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Corpus

The corpus is a Merchant Cult, built on the foundation of salvaged technology and Robotics.
They scavenge the outer systems, greedy for the Old War salvage. Their most sought after of all - the Tenno and their WARFRAME armor.

Those captured are treated as salvage; meticulously dissected, integrated. The remains are sold to the highest bidder.
—In-game Lore Description
CorpusAlphabet

The Corpus (from Latin: "body") are a conglomeration of commercial and industrial interests unified by a single trade language and a common goal - the acquisition and trading of ancient Orokin technologies and Warframes. They are the second enemy faction encountered by reanimated Tenno, and theirs is a potent mix of energy weapons and robotic troops. Many Tenno have made the mistake of firing at a Corpus crewmember's head only to have the bullet deflect, and many more have fallen to the close-in charge of a MOA's auto-laser barrage.

More technologically advanced than the Grineer, the Corpus crews and snipers employ many of the same attrition and ambush tactics of the Grineer; however, they supplement these with automated 'security proxies' known as MOAs and Ospreys.

MOAs are bipedal turrets carrying either rapidly firing auto-lasers or high-power, low-caliber railguns. Rather than taking cover, which would be impractical given the in-line mounting of their weapons, these screeching killers will simply close the distance, relying on their regenerating shields to soak up damage. Fortunately, their personal defense shielding is relatively fragile, as is their physical frame. Ospreys, on the other hand, are flying proxies that serve primarily as a support role. They can lay mines, or launch shield-draining leeches. They can even hover over groups of Corpus crew and MOAs, protecting them all with a layer of rapidly regenerating shielding that can completely negate the effectiveness of almost any weapon or offensive ability temporarily.

The Corpus also have stationary turrets activated by ceiling-mounted cameras, which are the bane of fleet-footed Tenno the system over, as they also activate shield-draining lasers that knock players to the ground.

Weaponry

Main article: Category:Corpus

The Corpus are one of the most prolific creators of weapons in the Warframe universe, selling enormous amounts of weaponry and munitions to literally every other faction in the game. Whereas Tenno weapons trend towards the ritualized and symbolic and Grineer weapons are simple and industrial, the Corpus combine ecomony and market variety; their weapons range from simple stun rods, second-generation slug-throwers, and civilian-grade energy weaponry to modern plasma weapons with a fire rate of hundreds of rounds per minute and even handheld magnetic accelerators. Corpus weapons designed for purely export are traditionally low in quality, but are both cheap and accessible, whilst their more powerful weapons are often exclusive to the Corpus without reverse-engineering. As a whole, Corpus weapons tend to be compact in appearance, with a proliferation of right angles, lamination, small and fiddly components, and a general disregard for the operator's ergonomics. This points to a design process that is largely, if not fully automated, putting the emphasis on making a weapon that is economic to create, and operates perfectly instead of comfortably. This combination of exotic design and tight tolerances in their non-export products may lead to Corpus weapons having a reputation for unreliability after prolonged use, however only half of a Corpus attack group will be using such weapons, and the others will be proxies so it might not matter.

Enemies

Crewmen

CrewmenDE

The basic infantry of the Corpus, Crewmen are light armored units who use basic weaponry. A crewman's head is its weak point, but is also very well armored. When being shot in the head, their helmets will detach. Crewmen are the only humanoid enemies in the Corpus infantry.

CrewmanNormal
Main article: Crewman

The basic Corpus Crewman wields a Dera Dera rifle, and wears a light brown suit. These Crewmen are weak and easy to kill when encountered in small groups, but in numbers, they can easily bring down a Tenno with combined fire. The Dera weapon used by this crewman is significantly weaker than the Dera available to Tenno. They are the Corpus equivalent of the Lancer.

CrewmanSniper
Main article: Sniper Crewman

Sniper Crewmen are special Crewmen that carry Lanka Lanka sniper rifles and wear bright yellow suits. They are stronger and less common than normal crewmen and usually accompany a group of normal Crewmen into battle, providing ranged fire support. As of Update 20.0 (2017-03-24), Sniper Crewmen gained the ability to deploy Ratel to attack players.


CrewmanElite
Main article: Elite Crewman

The Elite Crewmen are a more powerful version of the regular Corpus Crewmen. They wield the FluxRifle Flux Rifle, which fires a sustained laser beam capable of dealing extremely high DPS at medium range, and has the tendency to inflict DmgSlashSmall64 Slash procs against their foes frequently.


