Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields worn by most Corpus units as well as the Alloy Armor worn by many high-level Grineer units, but is not very effective against most of the Infested.
Cold damage's status effect, Freeze, reduces a target's movement speed and fire/attack rate by 50% for a duration of 6 seconds. While the visual ice effect of the status proc will disappear at this time, the slow will persist for an additional 2 seconds before finally wearing off. When targets are killed by Cold damage, they turn into ice statues which can be shattered or left to melt. If Ability Duration is below 100% then the slow effect duration is proportionally affected by Ability Duration, hence the slow effect duration can only be decreased but not increased (this applies to both the enemies that have been inflicted with a Cold proc by the Tenno and the Tenno themselves suffering from a Cold proc).
|Grineer Health||Cold Modifier||Corpus Health||Cold Modifier||Infested Health||Cold Modifier|
|Ferrite Armor||Shield||+50%||Infested Flesh||–50%|
|Alloy Armor||+25%||Proto Shield||Fossilized||–25%|
Cold damage mods can be combined with other elemental mods to create a new elemental damage type.
Sources of Cold ResistancesEdit
- Sources of damage that deal innate Cold damage will kill enemies in a special "shatter" animation that produces two corpses, similarly to how Slash damage can cut an enemy's body to produce additional corpses.
- While all other elemental mods utilize the polarity, cold damage mods that aren't associated with secondary affects (like added status chance) use the polarity, which is tied to defensive mods.
|Offense||Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through|
|Defense||Armor • Health • Shield|
|Physical||Impact • Puncture • Slash • Finishing|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|