This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

With 'Striker' and 'Ammo Case' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity, and equipped with its unique Sweeper shotgun featuring high stopping power. Unlike most other sentinels, Carrier has an extra Vazarin Pol polarity slot.

Carrier-Exclusive Precept mods
Name Description
Striker Carrier will attack the first visible enemy in range. Increasing level increases range.
Ammo Case Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay.
Looter Allows the Carrier to break nearby containers by shooting them.
List of Sentinel Mods
Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: Platinum6475 Blueprint2 Blueprints Price: Credits64100,000


Sweeper / StrikerEdit

  • Carrier's Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Shotgun Spazz and Accelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a Madurai Pol polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.


  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's Bastille and it will shoot below the enemies instead.
  • With Regen installed, in some cases, Carrier revives but will not attack enemies while Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag. [needs confirmation]


Sentinel LoadoutsEdit

Main article: Category:Carrier Sentinel Build

See the user build section for builds using this sentinel.



  • Diamond Wings, Koi Tail, Kubrow Mask.
  • U10 Stats
  • With Mech Head Mask, Jet Wings and Koi Tail.
  • Carrier Sentinel with the new Sentinel Set
  • U13 with the Warframe Hydroid and new cosmetic parts for the carrier.
  • Para Carrier Skin
  • Para Skin
  • Para Carrier Skin with Para wings.

Patch HistoryEdit

Hotfix 22.20.4
  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 10.0

  • Introduced

See alsoEdit

Start a Discussion Discussions about Carrier

  • Carrier and limbo

    5 messages
    • Wish it did.
    • Yes it does.. I play Limbo often. It picks the items up and floats them just under Carrier until you leave the rift realm. It's an absol...
  • Carrier shooting

    6 messages
    • i have a entire mod set up for my sweeper
    • At any one time Carrier can either Vacuum or Shoot and which it does is determined by the mod order. So, if Vacuum is before Striker...