CrewmanTech
Main article: Tech

Corpus Techs are large crewmen in red suits and light orange visors wielding the Corpus-produced Supra Supra. They have a dangerously powerful burst fire which is only amplified with their high fire rate and short spin-up. They don't particularly have a lot of health compared to other heavy enemies, despite having over twice the health of a standard crewman at the same level. On the other hand, they will deploy Shield Ospreys to protect themselves and their fellow Corpus once their health is lowered enough, and can do so with a short cooldown time.


CrewmanProd
Main article: Prod Crewman

Prod Crewmen are the melee troops of the Corpus. Clad in green uniforms they wield the Prova Prova shock baton. While they deal less damage than Grineer light units, they can still be dangerous in numbers.

MOAs

MOAsDE

These are robotic bipedal walkers used by the Corpus as a form of support. Essentially, they are walking turrets that will run towards players, firing at them once within range. MOAs cannot be stunned if hit by a melee attack and rarely take cover. MOAs can be spawned by "cabinets" found in Corpus tilesets.

MOADE
Main article: MOA

The MOA is a Corpus robotic proxy that serves as the backbone of their automated combat forces. Appearing as a tall, armless, bipedal walker, these are the most ubiquitous combat machines seen in the Origin System.

Standard MOAs are identified by their green color and are the weakest, most common type of MOA. They will often attempt to overwhelm players with sheer numbers.

ShockwaveMOADE
Main article: Shockwave MOA

Shockwave MOAs are identified by their yellow-orange bodies and are a larger, less common variant of MOA.  Initially, they do not fire at players; they will run towards one and release a shockwave once close enough. This shockwave slowly expands and knocks down any player who fails to jump over it; these MOAs will slow to a near-stop and raise a leg seconds before releasing a shockwave. Afterwards, they will fire at players until another shockwave can be released.

RailgunMOADE
Main article: Railgun MOA

Railgun MOAs are a larger variant of the standard MOAs, they are colored blue and are rarer. They fire at a much slower rate, but their attacks cause significantly more damage and as of Update 8.3 (2013-07-04) knock players to the ground upon being hit by the shot. They must charge their primary weapon before firing and are vulnerable during this time. Their shots have little travel time, and can pierce walls and objects, including FrostIcon272 Frost's SnowGlobe130xWhite Snow Globe, while their secondary weapon can in fact damage the player if they are standing too close.

FusionMOADE
Main article: Fusion MOA

The Fusion MOA is a MOA variant that has been infused with Orokin technology and was first introduced in the Fusion MOA Event. Identified by its white, ornate armor the Fusion MOA is armed with a laser that deals DmgFireSmall64 Heat damage and may occasionally proc, igniting its target. It also has the ability to deploy an Attack Drone once its health drops below 50%, providing additional fire. Coupled with its high health and shields, the Fusion MOA is effective in short-range combat.


DEAnti MOAbigger
Main article: Anti MOA

The Anti Moa is a MOA variant that was released on Update 11, initially limited to the Corpus Gas City, it is now present in any Corpus-themed tileset.

Having the same design as the Fusion MOA without a Fusion Drone, its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the Rippling Shockwave, knocking down players that come in contact with it.

Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation.


Ospreys

OspreysDE

Ospreys are flying robotic units used by the Corpus. Relatively fragile, they provide support with buffs and debuffs instead of blunt firepower. The Ospreys' ability to hover makes them difficult to strike with melee attacks.

FusionDroneDE
Main article: Drone

Attack Drones are deployed by Fusion MOAs when they reach about 50% health, but can be avoided if you destroy the MOA during its short deploying period.

Due to their fast-firing weapon, hovering nature, and immunity to crowd control status (e.g.: ragdoll, stun), they pose a big threat.

LeechOspreyDE
Main article: Leech Osprey

Identified by their light green bodies, Leech Ospreys deploy small mechanical parasites that drain players' shields. Although the leeches cannot kill players themselves, they can leave the player vulnerable to Corpus attacks. Leeches can be removed with a melee attack or by rolling. While the leeches will home in on targets, they are still avoidable by making them fly into walls, which will stop them.


