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Glaives are multi-bladed or circular melee weapons that can be thrown like a boomerang. Heavy Attacks thrown during the glaive's flight will cause it to explode in an area of effect.


  • Can use the Glaive-exclusive mods Mod TT 20px Combo Fury, Mod TT 20px Combo Killer, Mod TT 20px Mark of the Beast, Mod TT 20px Power Throw, (Mod TT 20px Volatile) Mod TT 20px Quick Return, (Mod TT 20px Volatile) Mod TT 20px Rebound, and Mod TT 20px Whirlwind.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Holding the melee button throws the glaive, which can bounce up to three times or travels a set duration before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
    • Thrown glaive has a guaranteed DmgImpactSmall64 Impact.
    • Thrown glaive is silent.
    • Heavy Attacks, or melee attacks while wielded in-tandem with a secondary weapon, while the glaive is in mid-flight produce an explosion and force the glaive to return.
      • Explosion inflicts a guaranteed proc.

Glaive Stance Mods

Glaive Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Orvius Glaive Normal Attack 75.00% DmgSlashSmall64 Slash 195.00 0 585 195 1.30 m 0.25 m 5.0 m 0.75x animation speed 18.00% 2.00x 146.25 18.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Throw 75.00% DmgSlashSmall64 Slash 215.00 0 585 195 1.30 m 0.25 m 5.0 m 0.75x animation speed 20.00% 2.20x 161.25 20.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 293.00 0 585 195 1.30 m 0.25 m 5.0 m 0.75x animation speed 20.00% 2.20x 219.75 20.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 586.00 0 585 195 1.30 m 0.25 m 5.0 m 0.75x animation speed 20.00% 2.20x 439.5 20.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Charged Throw 75.00% DmgSlashSmall64 Slash 429.00 0 585 195 1.30 m 0.25 m 5.0 m 0.83x animation speed 22.00% 2.40x 357.35 22.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Charged Throw Bounce Explosion 100.00% DmgColdSmall64 Cold 585.00 0 585 195 1.30 m 0.25 m 5.0 m 0.83x animation speed 22.00% 2.40x 487.30 22.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Charged Throw Recall Explosion 100.00% DmgColdSmall64 Cold 1170.00 0 585 195 1.30 m 0.25 m 5.0 m 0.83x animation speed 22.00% 2.40x 974.61 22.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Orvius Glaive Hover Attack 100.00% DmgColdSmall64 Cold 75.00 0 585 195 1.30 m 0.25 m 5.0 m 0.75x animation speed 20.00% 2.20x 56.25 60.00% ●●●●● (1.35x) 0.7x 55° 5 Naramon Pol 2016-11-11
Glaive Glaive Normal Attack 70.00% DmgSlashSmall64 Slash 105.00 0 315 105 1.25 m 0.25 m 5.0 m 1.00x animation speed 12.00% 2.00x 105 12.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Glaive Glaive Throw 70.00% DmgSlashSmall64 Slash 116.00 0 315 105 1.25 m 0.25 m 5.0 m 1.00x animation speed 14.00% 2.10x 116 14.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Glaive Glaive Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 190.00 0 315 105 1.25 m 0.25 m 5.0 m 1.00x animation speed 14.00% 2.10x 190 14.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Glaive Glaive Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 380.00 0 315 105 1.25 m 0.25 m 5.0 m 1.00x animation speed 14.00% 2.10x 380 14.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Glaive Glaive Charged Throw 70.00% DmgSlashSmall64 Slash 231.00 0 315 105 1.25 m 0.25 m 5.0 m 0.83x animation speed 16.00% 2.20x 192.42 16.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Glaive Glaive Charged Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 378.00 0 315 105 1.25 m 0.25 m 5.0 m 0.83x animation speed 16.00% 2.20x 314.87 16.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Glaive Glaive Charged Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 756.00 0 315 105 1.25 m 0.25 m 5.0 m 0.83x animation speed 16.00% 2.20x 629.74 16.00% ●●●●○ (1.30x) 0.7x 55° 1 Naramon Pol 2013-04-26
Halikar Glaive Normal Attack 80.00% DmgPunctureSmall64 Puncture 149.00 0 447 149 1.20 m 0.25 m 5.0 m 1.17x animation speed 17.00% 2.00x 174.33 29.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Glaive Throw 80.00% DmgPunctureSmall64 Puncture 163.00 0 447 149 1.20 m 0.25 m 5.0 m 1.17x animation speed 19.00% 2.10x 190.71 31.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Glaive Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 450.00 0 447 149 1.20 m 0.25 m 5.0 m 1.17x animation speed 19.00% 2.10x 526.5 31.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Glaive Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 450.00 0 447 149 1.20 m 0.25 m 5.0 m 1.17x animation speed 19.00% 2.10x 526.5 31.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Glaive Charged Throw 80.00% DmgPunctureSmall64 Puncture 327.00 0 447 149 1.20 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.30x 272.39 33.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Glaive Charged Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 447.00 0 447 149 1.20 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.30x 372.35 33.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Glaive Charged Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 894.00 0 447 149 1.20 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.30x 744.70 33.00% ●●●●● (1.44x) 0.7x 55° 7 Naramon Pol 2014-10-24
