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Scorch enemies with blistering blows, or set them ablaze with the flying fire disc.

The Zenistar is a melee weapon available through the Daily Tribute system as a reward for logging in for 100, 300, 500, or 700 cumulative days. Its Charge Attack ejects a flying fire disc, damaging nearby enemies.

Acquisition[]

  • The Zenistar is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed Orokin Catalyst.
    • With Update 18 (which introduced the Daily Tribute system) releasing on December 3, 2015, this weapon first became available on September 26, 2016.

Characteristics[]

This weapon deals primarily DmgFireSmall64 Heat and DmgSlashSmall64 Slash damage.

Advantages:

  • Innate DmgFireSmall64 Heat damage – effective against health, and shields.
  • Charge Attack releases a floating disc that deals DmgImpactSmall64 Impact on contact and then releases a DmgFireSmall64 Heat explosion. The disc stays in place and radiates a damaging DmgFireSmall64 Heat aura for 15 seconds.
    • Weapon handle changes to deal physical damage and gains an attack speed bonus.
  • Innate Madurai Pol polarity.
  • Stance slot has a Madurai Pol polarity, matches the Conclave-only Mod TT 20px Noble Cadence.

Disadvantages:

Acquisition[]

  • The Zenistar is exclusive to the Daily Tribute system, and can only be attained after 300 accumulated log-ins. It comes with a free weapon slot and pre-installed Orokin Catalyst.
    • With Update 18.0 (2015-12-03) (which introduced the Daily Tribute system) releasing on December 3, 2015, this weapon first became available on September 26, 2016.

Notes[]

  • Performing a Charge Attack with the Zenistar equipped launches the disc a distance of 9 meters in the direction of the reticle. Whilst the disc is a projectile, it will deal 15DmgImpactSmall64 Impact damage on contact and 78DmgFireSmall64 Heat damage when it explodes. Once it lands, it projects an aura with a 4 meter radius, dealing 18DmgFireSmall64 Heat damage every 0.8 seconds for 15 seconds[1].
    • Players cannot launch a disc with a charge attack if the Zenistar is not actively equipped.
    • The disc can be retrieved prematurely by performing another charge attack, or getting far enough away from where it is planted (around 100 meters away).
    • When launching the disc into water, the disc will not bounce and stops immediately.
    • Regardless of the rotational position of the disc, the flames will always be horizontal.
  • Mods/abilities/etc. that will work with the disc:
    • The attack speed of the disc's aura is affected by bonuses such as (Mod TT 20px Martial Fury, Warcry130xWhite Warcry and Speed130xWhite Speed.
    • Damage buffs such as RhinoIcon272 Rhino's Roar130xWhite Roar will only effect the disc's damage for as long as the buff is active.
    • As with almost all projectiles, the disc will be attracted to MagIcon272 Mag's Magnetize130xWhite Magnetize if the disc makes contact with the bubble at any time after which it has been launched. The disc will then proceed to circle around the inside of the bubble's circumference until either Magnetize expires or the disc expires (whichever comes first), affecting enemies radially as the disc moves. It is currently unknown whether this is by design or an unintentional bug, and may only be seen visually by the casting Mag user.

Trivia[]

  • The Zenistar's name likely stems from zenith, whereas its design is inspired by a sundial.
  • The Zenistar is the first weapon in Warframe that changes its damage distribution: in this case heat is replaced by physical damage of the same amount when the disc is discharged from the weapon. This allows the weapon to be made for pure elemental builds (with the disc on) or have the ability to deal physical damage (like heavy slash procs) with the disc ejected.
  • The console version of the Zenistar had different stats upon release, being identical to those of the ScindoPrime Scindo Prime's (with innate DmgFireSmall64 Heat damage instead of physical damage), but couldn't launch its disc, similar to how the Azima Azima couldn't launch its magazine when it was released on consoles.
  • Despite being a heavy blade, the Zenistar is held like a hammer by the Warframe.

Bugs[]

  • Sometimes the disc stays inside the Zenistar even when the disc has launched. This is only a visual bug and does not affect the weapon in any case.
  • Sometimes attempting to throw the disc will result in the disc not being ejected from the handle. Swapping to a different weapon and then swapping back might fix the issue.
  • When the Dominion Blade Skin is equipped on the Zenistar, the blade will appear to be extremely large. While this was unintentional, the developers have stated that they like it, so it is unlikely to change.

Media[]

Zenistar Skins

Edit

Patch History[]

Hotfix 23.3.1 (2018-08-09)

  • Fixed the Zenistar disc not deploying when using the Mortier Heavy Blade Skin.

Hotfix: The Index Preview 4 (2016-10-25)

  • Fixed (for real this time) attaining free health by channeling as enemies pass through the Zenistar’s charge disc with Life Strike equipped.

Hotfix: The Index Preview 1 (2016-10-20)

  • Fixed attaining free health by channeling as enemies pass through the Zenistar's charge disc with Life Strike equipped.
  • Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Zenistar charge attack.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed the Zenistar's charge disc range FX not increasing in size when equipping melee range Mods (i.e. Primed Reach).

Hotfix: The Silver Grove 4 (2016-08-25)

  • Added a buff-icon and timer for the Zenistar's disc projectile.
  • Fixed the Zenistar's disc returning to AFK/dead players.

Update: Specters of the Rail 1 (2016-07-28)

  • Added to the Daily Tribute rewards.

See also[]

  • Azima Azima, the sidearm counterpart.
  • Zenith Zenith, the primary counterpart.


References[]

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