElectricShield Sphere Shield VorBubbleCoward
Deploys a golden sphere of energy, providing cover while charging shields in any situation.
Power Strength:
N/A
Power Range:
N/A
Power Duration:
5 Secs (Vor)
Instant (Zanuka)
Users:
Captain Vor
Zanuka

  • Users encases himself in an invincible golden sphere, which is also capable of recharging shield, Vor's recharges in 5 seconds while Zanuka charges half the shield instantly (on Alad V).
  • Captain Vor will always teleport a squad of Grineers when he recovers to distract players.
  • Using Rhino Stomp right after Captain Vor drops the golden shield may result in him being stuck in an invulnerability frame for the entire stasis duration. This problem can be overcome by waiting for him to start an attack animation before using the Stomp. Whether this effect occurs with other stasis abilities like Vauban's Bastille requires further testing.
  • Using Molecular Prime will also increase Vor's invulnerability time, as the regeneration rate of Vor's shields will be halved in the process, forcing the Sphere Shield to last longer.

  • It is possible to trap yourself inside the Shield with Vor if you're close enough. Vor will still be invulnerable until the Sphere disperses, but it will keep the summoned Grineer from shooting you.

  • This ability was also used as a quickshield by Vor in Warframe's "The Call" trailer.

Edit Tab

In GeneralEdit

Captain Vor's shield is nowhere near ordinary, it takes a full clip or two of MK1-Braton to deprive his shield to damage him. It's best to move on to another weapon with higher DPS like Braton, you should have enough credits to purchase it by this point.

At every change of phase, he will shield himself with his Sphere Shield and summon a squad of Grineers to his aid, use your melee to exterminate them to save ammo.

In Phase 1, be sure to strafe around him to avoid his Seer projectile while sustaining your fire. Avoid resorting to melee as his Cronus deals higher damage than your melee (and immune to stagger).

Once Phase 2 begins, he'll start to deploy the Nervos Mines. At this phase, backpedal to long distance when he deploys the mines and try to snipe him with an accurate secondary such as Lato. By the time he throws Mines again, the first ones should have expired, move back to short-medium distance and take him out with your stronger primary such as Braton. Rinse and repeat.

Finally, at Phase 3, he will stop using the Seer and Cronus, using the Orokin Laser instead. At this phase, stay close to cover as you might not have the stamina to outrun the laser long enough for it to expire. Exploit your shoulder sight to hide behind a cover while being able to shoot at him. Keep an eye on his mines, sprint to the next cover when he deploys them.

Utilizing Warframe AbitiliesEdit

Mag's Shield Polarize will do a good deed to help yourself ease his high amount of shields, observation shows that Captain Vor has a shield as much as at least 1,500 points. At its maximum level, a Mag only requires two uses to strip Captain Vor's shield clean.

Excalibur's Super Jump can take advantage on the large pipeline to take cover and sniper down Captain Vor with decent protection against him. His Slash Dash is one of the first attempts you could use against Vor.

Mag's Bullet Attractor and Excalibur's Radial Javelin combination is not recommended as it deals too much damage, although this removes one third of his health he will immediately cast Sphere Shield, mitigating the excess damage to it.

Nova's Molecular Prime is not advisable, as Captain Vor's invulnerability is dependent on his animations. Though his shielded state causes him to recharge his shields very slowly, this usually gives enough time to dispatch his reinforcements before attacking him. A primed Vor will have noticeable teleportations (he is slower than normal), though as mentioned, not advised as this process also makes him invulnerable.

TipsEdit

  • Due to Update 11's Damage 2.0, Captain Vor's health can be damaged through Status effects, specifically Slashing. This can save both time and ammunition, as the weapon provided with this effect can simply rip his health instead of his shields.
    • This effect can also speed up Captain Vor's recovery time between summons, if he retains his shields before being downed.

Edit Tab

PicturesEdit

Post-Update 9Edit

  • Captain Vor as seen on the lobby (U9)
  • Vor in Settlement.
  • Captain Vor
  • The Captain and his Seer
  • Teleportation
  • Deploying Shocker Mines
  • Close-up of Shocker Mines
  • The Orokin Laser
  • The Shield Bubble
  • "This isn't over, Tenno! You have not heard the last of me!"
  • Captain Vor's U9 model, as shown in Livestreams.
  • Vor's Seer pistol
  • Vor photo shoot
  • Vor and his Cronus
  • Vor teleported out of his room during a nightmare mission
  • Vor's face 1
  • Vor's face 2
  • Captain Vor Standing In Front Of Loki
  • Group photo with vor ♪
  • Just having a nice day with vor ♪
  • Please don't move a sec , i shoot you. By Xodhas
  • Captain Vor Codex

Pre-Update 9Edit

  • Vor during the cinematic
  • Captain Vor teleporting
  • Captain Vor renamed as Grineer Electroprod during an Alert mission
  • Captain Vor during the cinematic
  • Vor's old white armor
  • Hell Vor!