MineOspreyDE
Main article: Mine Osprey

Yellow-orange Mine Ospreys deploy energy orbs that will explode after a short period of time, or if a player steps on them. They will continue to deploy mines as long as there are players nearby. It is possible for mines to attach themselves to other units if they land on them and potentially killing them. Mines can also be destroyed by shooting them before the osprey deploys them.

OspreySuicide
Main article: Oxium Osprey

The Oxium Osprey is a Corpus Osprey introduced in the Operation: Oxium Espionage event. Although armed with a laser repeater similar to those equipped on Scavenger Drones, its primary means of attack involves charging at players once it takes damage, detonating itself if it gets close enough to them. As their name suggests, they are the only enemies in the game that drop Oxium Oxium (7-12 units per Osprey) but only if they were destroyed by the player; they do not drop Oxium if they self-destruct.


ScavangerOspreyDE
Main article: Scavenger Drone

Scavenger Drones appear as large yellow-green Ospreys. Aside from being able to fire lasers akin to the Fusion Drone (though with less damage), these drones are able to vacuum up dropped items nearby such as ammo or materials, and then release a bright-yellow Rippling Shockwave thereafter. Destroying this Osprey will not always drop loot that was confiscated.

ShieldOspreyDE
Main article: Shield Osprey

Shield Ospreys are small teal ospreys that project constantly regenerating shields over every nearby Corpus units in range including other Shield Ospreys. The shield cast over units grants a flat 100 shield plus 35% of base shields when within 10 meters of an osprey, and will instantly refill shields. Multiple osprey shields can stack, each one granting an additional 35% of base shields, but not another flat 100. Their presence will be apparent over groups of enemies outlined in blue, and can be located by electrical links that connect the Osprey to its targets. Shield Ospreys are generally quite fragile and can be dispatched easily, and is the most common type of Osprey encountered.


Utility

The Corpus faction employs security measures around their bases that can lock unsuspecting players in a room full of turrets or even block them from leaving rooms with laser barriers that can completely drain shields.

Security camera
Main article: Security Camera

Security Cameras are mounted on ceilings. They used to have a distinctive beeping sound, but are now fairly silent and possess a glowing green light. If a camera detects a player, the light will glow red and a short alarm sound will play. Upon detection, cameras will activate any nearby Turrets and Laser Barriers. Players should prioritize cameras as they may activate Laser Barriers and Turrets at the worst of times if left alone. Destroying the cameras will render both Turrets and Laser Barriers null, deactivating them. 

Corpus Laser Barrier
Main article: Laser Barrier

Laser Barriers are found inside the frame of Corpus doors. They are activated by nearby Security Cameras that detect any hostile targets. They are avoided/deactivated by staying out of the camera's line of sight, or destroying the camera. Laser barriers can only damage shields, never health.

Turret
Main article: Corpus Turret

CBscout
Main article: Scout

The Corpus Scout is a special unit introduced in Operation: Arid Fear. Resembling capture targets but with black clothing and a Spectra Spectra, they are found in Corpus Void ships and must be defeated and captured like in normal Capture missions.

CBCorpusTarget
Main article: Corpus Target

The cowardly Corpus Target is the objective of Corpus Capture missions. They resemble Crewmen, but their uniforms, weapons and abilities can vary depending on the level of the mission. Corpus Targets receive +300% damage from Stealth attacks, making it an effective 4.0x multiplier. They are however, automatically alerted when the Lotus announces you have found them, making stealth attacks difficult.

DECorpusWarden
Main article: Warden

Wardens are special units that appear in Rescue missions, tasked with protecting prison complexes where hostages are kept. They appear as Heavy Gunners or Ballistas for Grineer missions, Corrupted Heavy Gunner for Orokin Moon missions, and Sniper Crewman and Corpus Tech for Corpus missions, and are more durable than normal units. They are however highly vulnerable to stealth attacks and takedowns.

CorpusPowerCarrier
Main article: Power Carrier

Power Carriers are special units found only on Excavation and Defection missions. These units are mostly identical to their standard base units, though they feature greatly improved health, and visibly carry Power Cells on their backs. Killing these units will make them drop the Power Cells they carry, allowing Tenno to recover them for use in powering their Excavation machines or Med Towers. The Grineer version are based off Lancers, the Corpus version are based off Crewmen, and the Infested ones are based off Mutalist Ospreys.

