“It's taking longer than I calculated.”
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Actual stats of heavy attack projectile + trail
The Caustacyst is an Infested scythe that deals Corrosive damage, and its heavy attacks create a trail of sludge that damages and staggers enemies who walk into it.
Characteristics[]
- This weapon deals Corrosive damage.
- Heavy attacks throws a 5m wide Corrosive wave of up to 30 meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it.
- stance polarity matches Stalking Fan.
- Innate polarity.
Advantages over other Melee weapons (excluding modular weapons):
- Highest base damage of all scythes.
- Second highest status chance of all scythes, behind Tenet Grigori.
- Normal Attack (wiki attack index 1)
- High total damage (260)
- High attack range (2.90 m)
- Very high status chance (37.00%)
- Corrosive Wave (wiki attack index 2)
- Above average active falloff slope (35.0m/%)
- High attack range (2.90 m)
- High disposition (●●●●○ (1.30x))
- Corrosive Pool (wiki attack index 3)
- Above average attack range (2.90 m)
- Above average disposition (●●●●○ (1.30x))
Disadvantages over other Melee weapons (excluding modular weapons):
- Lowest critical chance of all scythes.
- Normal Attack (wiki attack index 1)
- Very low crit chance (9.00%)
- Corrosive Wave (wiki attack index 2)
- Very low crit chance (9.00%)
- Very low status chance (10.00%)
- Below average crit multiplier (2.00x)
- Corrosive Pool (wiki attack index 3)
- Very low crit chance (0.00%)
- Very low total damage (5)
- Very low status chance (0.00%)
- Very low crit multiplier (1.00x)
Acquisition[]
The Caustacyst's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
10 |
15,000 |
4,000 |
5 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 230 | Blueprints Price:50,000 | ||||
Bio Lab Research3,000 | |||||
5,000 |
30 |
600 |
4,000 |
1,200 |
Time: 3 Day(s) |
Prereq: Embolist | |||||
x1 x3 x10 x30 x100 |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||
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Heavy (Heavy Attack) |
Caustacyst Heavy (unofficial) | N / A | N / A | ||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
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Notes[]
- When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to 35 meters, dealing Corrosive damage to all enemies it hits. The wave will also leave behind a temporary 4 second 20x2m trail of Corrosive pools on the ground that deal 5 Corrosive damage every second to enemies that stand on it.
- Wave has base damage of ~192 Corrosive.
- Wave has Damage Falloff, reducing its damage by 100% at the end of wave.
- Wave range is not affected by Reach or Primed Reach.
- Wave has infinite Punch Through.
- Corrosive pools will deal damage the moment it contacts the enemy, so enemies may be dealt up to 25 Corrosive damage at base.
- The wave inherits any elemental damage from mods and can proc their status effects, having an approximated 10% base status chance.
- Enemies hit by the wave are also staggered, making them vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
- Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing.
- This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted.
Tips[]
- The Caustacyst is an excellent weapon against the Grineer, allowing for Corrosive and Viral to be used at the same time, as well as additional Heat to attack their health or Electricity for extra stunning capabilities.
- Alternatively, it can be paired with Radiation for bonus damage against Alloy Armor, pairing with Corrosive's innate armor-peeling to allow for more general use against Grineer enemies.
Trivia[]
- This is the first melee weapon with innate Corrosive damage.
Media[]
Caustacyst Skins
Patch History[]
Update 26.0 (2019-10-31)
- Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive).
- Range increased from 1 to 2.9.
- Status Chance increased from 30% to 37%.
- Critical Chance increased from 5% to 9%.
- Slam Attack increased from 150 to 780.
- Slide Attack increased from 150 to 520.
- Parry Angle set to 60.
- Follow Through reduced from 0.8 to 0.6.
Update 20.5 (2017-05-17)
- Fixed Spearmint Scythe skin hand positions being offset on the Anku and Caustacyst.
Hotfix 20.0.7 (2017-03-30)
- Fixed the Caustacyst’s Corrosive acid projectiles not pausing in Limbo’s Stasis.
- Fixed the Caustacyst’s Corrosive acid projectiles from Mirage’s Hall of Mirror clones not being inside Limbo’s Rift when cast and not being affected by the Rift Stasis mechanic.
Hotfix: The Index Preview 4 (2016-10-25)
- Potential fix for the Caustacyst causing game hitches.
- Fixed (for real this time) attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar’s charge disc.
Hotfix: The Index Preview 1 (2016-10-20)
- Fixed Chat linking the Caustacyst causing a crash.
- Fixed attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar.
- Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.
Update: The Index Preview (2016-10-20)
- Introduced.
See also[]
- Embolist, a secondary pistol which shares the same theme.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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