Condition Overload is a melee mod that grants extra damage for each status effect affecting the target.


Rank Effect Cost
0 +10% 10
1 +20% 11
2 +30% 12
3 +40% 13
4 +50% 14
5 +60% 15


  • The bonus damage gained by this mod is multiplicatively added to your melee damage.
    • It can be described as follows: Total Damage = Modded Damage × 1.6n (with n being the number of status procs currently affecting the enemy).
  • Impact b Impact, Puncture b Puncture, Slash b Slash, Cold b Cold, Electricity b Electricity, Heat b Heat, Toxin b Toxin, Blast b Blast, Corrosive b Corrosive, Magnetic b Magnetic, Radiation b Radiation, Viral b Viral, and VoidTearIcon b Void procs all apply to this mod for a total possible damage multiplier of up to 450.36x.
    • Blast b Blast procs consist of two distinct components – the normal stun on recovering victims which is displayed by the icon and the knockdown which isn't depicted – that can stack for additionally increased damage, up to 720.58x with the procs listed above.[1]
    • The damage increase from the knockdown lingers briefly longer than the one of the depicted icon.
    • Note that conditions or abilities that prevent knockdowns (e.g. Bastille) will hinder the second component from increasing damage.
  • As of Update 21.7, Impact b Impact procs last 1 second.[2]
  • Status procs may originate from a source other than the player's melee weapon (i.e. primary and secondary weapons, Warframe abilities, other players, or the environment).
  • Works with ability weapons such as Excalibur's Exalted Blade.
  • The bonus damage is not applied to a hit which inflicted a new status effect; that means if a melee strike inflicts the first status effect onto a target, then this strike's damage (including its status effect and every DoT tick until the duration ends) will not be amplified by 1.6x. Only subsequent strikes will be amplified. Therefore, if a target already dies from the first strike that inflicts a status effect then Condition Overload is not of any use; it only is if the target survives this first strike.

Damage MultipliersEdit

Status Effects Multiplier
0 1x
1 1.6x
2 2.56x
3 4.10x
4 6.55x
5 10.49x
6 16.78x
7 26.84x
8 42.95x
9 68.72x
10 109.95x
11 175.92x
12 281.47x
13 450.36x


  • To achieve a high amount of distinct status procs, it is advised to use melee weapons that feature high attack speed with high base status chance and IPS like the Lesion or Glaive Prime. To achieve a high amount of distinct status procs for ranged weapons, it is advised to use weapons that feature high fire rate or AoE with innate elemental status, such as Staticor or Pox.
  • It's also a good idea to use it when running any Warframe that can also inflict status, such as Saryn, Ember, Volt, or Equinox.
  • Using in conjunction with the Artax Sentinel weapon is recommended, since it has a guaranteed Cold b Cold proc which not only adds damage but also slows enemies down, making them easier to chase and kill. Since Sentinel weapons tend to fall off against higher-level targets, the additional damage and utility from Artax makes up for the loss in Sentinel damage
  • Since Update 20.0, Corrosive b Corrosive (FX and icon) procs permanently linger on enemies which allows them to add bonus damage despite having no actual proc duration.[3]



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