Bosses

Main article: Bosses

Bosses are officers within the Corpus faction or experimental proxies.

DEAlad V
Main article: Alad V

Alad V was a high ranking Corpus member, seated on the Corpus Board of Directors and the head of Grineer Relations. He is the most recurring Corpus boss in terms of his involvements with various Events.

Originally the creator of the ambitious Zanuka Project, an initiative to create advanced robotics by using Warframe components, its eventual failure saw him removed from the Board of Directors and replaced with his longtime rival, Frohd Bek. He would later form unlikely alliances with his enemies, namely the Infested, the Tenno, and even the Sentients, to produce new schemes or ensure his survival while on the run from his former Corpus backers and the Stalker's Acolytes.

On the Star Chart, Alad V is first encountered on Themisto, Jupiter as a Corpus boss, where he is accompanied by his robotic pet and guardian, Zanuka, which he built from parts of Warframes that he captured. Upon completion of this assassination mission, the player will receive ValkyrIcon272 Valkyr component blueprints. He also has a high drop rate for Neural Sensors.


AmbulasDE2
Main article: Ambulas

Ambulas is the Corpus boss of Pluto, possessing a highly intelligent AI called Animo that allows it to learn and adapt from previous combat experiences to ensure that the proxy cannot be defeated by the same strategy twice. Animo was created by Ergo Glast during his time with the Corpus as a means of resolving conflict, only for Frohd Bek to misuse and weaponize it as part of Operation: Ambulas Reborn; fearing that Animo's learning may result in a repetition of the catastrophe which occurred when the Orokin made similar strides with advanced AI, Glast seeks the Tenno's aid to destroy the Animo processor.

Ambulas units are dispatched by Condor Dropships on any Corpus Outpost mission on Pluto; disabling and hacking into these units award Animo Nav Beacons which are required to initiate the Ambulas boss on the mission Hades, Pluto. After defeating it finishing the mission, the player will receive a TrinityIcon272 Trinity component blueprint.


DEHyenacombine
Main article: Hyena Pack

The Hyena Pack are the Corpus bosses of Neptune, made up of four unique and deadly variants of the Hyena proxy. Functioning like a pack, each Hyena is equipped with a plasma repeater, high agility, and can wall cling.

The Hyena Pack are fought in the mission Psamathe, Neptune, and after defeating them and finishing the mission, the player will receive LokiIcon272 Loki component blueprints. They can also be found during Razorback Armada missions, and a completely different set of Hyena proxies exist on the Orb Vallis. Upon death, all the Hyenas have a chance of dropping Orokin Cells or Control Modules.


JackalDE2
Main article: Jackal

Jackal/Main Tab

RaptorDE
Main article: Raptor

Raptor/Main Tab

NefAnyoDE
Main article: Sgt. Nef Anyo

Sgt. Nef Anyo/Main Tab

Trivia

  • Unlike the Grineer, the Corpus is dominantly capable of speaking English. This was unknown before as the Corpus Crewmen are only heard through their garbled voices, until Capture missions were updated. As Corpus targets can speak thoroughly in English without their helmets it might be implied that such helmets prevent voices to be heard externally.
    • Alad V, from The Profit trailer, manages to speak to his fellow Corpus in English.
    • Frohd Bek and Darvo are more Corpus capable of speaking English.
    • As of Hotfix 12.4 , the Corpus now have their own language, possibly implying that English is their second language. 
  • After Hotfix 11.5.5 and Devstream 20, the Corpus's territory has been greatly reduced due to the mass farming of Detron components which was only dropped by the Zanuka Hunter which could only be done by completing Invasion missions supporting the Grineer. To help restoring the loss of Corpus ground they introduced The Grustrag Three, a trio which drop the components for the Brakk and which can only be summoned by fighting against the Grineer in invasion missions.
  • Before Damage 2.0, the Corpus had the ironic trait of having many of their weapons be most effective against themselves whereas the Grineer were highly resistant to the reverse engineered versions of their own bullets.
  • The official website states that the Corpus are "rarely seen by others and are better known for the robot proxies that serve for them." Despite this, there are often more Crewmen seen in combat than combat proxies.
    • This probably implies that when the Corpus deal with trades with other factions, their robotic proxies are usually doing the dealing rather than the Corpus themselves. It is only when fighting them that they will fight along side their machines.

See also


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