WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Category for Tonfa Melee weapons.

Tonfa Stance Mods

Tonfa Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Boltace Tonfa Normal Attack 80.00% DmgPunctureSmall64 Puncture 176.00 704 352 176 2.50 m 0.25 m 8.0 m 0.92x animation speed 6.00% 1.50x 161.39 28.00% ●●●●○ (1.25x) 0.6x 60° 4 Madurai Pol 2015-05-12
Ohma Tonfa Normal Attack 49.11% DmgElectricitySmall64 Electricity 224.00 896 448 DmgElectricitySmall64 224 2.50 m 0.25 m 8.0 m 0.92x animation speed 15.00% 2.00x 205.40 30.00% ●●●●○ (1.25x) 0.6x 60° 8 Naramon Pol 2017-01-18
Telos Boltace Tonfa Normal Attack 85.00% DmgPunctureSmall64 Puncture 210.00 840 420 210 2.50 m 0.25 m 8.0 m 1.08x animation speed 20.00% 2.00x 226.8 35.00% ●●●○○ (1.10x) 0.6x 60° 11 Madurai Pol 2016-09-15
Telos Boltace Tonfa Stormpath Slide Attack 85.00% DmgPunctureSmall64 Puncture 420.00 840 420 210 2.50 m 0.25 m 8.0 m 1.08x animation speed 20.00% 2.00x 453.6 35.00% ●●●○○ (1.10x) 0.6x 60° 11 Madurai Pol 2016-09-15
Kronen Tonfa Normal Attack 80.00% DmgSlashSmall64 Slash 130.00 520 260 130 2.50 m 0.25 m 8.0 m 1.08x animation speed 10.00% 1.50x 140.4 20.00% ●●●●● (1.43x) 0.6x 60° 3 Madurai Pol 2014-08-28
Prisma Ohma Tonfa Normal Attack 49.60% DmgElectricitySmall64 Electricity 250.00 1,000 500 DmgElectricitySmall64 250 2.50 m 0.25 m 8.0 m 1.00x animation speed 30.00% 2.20x 250 20.00% ●●○○○ (0.75x) 0.6x 60° 12 Naramon Pol 2023-08-03
Kronen Prime Tonfa Normal Attack 80.00% DmgSlashSmall64 Slash 212.00 848 424 212 2.50 m 0.25 m 8.0 m 1.17x animation speed 22.00% 2.00x 248.04 34.00% ●○○○○ (0.60x) 0.6x 60° 13 Madurai Pol 2018-03-20
Praedos Tonfa Normal Attack 80.00% DmgSlashSmall64 Slash 200.00 800 400 200 2.50 m 0.25 m 8.0 m 1.17x animation speed 20.00% 2.00x 234 20.00% ●○○○○ (0.60x) 0.6x 60° 14 Madurai Pol 2022-04-27


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
N / A N / A TonfaComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
N / A N / A TonfaComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
N / A N / A TonfaComboNeutral
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
N / A N / A TonfaComboNeutral
Heavy
(Heavy Attack)
Discord Sewn*
Default Heavy
 2x 250% DmgSlashSmall64Knockdown b
Default Heavy
 2x 250% DmgSlashSmall64Knockdown b
N / A N / A TonfaComboHeavy
Slide
(While Sliding)
Feuding Blood*
Default Default
360 Default 2x 200%
540.5%/s 0.7s TonfaComboSlide
Aerial
(While In Air)
Ascendant Bane*
Default Default
 2x 200% DmgImpactSmall64
Default Default
 3x 200% DmgImpactSmall64
Default Default
 5x 200% DmgImpactSmall64
N / A N / A TonfaComboAir
Wall
(While Wall Latching)
Opposing Force*
Default Default
 2x 200% Knockdown b
N / A N / A TonfaComboWall
Finisher
(On Knocked Down Enemy)
Cold Vendetta*
Default Default
 1000%
N / A N / A TonfaComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 200%
Slam Default 100%
N / A N / A TonfaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (19)

Advertisement