WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Category for nunchaku melee weapons.

Nunchaku Stance Mods

Nunchaku Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Ninkondi Nunchaku Normal Attack 52.63% DmgElectricitySmall64 Electricity 190.00 950 380 190 2.31 m 0.20 m 6.0 m 1.00x animation speed 10.00% 2.00x 190 35.00% ●●●●● (1.41x) 0.5x 55° 8 Vazarin Pol 2015-09-09
Shaku Nunchaku Normal Attack 100.00% DmgImpactSmall64 Impact 180.00 900 360 180 2.21 m 0.25 m 6.0 m 1.17x animation speed 18.00% 2.00x 210.6 34.00% ●●●●● (1.35x) 0.5x 55° 10 Vazarin Pol 2015-12-16
Ninkondi Prime Nunchaku Normal Attack 38.46% DmgElectricitySmall64 Electricity 234.00 1,170 468 234 2.31 m 0.20 m 6.0 m 1.00x animation speed 22.00% 2.40x 234 36.00% ●●●○○ (1.10x) 0.5x 55° 14 Vazarin Pol 2019-07-06
Pulmonars Nunchaku Normal Attack 66.55% DmgImpactSmall64 Impact 290.00 1,450 580 290 2.51 m 0.20 m 7.0 m 0.92x animation speed 19.00% 2.30x 265.93 33.00% ●●●●○ (1.20x) 0.5x 55° 11 Vazarin Pol 2020-11-19


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Searing Undertow
Default Default
360 Default 2x 50%
Default Default
 100%
Default Default
 100%
Default Default
 200%
Default Default
360 Default 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1
Forward
(While Moving)
Searing Undertow
Default Default
360 Default 2x 50%
Default Default
 100%
Default Default
 100%
Default Default
 200%
Default Default
360 Default 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1
Forward Block
(While Blocking & Moving)
Searing Undertow
Default Default
360 Default 2x 50%
Default Default
 100%
Default Default
 100%
Default Default
 200%
Default Default
360 Default 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1
Block
(While Blocking)
Searing Undertow
Default Default
360 Default 2x 50%
Default Default
 100%
Default Default
 100%
Default Default
 200%
Default Default
360 Default 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1
Heavy
(Heavy Attack)
Tidal Flames*
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A NunchakuComboHeavy
Slide
(While Sliding)
Tidal Conflagration*
Default Default
360 Default 3x 200% DmgImpactSmall64
571.4%/s 1.1s NunchakuComboSlide
Aerial
(While In Air)
Fire Storm*
Default Default
 200% DmgImpactSmall64
Default Default
360 Default 200% DmgImpactSmall64
N / A N / A NunchakuComboAir
Wall
(While Wall Latching)
Creating Fire*
Default Default
 300% Knockdown b
N / A N / A NunchakuComboWall
Finisher
(On Knocked Down Enemy)
Burning Tsunami*
Default Default
 1000%
N / A N / A NunchakuComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 200%
Slam Default 100%
N / A N / A NunchakuComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (8)

Advertisement