Halikar Wraith Glaive Normal Attack 80.00% DmgPunctureSmall64 Puncture 225.00 0 675 225 1.15 m 0.25 m 5.0 m 1.17x animation speed 19.00% 2.30x 263.25 35.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Halikar Wraith Glaive Throw 33.33% DmgImpactSmall64 Impact 263.10 0 675 225 1.15 m 0.25 m 5.0 m 1.17x animation speed 21.00% 2.30x 307.82 39.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Halikar Wraith Glaive Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 329.00 0 675 225 1.15 m 0.25 m 5.0 m 1.17x animation speed 21.00% 2.30x 384.93 39.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Halikar Wraith Glaive Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 658.00 0 675 225 1.15 m 0.25 m 5.0 m 1.17x animation speed 21.00% 2.30x 769.86 39.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Halikar Wraith Glaive Charged Throw 84.83% DmgPunctureSmall64 Puncture 497.00 0 675 225 1.15 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.50x 414.00 41.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Halikar Wraith Glaive Charged Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 657.00 0 675 225 1.15 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.50x 547.28 41.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Halikar Wraith Glaive Charged Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 1314.00 0 675 225 1.15 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.50x 1094.56 41.00% ●●●●○ (1.20x) 0.7x 55° 13 Naramon Pol 2021-04-05
Pathocyst Glaive Normal Attack 33.97% DmgViralSmall64 Viral 262.00 0 786 262 1.30 m 0.25 m 5.0 m 0.67x animation speed 15.00% 2.10x 174.75 30.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Pathocyst Glaive Throw 40.97% DmgViralSmall64 Viral 288.00 0 786 262 1.30 m 0.25 m 5.0 m 0.67x animation speed 17.00% 2.30x 192.09 33.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Pathocyst Glaive Throw Bounce Explosion 100.00% DmgViralSmall64 Viral 393.00 0 786 262 1.30 m 0.25 m 5.0 m 0.67x animation speed 17.00% 2.30x 262.13 33.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Pathocyst Glaive Throw Recall Explosion 100.00% DmgViralSmall64 Viral 786.00 0 786 262 1.30 m 0.25 m 5.0 m 0.67x animation speed 17.00% 2.30x 524.26 33.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Pathocyst Glaive Charged Throw 33.51% DmgViralSmall64 Viral 576.00 0 786 262 1.30 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.50x 479.80 35.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Pathocyst Glaive Charged Throw Bounce Explosion 100.00% DmgViralSmall64 Viral 786.00 0 786 262 1.30 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.50x 654.73 35.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Pathocyst Glaive Charged Throw Recall Explosion 100.00% DmgViralSmall64 Viral 1572.00 0 786 262 1.30 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.50x 1309.47 35.00% ●●●●○ (1.30x) 0.7x 55° 9 Naramon Pol 2019-09-26
Xoris Glaive Normal Attack 46.00% DmgSlashSmall64 Slash 120.00 0 360 120 1.30 m 0.25 m 6.0 m 1.17x animation speed 20.00% 2.40x 140.4 18.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Xoris Glaive Throw 46.00% DmgSlashSmall64 Slash 120.00 0 360 120 1.30 m 0.25 m 6.0 m 1.17x animation speed 20.00% 2.40x 140.4 18.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Xoris Glaive Throw Bounce Explosion 100.00% DmgElectricitySmall64 Electricity 250.00 0 360 120 1.30 m 0.25 m 6.0 m 1.17x animation speed 20.00% 2.40x 292.5 18.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Xoris Glaive Throw Recall Explosion 100.00% DmgElectricitySmall64 Electricity 500.00 0 360 120 1.30 m 0.25 m 6.0 m 1.17x animation speed 20.00% 2.40x 585 18.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Xoris Glaive Charged Throw 46.00% DmgSlashSmall64 Slash 240.00 0 360 120 1.30 m 0.25 m 6.0 m 0.83x animation speed 22.00% 2.40x 199.92 20.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Xoris Glaive Charged Throw Bounce Explosion 100.00% DmgElectricitySmall64 Electricity 500.00 0 360 120 1.30 m 0.25 m 6.0 m 0.83x animation speed 22.00% 2.40x 416.5 20.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Xoris Glaive Charged Throw Recall Explosion 100.00% DmgElectricitySmall64 Electricity 1000.00 0 360 120 1.30 m 0.25 m 6.0 m 0.83x animation speed 22.00% 2.40x 833 20.00% ●○○○○ (0.65x) 0.7x 55° 4 Naramon Pol 2020-06-11
