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Acrid fires an acidic-infused needle.

The Acrid is a IconGrineerOn Grineer weapon unlockable through Bio Lab Research in the dojo. firing DmgToxinSmall64 Toxin-filled flechettes.

This weapon can be sold for Credits64 2,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
5
Salvage
6,000
NanoSpores
5,000
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
7,500
MutagenSample
10
Ferrite
150
NanoSpores
1,000
PolymerBundle
500
Time: 3 Day(s)
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[]

This weapon deals DmgToxinSmall64 Toxin damage.

Advantages:

Disadvantages:

  • Innate DmgToxinSmall64 Toxin damage – less effective against shields.
  • Projectiles have travel time.


Notes[]

  • As of Update 10.3 (2013-10-09), the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 

Tips[]

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.

Trivia[]

  • Before Update 10.0 (2013-09-13), equipping SarynIcon272 Saryn, Mire Mire, Torid Torid and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer OGrineer BGrineer EGrineer Y written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer RGrineer OGrineer T written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

Media[]

Patch History[]

Update 21.0 (2017-06-29)

  • Acrid is now available for use in Conclave.

Update 19.4.2 (2016-12-20)

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2 (2016-12-01)

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0 (2015-12-03)

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0 (2014-10-24)

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2 (2014-08-13)

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11 (2014-07-30)

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1 (2013-11-20)

  • Increased damage to compensate for Damage 2.0.

Update 11.0 (2013-11-20)

  • Fixed Acrid weapon not doing damage over time.

Update 10.5 (2013-10-23)

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3 (2013-10-09)

  • Acrid now uses energy color.

Update 9.5 (2013-08-09)

  • Added custom reload sound for Acrid.

Update 9.0 (2013-07-13)

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2 (2013-06-28)

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3 (2013-06-19)

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2 (2013-06-13)

  • Fixed Acrid darts not disappearing.

Update 8.1 (2013-06-07)

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Update 22.15 (2018-03-07)

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