VideosEdit

Post Update 14Edit


Post-Update 9Edit

Pre-Update 9Edit

Edit Tab

After Update 13.7, all of Captain Vor's quotes are now spoken in English, much like many other bosses. However, the old Grineer quotes have been kept, and have been matched with the English equivalent. Note that not all quotes are translated correctly.

In-Game Lore QuoteEdit

You were right, the Tenno threat is real. We found one drifting near Pluto but the Lotus knew we were coming. She purged the Cryo moments before we had them and sent a squad of Tenno to break our assault.

They escaped. We are working on tracing them. Separate this Tenno from the flock and it should be easy to kill. We shattered its Warframe and expect such an abrupt Cryo purge will have damaged its memories.

We anxiously await punishment for failing this task.

–Vor

During "The Call" TrailerEdit

  • "Brig ot koot" - "Bring it out."
  • "Tak hram." - "Take him."
  • "Argh, kos klhem!" - "Argh, kill them!"

During the TutorialEdit

  • "Hlesk gkk." - "Let's go."
  • "Hmm...Tenno...Gar ahgre moh'ne." - "Hmm... Tenno... You are mine."

During Vor's PrizeEdit

During Devstream 32 Ending TrailerEdit

Queens: "We tire of failure. Who put their faith in you, Admiral?"
C. Vor: "You did! I have a life debt..."
Queens: "To be paid in Tenno blood!"
C. Vor: "I understand..."
Queens: "Do not awaken the vipers! Do not study them! Crush these eggs BEFORE they hatch! This we command!"
C. Vor: "My Queens... klos aki (this time)-"
Queens: "Take the rail to Pluto, Forrol is in command now, Captain Vor."
*Camera blacks out as Captain Vor scowls at the transmitter.*

During an Assassination MissionEdit

TauntsEdit

  • "Hu see gar!" - "I see you!"
Grineer:
English:
  • "Garrg maakhuug klos tkk eaasy!" - "You're making this too easy!"
Grineer:
English:
  • "Aankler reaar Tenno!" - "Another dead Tenno!"
Grineer:
English:
  • "Fkr tuh Kwueens!" - "For my Queens!"
Grineer:
English:
  • "Hahah! Streigkl tk kle Grineer!" - "Hahah! Strength to the Grineer!"
Grineer:
English:
  • "Gar klees rus ser vise res!" - "Your corpse will serve us well!"
Grineer:
English:
  • "Gar rus chu'nas, kle'ahn krikun." - "You will join us, one way or another."
Grineer:
English:
  • "Die!"

During BattleEdit

IntroductionEdit

  • "Dos'err Tenno. Gar gle'aun gar Lotus; reaar sek kt'ayhr tekh rhu." - "Foolish Tenno, do you realize your Lotus has sent you to die?"
Grineer:
English:

When Using AbilitiesEdit

Summoning in Troops/Shielding HimselfEdit
  • "Shu deglam, distrak klem!" - "Shields down... distract them!"
Grineer:
English:
  • "Grineer, attaf!" - "Grineer, attack!"
Grineer:
English:
  • "Feer me!" - "Cover me!"
Grineer:
English:
Deploying Nervos Mines/Using the Orokin LaserEdit
  • "Fre'arun kon klos!"- "Play with this!"
Grineer:
English:
  • "Klos rus rurt!" - "This will hurt!"
Grineer:
English:
  • "Klos kn'i reaar g'rounah kalhut!" - "This one has your name on it!"
Grineer:
English:

Upon DefeatEdit

  • "Urgh... Klos os ni'sk varr..." - "Urgh... This is not over..."
Grineer:
English:

Corrupted in the VoidEdit

TauntsEdit

  • "Look at them, they come to this place when they know they are not pure."
  • "Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void."
  • "I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn."
  • "We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void."
  • "Behold the Tenno, come to scavenge and desecrate this sacred realm."
  • "My brothers, did I not tell of this day? Did I not prophesize this moment?"
  • "Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void."
  • "Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key."
  • "It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth."
  • "The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity."

When Using AbilitiesEdit

Along with these new speeches, Corrupted Vor also says the same ability lines as his non-corrupted version, with a slight echo effect added.

  • "Impressive, pity you must die!"
  • "That will not happen again!"
  • "I offered you glory, and you choose this?!"

Upon DefeatEdit

  • "This death is temporary. My existence is forever. I cannot be destroyed!"
  • "Behold, they cut me down but still, I speak. I am energy and I cannot be destroyed!"



Start a Discussion Discussions about Captain Vor

  • Captain Vor's weaknesses?

    3 messages
    • Look before you speak Unless you want some sort of 'fool proof hand holding guide' to a boss the Wiki has always had everything you mentio...
    • Yeah sorry. I just noticed that. My bad!
  • how many lives does vor have

    5 messages
    • In my opinion Vor dies ,either way, in Mercury or Phobos fight and one of these two will be canon and by the power of his void key got resurrec...
    • Pretty sure the first death resulted in emergency teleport (kinda like the agonizeing ones that we do on capture targets) and surgi...

Around Wikia's network

Random Wiki