Faction damage mods are mods that increase the damage done to enemies of a specific faction. These mods work on all enemy types of a given faction, including bosses. They do not, however, work against Corrupted versions of enemies though, e.g. Bane of Infested will not increase damage done against a Corrupted Ancient. There are a total of 16 faction damage mods: 4 mods (Infested, Grineer, Corpus, and Corrupted) for the each of the 4 main weapon mod types (Rifle, Shotgun, Pistol and Melee). All faction damage weapon mods increase damage by 5% per rank, and max out at 30%. The base equip cost for these mods is 4, and they all have a Script error: The function "Pol" does not exist. polarity.
The damage increases from faction damage mods affect the base damage of a weapon, instead of adding additional 'elemental' damage. Faction damage mods stack multiplicatively with other mods, thus increasing all damage. For complete mechanics, see Damage.
List of Damage Mods
Rifle
Shotgun
Pistol
Melee
Notes
- Faction damage mods for Infested, Corpus, and Grineer were added in Update 9.0 (2013-07-13), while Faction damage mods for Corrupted were added in Update 21.0 (2017-06-29).
All items (41)
- Primed Bane of Corpus
- Primed Bane of Corrupted
- Primed Bane of Grineer
- Primed Bane of Infested
- Primed Cleanse Corpus
- Primed Cleanse Corrupted
- Primed Cleanse Grineer
- Primed Cleanse Infested
- Primed Expel Corpus
- Primed Expel Corrupted
- Primed Expel Grineer
- Primed Expel Infested
- Primed Smite Corpus
- Primed Smite Corrupted
- Primed Smite Grineer
- Primed Smite Infested