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Category for whip type melee weapons.

Whip Stance Mods

Whip Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Atterax Whip Normal Attack 90.00% DmgSlashSmall64 Slash 129.00 581 387 129 2.50 m 0.25 m 5.0 m 0.92x animation speed 25.00% 3.00x 118.29 20.00% ●●●●○ (1.15x) 0.5x 45° 5 Vazarin Pol 2014-09-17
Galvacord Whip Normal Attack 45.71% DmgElectricitySmall64 Electricity 210.00 945 630 210 2.70 m 0.25 m 5.0 m 0.75x animation speed 12.00% 1.80x 157.5 30.00% ●●●●● (1.35x) 0.5x 45° 6 Vazarin Pol 2018-12-18
Verdilac Whip Normal Attack 50.00% DmgSlashSmall64 Slash 213.00 959 639 213 3.00 m 0.25 m 7.0 m 1.00x animation speed 30.00% 2.50x 213 21.00% ●●●○○ (1.05x) 0.5x 45° 13 Vazarin Pol 2021-12-15
Verdilac Whip Energy Wave 100.00% DmgToxinSmall64 Toxin 213.00 959 639 213 3.00 m 0.25 m 7.0 m 1.00x animation speed 30.00% 2.50x 213 21.00% ●●●○○ (1.05x) 0.5x 45° 13 Vazarin Pol 2021-12-15
Verdilac Whip Energy Wave Explosion 100.00% DmgElectricitySmall64 Electricity 2.00 959 639 213 3.00 m 0.25 m 7.0 m 1.00x animation speed 30.00% 2.50x 2 0.00% ●●●○○ (1.05x) 0.5x 45° 13 Vazarin Pol 2021-12-15
Secura Lecta Whip Normal Attack 45.45% DmgElectricitySmall64 Electricity 176.00 792 528 176 2.50 m 0.25 m 5.0 m 1.25x animation speed 15.00% 1.50x 220 30.00% ●●●●○ (1.20x) 0.5x 45° 8 Vazarin Pol 2016-09-15
Lecta Whip Normal Attack 55.45% DmgElectricitySmall64 Electricity 101.00 455 303 101 2.50 m 0.25 m 5.0 m 1.00x animation speed 5.00% 1.50x 101 25.00% ●●●●○ (1.25x) 0.5x 45° 0 Vazarin Pol 2013-11-20
Scoliac Whip Normal Attack 70.00% DmgSlashSmall64 Slash 150.00 675 450 150 2.50 m 0.25 m 5.0 m 1.25x animation speed 13.00% 1.50x 187.5 29.00% ●●●●○ (1.30x) 0.5x 45° 6 Zenurik Pol 2013-12-19


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Sparking Torture
Default Default
 300%
Default Default
360 Default 300% DmgImpactSmall64
315.8%/s 1.9s BurningWaspCombo0
Forward
(While Moving)
Buzzing Sting
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
 200%
166.7%/s 3.0s BurningWaspCombo1
Forward Block
(While Blocking & Moving)
Sparking Torture
Default Default
 300%
Default Default
360 Default 300% DmgImpactSmall64
315.8%/s 1.9s BurningWaspCombo0
Block
(While Blocking)
Sparking Torture
Default Default
 300%
Default Default
360 Default 300% DmgImpactSmall64
315.8%/s 1.9s BurningWaspCombo0
Heavy
(Heavy Attack)
Rolling Thunder*
Default Heavy
 450% DmgSlashSmall64Knockdown b
Default Heavy
 450% DmgSlashSmall64Knockdown b
N / A N / A WhipComboHeavy
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 200% DmgImpactSmall64
312.5%/s 0.6s WhipComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
Default Default
 300% DmgImpactSmall64DmgSlashSmall64
N / A N / A WhipComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A WhipComboWall
Finisher
(On Knocked Down Enemy)
Resounding Fear*
Default Default
 1000%
N / A N / A WhipComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A WhipComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (15)

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