Falcor Glaive Normal Attack 40.00% DmgSlashSmall64 Slash 230.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 12.00% 1.60x 191.59 34.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Falcor Glaive Throw 44.00% DmgElectricitySmall64 Electricity 250.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 14.00% 1.80x 208.25 36.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Falcor Glaive Throw Bounce Explosion 100.00% DmgElectricitySmall64 Electricity 345.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 14.00% 1.80x 287.38 36.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Falcor Glaive Throw Recall Explosion 100.00% DmgElectricitySmall64 Electricity 690.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 14.00% 1.80x 574.77 36.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Falcor Glaive Charged Throw 45.45% DmgSlashSmall64 Slash 506.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 16.00% 2.00x 421.49 38.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Falcor Glaive Charged Throw Bounce Explosion 100.00% DmgElectricitySmall64 Electricity 690.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 16.00% 2.00x 574.77 38.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Falcor Glaive Charged Throw Recall Explosion 100.00% DmgElectricitySmall64 Electricity 1380.00 0 690 230 1.30 m 0.25 m 5.0 m 0.83x animation speed 16.00% 2.00x 1149.54 38.00% ●●●●○ (1.30x) 0.7x 55° 8 Naramon Pol 2018-10-12
Kestrel Glaive Normal Attack 70.00% DmgImpactSmall64 Impact 84.00 0 252 84 1.20 m 0.25 m 5.0 m 1.08x animation speed 10.00% 2.00x 90.72 10.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Kestrel Glaive Throw 80.00% DmgImpactSmall64 Impact 92.00 0 252 84 1.20 m 0.25 m 5.0 m 1.08x animation speed 12.00% 2.10x 99.36 12.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Kestrel Glaive Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 126.00 0 252 84 1.20 m 0.25 m 5.0 m 1.08x animation speed 12.00% 2.10x 136.08 12.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Kestrel Glaive Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 252.00 0 252 84 1.20 m 0.25 m 5.0 m 1.08x animation speed 12.00% 2.10x 272.16 12.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Kestrel Glaive Charged Throw 80.00% DmgImpactSmall64 Impact 184.00 0 252 84 1.20 m 0.25 m 5.0 m 0.83x animation speed 14.00% 2.20x 153.27 14.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Kestrel Glaive Charged Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 252.00 0 252 84 1.20 m 0.25 m 5.0 m 0.83x animation speed 14.00% 2.20x 209.91 14.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Kestrel Glaive Charged Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 504.00 0 252 84 1.20 m 0.25 m 5.0 m 0.83x animation speed 14.00% 2.20x 419.83 14.00% ●●●●● (1.45x) 0.7x 55° 0 Naramon Pol 2013-06-07
Cerata Glaive Normal Attack 41.53% DmgToxinSmall64 Toxin 183.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 1.00x animation speed 15.00% 2.00x 183 30.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Cerata Glaive Throw 38.31% DmgToxinSmall64 Toxin 201.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 1.00x animation speed 19.00% 2.10x 201 33.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Cerata Glaive Throw Bounce Explosion 100.00% DmgToxinSmall64 Toxin 333.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 1.00x animation speed 19.00% 2.10x 333 33.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Cerata Glaive Throw Recall Explosion 100.00% DmgToxinSmall64 Toxin 666.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 1.00x animation speed 19.00% 2.10x 666 33.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Cerata Glaive Charged Throw 40.30% DmgToxinSmall64 Toxin 402.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.30x 334.86 34.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Cerata Glaive Charged Throw Bounce Explosion 100.00% DmgToxinSmall64 Toxin 666.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.30x 554.77 34.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Cerata Glaive Charged Throw Recall Explosion 100.00% DmgToxinSmall64 Toxin 1318.00 0 549 DmgToxinSmall64 183 1.25 m 0.25 m 5.0 m 0.83x animation speed 21.00% 2.30x 1097.89 34.00% ●●●●○ (1.25x) 0.7x 55° 7 Naramon Pol 2015-10-28
Glaive Prime Glaive Normal Attack 70.00% DmgSlashSmall64 Slash 164.00 0 492 164 1.25 m 0.25 m 5.0 m 1.25x animation speed 22.00% 2.00x 205 30.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20
Glaive Prime Glaive Throw 70.00% DmgSlashSmall64 Slash 180.00 0 492 164 1.25 m 0.25 m 5.0 m 1.25x animation speed 24.00% 2.20x 225 32.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20
Glaive Prime Glaive Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 296.00 0 492 164 1.25 m 0.25 m 5.0 m 1.25x animation speed 24.00% 2.20x 370 32.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20
Glaive Prime Glaive Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 592.00 0 492 164 1.25 m 0.25 m 5.0 m 1.25x animation speed 24.00% 2.20x 740 32.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20
Glaive Prime Glaive Charged Throw 70.00% DmgSlashSmall64 Slash 360.00 0 492 164 1.25 m 0.25 m 5.0 m 0.83x animation speed 26.00% 2.40x 299.88 34.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20
Glaive Prime Glaive Charged Throw Bounce Explosion 100.00% DmgBlastSmall64 Blast 592.00 0 492 164 1.25 m 0.25 m 5.0 m 0.83x animation speed 26.00% 2.40x 493.13 34.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20
Glaive Prime Glaive Charged Throw Recall Explosion 100.00% DmgBlastSmall64 Blast 1184.00 0 492 164 1.25 m 0.25 m 5.0 m 0.83x animation speed 26.00% 2.40x 986.27 34.00% ●●○○○ (0.70x) 0.7x 55° 10 Naramon Pol 2013-11-20


