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CaptureSplash

Capture Missions require a player to find a person of interest, incapacitate them before they escape, and capture said target before heading to extraction.

Gameplay

Players much first locate the Capture Target, who typically spawns in a room used exclusively for the Capture mission type (though the Capture Target may spawn in a "generic" room that is used regardless of mission type). Once the Capture Target spots the player, the Target will immediately start running away to avoid capture, ultimately making his way to a ship or a safehouse. If the Target reaches that location, players will no longer be able to capture him, failing the mission. In order to actually capture the Target, players must attack him until he falls to the ground, helplessly squirming until the player interacts with the downed target, transferring him to a safe location. Players can head to extraction once the Target is successfully captured.

The Capture Target runs faster than most Warframes, and will have an ability to evade his pursuers (such as Radial Blast or Smoke Screen). Coupled with incoming enemy fire (who will ignore the target regardless of faction allegiance) and having much more health than the enemies present, players must get close in on the target quickly before he leaves the map.


Capture Missions

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Capture Enemy Types

Since Update 19: The War Within Capture enemy types are split into 3 tiers: Easy (1-10), Medium (10-20), Hard (20+).

Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) do not appear on lower level Capture missions.

Notes

  • The Capture Targets drop Credits as they're attacked.
  • Capture Targets are immune to Limbo's Banish, but can still enter the Rift Plane by walking into a Cataclysm.
  • Capture Targets cannot be Mind Controlled by Nyx.
  • Capture Targets will flee the moment the Lotus tells you that you have found them, regardless of if the capture target itself has actually seen you or you have seen it.
    • Due to this, it is impossible to to score stealth damage bonuses against the target.
  • Once the target is alerted, all enemies will become automatically alerted, making stealth kills impossible after this point. Enemies will also move to your position if you decloak from stealth, and there is no way to "reset" this alert status.
  • Capture targets may appear as Nullifier Crewmen. When capturing them, be aware that their nullifier shield will regenerate. If you are invisible or have a defensive ability on such as Iron Skin, it will be removed upon entering the shield, allowing enemies around to attack.
    • Due to some targets releasing non-allied units like Shield Ospreys due to a bug, enemies may focus their attack on that enemy instead of you while you capture the target.
  • Some Grineer Targets posses shields as well as armor, being the only non-boss Grineer enemies to do so.
  • Similarly, all Corpus Targets have armor, being one of the few Corpus units to have such a commodity.
  • Targets cannot be knocked down, but can be ragdolled by slam attacks from the Jat Kittag and other weapons.

Rewards

Players will get a random mod, blueprint or consumable as a mission reward on completion of a Capture mission.

Rarely, rewards may include a Void Relic.

Bugs

  • There is a rare bug where when the Corpus capture target cloaks itself it will be cloaked permanently. This could possibly occur because of host or client lag.
  • Sometimes, when an assassin/death squad appears, the capture target may glitch if the person capturing him dies and the death squad leaves. Usually it will make the target appear outside the map.
  • Void capture targets will sometimes deploy units like Shield Ospreys to protect them, although these units are occasionally not allied with the caster or with the Corrupted faction, and therefore do not provide any benefit to the target.
  • Targets may fall out of the map after being ragdolled if flying out of bounds, in similar locations where the player is teleported to the previous location after falling out. This can result in the mission failure, more commonly the target will teleport back to the location before being ragdolled.
  • There is a uncommon bug where the player can actually kill the capture target. Although the target is "dead", an invisible body will still remain in its place and let the player capture it anyway, thus making it purely a visual glitch that does not affect gameplay.

Media

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