FANDOM


When its twin-lasers converge on a target a circuit is created, frying the subject.

The Convectrix is a Corpus shotgun that uses two converging beams to slice enemies between them. It is researched from the Energy Lab in the Dojo and was released in Update 17.5.

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
30,000
Fieldron64
5
ControlModule64
10
Oxium64
900
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
10,000
FieldronSample64
20
NanoSpores64
1,300
Circuits64
450
Gallium64
12
Time: 72 hrs
Prereq: Lanka
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against health.
  • Good critical chance and damage.
  • High status chance.
  • Alternate Fire spreads the beams outward and continuously sweeps back and forth, good for covering sides.
  • Large magazine size.
  • High ammo reserves.
  • Consumes 0.5 ammo per tick of damage.
  • Has a Naramon Pol polarity.

Disadvantages:

  • Lowest base damage of all shotguns.
  • Damage ramps up from 60% (primary fire)/80% (alt-fire) to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 60%/80% over 2 seconds.
  • Limited range of 30 meters.
  • Does not deal full damage at the crosshair until both beams are aligned.
  • Alternative fire uses slightly more ammo than the primary fire.

NotesEdit

  • The Convectrix fires two beams with a length of 25 meters from its twin emitters, which move into position when the fire button is held. If using primary fire, the beams are emitted at the sides and then converge into the center of aim; if using secondary fire, the beams begin from the center and then diverge outwards and back again in a sweeping motion.
    • The beams will deal damage to any enemies and objects caught within their length.
    • Maximum beam divergence spread is affected by Tainted Shell and Vicious Spread, respectively narrowing and widening the beam's initial spread.
  • The weapon's listed damage is split between the two beams, thus each beam deals half of the listed damage, per second.
    • This combined with the fact that the weapon must continually contact enemies for maximum damage, means the alt fire mode consumes more ammo, and often does less damage overall.
  • The most similar weapon to the Convectrix is the Phage, an Infested continuous shotgun weapon that also fires beams. The difference being the Convectrix only has two beams and the beams will automatically move toward the center of the reticle instead of having to use the zoom function like the Phage.
  • May also be compared to the Quanta and Quanta Vandal which are continuous fire laser rifles, or to the Flux Rifle, an earlier Corpus tech continuous slash focused laser rifle, or Spectra, a puncture focused Corpus tech secondary weapon.

TipsEdit

  • The Convectrix can use the Combustion Beam mod to deal damage to enemies in range upon death.
  • Sinister Reach can be used to increase the Convectrix's range.
  • Consider using Shotgun Ammo Mutation to help regain ammo, especially in long duration mission types.
  • Vicious Spread has no effect at all on the beams when they are combined. While it slightly increases the radius of its sweeping pattern, the weapon converges the beams fast enough that it's not noticeable.
  • The Convectrix has a high chance of cutting corpses into pieces, similar to Slash b Slash focused melee weapons. This makes the Convectrix a prime candidate for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.

TriviaEdit

  • Convectrix is likely derived from the word convex. A convex lens refracts multiple beams of parallel light to single focal point. This is similar to how the Convectrix works when the fire button is held, having two beams of energy converging to a single point.
  • May also refer to the words convene (v. to come together) or converge (v. to tend to meet in a point or line; incline toward each other, as lines that are not parallel.) which share similar origin and meaning.
  • When the beams are converged on an enemy, a singeing or burning sound can be heard, unique to the Convectrix.

MediaEdit

  • Convectrix in Codex.

BugsEdit

  • Using the secondary fire mode will flash "540" as your reserve ammo count, regardless of how much reserve ammo you actually have. This bug is only visual and the ammo count returns to normal upon release.
  • Rapidly firing the weapon and letting the beams converge over a short period will "stack" the sound affects, and after firing you will still hear "ghost" sound effects in that spot for as the game continues to cue these affects.

Patch HistoryEdit

Update 22.14
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exceptions:
    • Convectrix
      • Primary fire starts at 60%.
      • Alt fire starts at 80%.
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.
  • Convectrix Alt Fire beams now continuously sweep back and forth.
  • Fixed the Convectrix showing different Ammo types between fire modes. (Alt-fire is now using Shotgun shells like Primary fire)
  • Fixed Convectrix beams visually crossing each other.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 3 to 7
  • Damage changed from 100 Physical per sec to 24 Physical per tick
  • Fire Rate increased from 3 to 12
  • Status Chance changed from 25% per sec to 24% per tick of damage
  • Critical Chance increased from 10% to 18%
  • Critical Damage increased from 2.0x 2.2x
  • Range increased from 25m to 30m
  • Magazine size decreased from 90 to 70
  • Max ammo increased from 450 to 700
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage
  • Aimed Zoom reduced from 2.23x to 1.4x

See AlsoEdit

  • Flux Rifle, a Corpus beam weapon that utilizes a single beam.
WeaponsDamageCompare AllCosmetics