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Ruin
Default Default
 200%
Default Default
 300%
Default Default
 400% Lifted b
Default Default
 400%
N / A N / A GleamingTalonCombo3
Forward
(While Moving)
Ruin
Default Default
 200%
Default Default
 300%
Default Default
 400% Lifted b
Default Default
 400%
N / A N / A GleamingTalonCombo3
Forward Block
(While Blocking & Moving)
Ruin
Default Default
 200%
Default Default
 300%
Default Default
 400% Lifted b
Default Default
 400%
N / A N / A GleamingTalonCombo3
Block
(While Blocking)
Ruin
Default Default
 200%
Default Default
 300%
Default Default
 400% Lifted b
Default Default
 400%
N / A N / A GleamingTalonCombo3
Heavy
(Heavy Attack)
Falling Star*
Default Heavy
Ranged Default 500%
Default Heavy
Ranged Default 500%
Default Heavy
Ranged Default 500%
N / A N / A GlaiveComboHeavy
Slide
(While Sliding)
Pirouette*
Default Default
360 Default 200%
270.3%/s 0.7s GlaiveComboSlide
Aerial
(While In Air)
Auger*
Default Default
360 Default 2x 300%
Default Default
360 Default 2x 300%
Default Default
360 Default 2x 300%
N / A N / A GlaiveComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300%
N / A N / A GlaiveComboWall
Finisher
(On Knocked Down Enemy)
Nemesis*
Default Default
 1000% DmgSlashSmall64
N / A N / A GlaiveComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A GlaiveComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Patch History

