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For term used in The War Within, see Continuity (Lore).

Continuity is a mod that increases the Ability Duration of a Warframe's abilities and reduces the cost of channeled abilities.

Stats[]

Normal
Rank Effect Cost Duration/Cost
0 +5% 2 +1.25%
1 +10% 3 +2%
2 +15% 4 +2.5%
3 +20% 5 +2.85%
4 +25% 6 +3.13%
5 +30% 7 +3.33%


Flawed
Rank Effect Cost Duration/Cost
0 +3% 2 +1.5%
1 +6% 3 +2%
2 +9% 4 +2.25%
3 +12% 5 +2.4%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Tier 1 Defense C 8.33% 1 0.0833
Defense Tier 3 Defense C 2.26% 1 0.0226
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Elite Shield Lancer 5% 2.78% 0.139% 719 1 0.00139
General Sargas Ruk 100% 1.01% 1.01% 99 1 0.0101
Juno Glaxion MOA 3% 1.01% 0.0303% 3300 1 0.000303
Narmer Glaxion MOA 3% 7.37% 0.2211% 452 1 0.002211

Sourced from official drop table repository.

Notes[]

Gallery[]

Patch History[]

Hotfix 34.0.8 (2023-11-09)

  • (undocumented, exact update unknown) reduced mod cost by 2 (2 points unranked, 7 points maxed)

Update 7.9 (2013-04-26)

  • Fixed Saryn's Miasma power not being affected by Continuity or Focus mods.
  • Fixed Saryn's Venom power not being affected by Continuity mod.
  • Fixed Frost's Freeze power not being affected by Continuity mod.
  • Fixed Frost's Snow Globe power not being affected by Continuity and Range mods.

Update 7.8 (2013-04-19)

  • Fix cases where Reach, Focus, and Continuity Mods were not affecting many Warframe abilities.

Vanilla (2012-10-25)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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