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Cataclysm LimboTearInSpace
ENERGY
100
KEY
4
Cataclysm
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Strength:200 / 300 / 400 / 500 (damage)
Duration:15 / 20 / 25 / 30 s
Range:∞ (cast range)
10 / 12 / 14 / 16 m (initial radius)
2 / 3 / 4 / 5 m (final radius)

  • Limbo creates a dimensional nexus bridging the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of 10 / 12 / 14 / 16 meters centered around the HUD's target reticle. The sphere continuously shrinks over a duration of 15 / 20 / 25 / 30 seconds to a final radius of 2 / 3 / 4 / 5 meters before collapsing on itself.
    • Duration is affected by Power Duration.
    • Initial and final radii are affected by Power Range.
    • The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
    • Cast animation of 2 seconds is affected by Natural Talent and Speed Drift.
  • Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field (Nullifier Crewman, Isolator Bursa).
  • Cataclysm exhibits various effects on allies, enemies, and objects within its influence.

  • Allies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
  • Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
  • Players are visually coated in a layer of white energy while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Enemies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Cataclysm's formation and collapse each deal 200 / 300 / 400 / 500 Blast b Blast damage to enemies caught within the area of effect. Additionally, collapsing deals bonus damage based on the average health and shields of enemies caught in the explosion:
    • Bonus Damage = (Sum of Enemies' Max Health + Sum of Enemies' Max Shields) ÷ Number of Enemies [citation needed]
      • Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
    • Base damage from either explosion does not diminish with distance and is affected by Power Strength, while the collapse bonus is not.
    • Additionally, enemies caught in either explosion take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane.
  • Weapon attacks only apply when enemies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage enemies within Cataclysm.
  • Cataclysm affects most bosses and objectives that are otherwise not affected by Banish, causing them to enter the Rift plane while within its influence.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Cataclysm will pull Cryopods and Excavators into the Rift plane. These objects will remain in the Rift as long as the bottom center part of their in-game model is within the Cataclysm sphere.
  • Cataclysm's forming explosion can break Reinforced Glass, while the collapsing explosion can break the former as well as Storage Containers.
  • Portable items like datamasses, power cores and void keys within the Cataclysm can be picked up and carried, and will not be dropped by transitioning between planes.
  • Pickups within Cataclysm can be collected by players.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

CataclysmicContinuum
Main article: Cataclysmic Continuum

Cataclysmic Continuum is a Warframe Augment Mod for Limbo that extends Cataclysm's duration for every enemy killed inside it.

Rank Duration Bonus Cost
0 0.3s 6
1 0.5s 7
2 0.7s 8
3 1s 9

  • Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
    • Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
  • Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their Keshegs.
    • This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
  • While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
    • Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
      • Allies can be Banished so they can attack enemies within Cataclysm without them needing to go inside it.
    • Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
      • Stasis can also be activated to keep enemies inside the Cataclysm.
    • This method offers an alternative means of managing scattered groups of enemies without denying the use of datamasses in Mobile Defense, since players in the Rift cannot interact with consoles, even if they are carrying a datamass.
  • When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
    • Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
      • This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm.
    • Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
  • The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

See alsoEdit

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