Update 35.1 (2024-02-20)

  • Fixed alt-fire for Secondary weapons and Incarnon Mode not activating when dual wielding with Glaive.
  • Fixed Melee Animosity not triggering on Glaive hits while dual wielding with Secondary weapon.
  • Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive.

Update 35.0 (2023-12-13)

  • Fixed detonating a Glaive weapon while dual wielding using the Alternate Fire binding instead of the intended Heavy Melee Attack binding.

Hotfix 34.0.2 (2023-10-19)

  • Fixed a script error with the Glaive reticle.

Update 32.0 (2022-09-07)

  • Fixed custom Reticle disappearing when dual wielding a Glaive + Pistol and throwing the Glaive when it isn’t fully charged.

Update 31.5 (2022-04-27)

  • Fixed script error related to Glaive FX.

Update 30.9 (2021-11-11)

  • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
    • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
    • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)

Update 30.5 (2021-07-06)

MELEE / PRIMARY BALANCE CHANGES

In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:

Cerata
Direct Hit Damage from 366 to 201
Radial Damage from 549 to 333


Falcor
Direct Hit Damage from 460 to 250
Radial Damage from 690 to 345


Glaive
Direct Hit Damage from 210 to 116
Radial Damage from 315 to 190


Glaive Prime
Direct Hit Damage from 328 to 180
Radial Damage from 492 to 296


Halikar
Direct Hit Damage from 298 to 163
Radial Damage from 447 to 225


Halikar Wraith
Direct Hit Damage from 503 to 263
Radial Damage from 621 to 329


Kestrel
Direct Hit Damage from 168 to 92
Radial Damage from 252 to 126


Orvius
Direct Hit Damage from 390 to 215
Radial Damage from to 520 to 293


Pathocyst
Direct Hit Damage from 524 to 288
Radial Damage from 786 to 393


Xoris
Direct Hit Damage from 240 to 120
Radial Damage from 480 to 250

Fixes
  • Fixed detonating a Glaive early can lead to automatic charge up after catch.
  • Fixed Glaive automatically throwing after heavy slam if caught in mid-air.

Hotfix 30.3.2 (2021-05-27)

  • Changed a parameter related to rapidly throwing your Glaive to put it back to the way it was before Update 30.3.
    • The update accidentally introduced a work in progress version of something that wasn’t ready yet.

Update 30.3 (2021-05-25)

  • Fixed getting stuck in a Glaive throwing loop when using a Glaive that's modded for high Attack Speed.

Hotfix 29.6.1 (2020-12-18)

  • Fixed a crash that could occur when switching between Operator and Necramech after firing any type of Glaive.

Hotfix 29.5.5 (2020-11-27)

  • Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.

Hotfix 29.5.4 (2020-11-25)

  • Alt fire will now also Heavy Attack the Glaive in Glaive+Gun mode. The original design intent was to reserve Alt Fire for the Secondary weapon, but a scenario where Secondary Alt Fire is needed while Glaive is in flight over Heavy Attack is extremely low. Bringing parity to Heavy Attack input in Dual Wield and Melee Equipped modes is far more important. Thank you so much for all the excellent feedback!
  • Alt Fire will Heavy Attack at any point during a Glaive's flight. Before, when a Glaive auto recalled after reaching its distance limit, it could not be detonated during its return.
  • Fixed Glaives sometimes orbiting around you after recall. As reported here: https://www.reddit.com/r/Warframe/comments/k00a5e/return_of_glaive_orbit/
  • Fixed cases of consecutive Glaive throws failing.

Hotfix 29.5.3 (2020-11-23)

  • Glaive meleeing will cancel Athodai's "secondary fire beam" in Dual Wield mode now.

Update 29.5 (2020-11-19)

GLAIVES REVISITED:

Many of these changes focus on enhancing the unique gameplay options that a Glaive can offer. We’ll start simple with throwing mechanics, and work our way up:

Heavy Attack (aka Glaive detonation) will now do more damage, more consistently! Damage numbers have been increased, and the area-of-effect falloff has been removed, meaning max damage no matter what part of the explosion hits an enemy. This should help encourage use of Glaives’ unique detonation functionality; another option to compliment swinging and throwing the weapon, allowing for massive bursts of damage when needed.

“Hold throw” mechanics now apply in Equipped Melee mode! When we added the ability to wield a Glaive alongside any one-handed secondary, we introduced a new system for throwing Glaives that was quicker and more intuitive. This modern system for both ground and air throwing has been applied to pure melee mode, making Glaives consistent no matter how they are used.

In “Glaive + Gun” mode, players must use the melee key to detonate the Glaive while in flight. With only the Glaive in hand, the alt fire button is no longer reserved for your secondary weapon, which allows for added flexibility - press alt fire for a Heavy Attack detonation, or tap melee for a simple recall

Glaive throws can now be performed while sliding! Tap to perform a regular spin attack, or hold to throw. An added level of flexibility to the Glaive playstyle.

Throw melee inputs can be “queued up”, one after the other! Also known as “buffering”, this means if you are holding a melee input as the Glaive returns to your hand, you will start charging another throw as soon as possible. With this change, a smooth gameflow emerges: throw a Glaive, hold melee as it returns, catch, release, repeat.

Glaives can now be thrown multiple times in a single jump! Limitations to this type of throw have been removed to allow more chained throws.

With all of these improvements, Glaive throwing and detonating should become a more prominent and viable way to use these weapons. But we’re only getting started!

Another feature that makes Glaives stand out from other melee weapons, is their ability to be wielded alongside a one-handed secondary. This “Glaive + Gun” mode is also getting a couple upgrades:

Melee stance combos are now available in Glaive + Gun mode! Using a weapon combo will no longer restrict your melee options and movement, making Glaives even more deadly.

Glaive + Gun mode now utilizes melee auto blocking when not aiming or firing! This feature introduced in recent melee system updates will now also apply to the weapon combo mode, offering the benefits of actively equipped melee while still keeping your secondary at the ready.

With all these changes combined, we hope Glaive gameplay will feel more fluid, fun and unique. To encourage exploration of these new mechanics, we are also making changes to Glaive Modding options, improving old Mods and introducing new choices for players to try!

Glaive Mod Power Throw has been given respective buffs:

  • Increased Punch Through from 0.6 to 2m.
    • +2m Punch Through. On Consecutive Throw: +100% Throw Damage (up to maximum 3 stacks)
  • Added 60% projectile speed.

This Mod will now be great for players who embrace the “catch and release” playstyle introduced by the changes to melee input queueing.

We also have two new Mods to help modify your playstyle even further...

Volatile Rebound: 100% Chance to explode on Bounce (Disables Punch Through).

Volatile Quick Return: -4 Bounce. +100% Blast Radius. 100% chance to explode on Bounce (disables Punch Through).

Unlike a Heavy Attack, the explosions from these Mods do NOT consume your combo counter. Equip Volatile Rebound to inflict as much chaos as possible from a single throw, or Volatile Quick Return for rapid targeted strikes.

*Find the Volatile Rebound and Volatile Quick Return Mods from Cambion Drift Deimos enemies!

Below are some specific changes per weapon from the above changes:

Cerata

  • Added guaranteed Toxin proc on Heavy Attack Detonation.
  • Increased Critical Damage from 2.2 to 2.3x of throw.
  • Reduced AoE fall off from 50% to 30%.

Falcor

  • Added guaranteed Electricity proc to Heavy Attack Detonation.
  • Reduced AoE fall off from 50% to 40%.

Glaive

  • Added guaranteed Impact proc to Heavy Attack Detonation.
  • Reduced AoE fall off from 50% to 40%.

Glaive Prime

  • Reduced AoE fall off from 50% to 40%.

Halikar

  • Added guaranteed Impact proc to Heavy Attack Detonation.
  • Reduced AoE fall off from 50% to 40%.

Kestrel

  • Added guaranteed Impact proc to Heavy Attack Detonation.
  • Reduced AoE fall off from 50% to 40%.
  • Reduced Max self CC from Knocked Down to Stagger.

Orvius

  • Added guaranteed Cold proc to Heavy Attack Detonation.
  • Reduced AoE fall off from 50% to 40%.
  • Quick Throws now perform the Hover Attack.

Pathocyst

  • Added guaranteed Viral proc to Heavy Attack Detonation.
  • Reduced Max self CC from Knocked Down to Stagger.

Xoris

  • Added guaranteed Electricity proc to Heavy Attack Detonation.

Wolf Sledge

  • Now uses the new Glaive hold melee to throw mechanics (no air throws at this time).
  • Wolf Sledge now explodes on impact when Thrown.

Glaive specific stat display changes:

  • Removed ‘Damage’ value from Heavy Attack since this value is no longer used.
  • ‘Radial Attack’ has been renamed to ‘Bounce Attack’.
    • This stat is only shown when the weapon is equipped with a mod that has the chance to explode on bounce qualifier (ie. the new Glaive mods Volatile Rebound and Volatile Quick Return!)
  • Added a stat for % chance to explode on bounce.
  • Added ‘Heavy Radial Attack’ stat to both Throw and Charge Throw categories.

GLAIVES FEEDBACK THREAD: https://forums.warframe.com/topic/1236096-deimos-arcana-glaive-changes-megathread/

Hotfix 28.0.4 (2020-06-12)

  • Fixed Critical Hits not triggering for Glaive mid-air detonations.

All items (27)

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